Sorry for the late response. For some reason the engine I use sometimes has difficulty on some people's devices. Maybe try another browser?
ALEXANDER WISEMAN
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Thank you for the kind words a appreciate it ❤️
For software in the game making I used the Construct 3 game engine which is compatible with some 3D and full 2D compatibility. Super easy to use.
For sound and editing I suggest Audacity and make music with Cakewalk, Beepbox, or FL Studio, those are ones that I recommend.
For a 3D game I suggest modeling in Blender.
For a 2D game I suggest something simple and inexpensive. Expensive does not equal better in the slightest. You could get away with MSpaint lol
And for storytelling and ideas I made a lengthy post in my Victim Exe comment section for some words of wisdom.
Good luck I can wait to see what you can make!
I'm self taught, so just learning from practice and reading documentation was my best bet. Construct 3 is easy for beginners but a little on the expensive side, and Unity is more complicated but 10x more powerful and free. Audacity is good for sound, if you can't make your own stuff than I suggest you use stock sounds. And for visuals if you are doing 3D then model with Blender, it's easy and there are literally tutorials for everything in it. If 2D then use gimp or something like that to make some stuff. I use IbisPaintX because it is just easy and I can do crap on my phone which is super efficient, along with a payed subscription to Pixlr, cheap and also efficient.
Hope this helped!
Again, researching other analog horrors is important, Alex Kister (the maker of the Mandela Catalogue) made director's commentary on a lot of his videos, it might be worth checking out. Find an art medium. Claymation, live action, cartoon, etc, and then look at how you could make those in an editing software, then look up how to add the effects and stuff.
Yeah, make sure not to fall into analog horror cliches. Don't copy others, especially the content titans of Kane Pixels and Alex Kister. For sounds I recommend some good sounds from freesound.org (make sure to check the copyright) and for music or old footage/inspiration you can look through the Internet Archive. Photo editing using something like Pixlr or Photomosh. Sound edit with Audacity and video edit with something like DaVinci Resolve or Filmora. Loud does not equal scary nor does constantly showing gorey things. Practice makes perfect and you will not nail it the first time. I am a growing horror creator myself and I have had my share of mistakes when it comes to scaring people. Look for the reason to why you are scaring people. The psychological aspect of analog horror can play a huge role in diverting from the same slop that has been being made. I suggest watching Skinamarink or anything else made by Kyle Edward Ball as he is a legend in making you think and ponder what you are watching and the symbolism. Kris Straub in Candle Cove and Local 58 also give some good insight into the imagery that can make you frightened as well as the narrative you are portraying being told through the analog medium. Please do not slap vhs lines and static noise just to anything...Give it reason and include it in the story. Do not make another informational slop fest. When I watch any smaller analog horror series it is all the "if you see a person identical to you or someone you know run!" In a text to speech voice, my eyes roll, think to the greats and what made people love them. Think of other horror mediums, Mandela Catalogue and the Boiled One Phenomenon is based in religious horror, vita carnis and greylock in body horror, Gemini home entertainment in cosmic horror, and so on. Originality is key, do your research and don't be afraid to do something different. Again, it takes practice, but with a good narrative and atmosphere with an original concept the rest will make itself. You are good to paste the link to the video and I would be more than happy to critique it. Hope this helped, and good luck!
Of course! Let me know if this is the right one: https://on.soundcloud.com/7gwApRge1MzGFMSxhN












