I'm going for a pint with Coder Mike today and will mention it to him then. I do have reservations about adding third party plugins in Unity though, so can't promise anything.
Krunchy Fried Games
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Got to admit, I had no idea there were books on itchio until you pointed it out but, yeah, 9,310 of them in that section.
I suppose it just depends on whether you think maybe a couple of hours of your time to upload the pdf/ mobi/ thumbnail (or whatever) is worth it- and you've done most of this already.
As someone who's done both, I find promoting books even harder than video games, so I'd say it's worth doing anything you can- even if itchio is unlikely to be anyone's first choice as a book website.
It looks quite nicely presented and appealling. It might just be that very few people are seeing it in the first place. You might need to do publicity elsewhere- like the social media stuff that everyone hates. A browser build might help you get more plays. If you do this, consider releasing on Newgrounds too.
Most simple bit af advice I can give is: think about how you'd respond if the exact same game came out, but made by someone else. Would you be aware of it? If not, why not, and what can you do about this? Once you were aware of this, would you want to investigate it further? If not, why not, and what can you do about this? Once you investigated it further, would you want to buy it? If not... you get the idea ;)
There are endless articles on marketing advice you can google, but your game is unique to you, and that should be your starting point.
My best tip would be to ask yourself: if the game came out tomorrow put out by somebody else, would you know about it, and would you buy it? If not, why not, and what can you do about that? If so, great, expand on that.
I always think sites like itchio are missing a trick when they don't do more to accommodate streamers and Youtubers who enjoy indie games.
Granted, it's hard to know the best way of doing this (maybe they could put this question out on the forum?), but, as you say, small streamers do a lot to help indie devs and we should really all be helping each other.
"I was not expecting some crazy random storylines."
What's that, you want more crazy, random storylines ;)
Well, of course, Greggg's nemesis is her detective husband Bacon who's investigating her alleged death. Naturally, his police superiors will not allow an investigation without evidence, so he has to investigate in his own time. As his wife's debts have been passed on to him- and his remaining money goes on McDonald's breakfasts- his car's been taken away by the bailiffs.*
*Do other countries have bailiffs? In Britain they're legal debt enforcers. For that matter, what country are Bacon, Greggg and Cheese actually from?
Aaaanyway, Greggg has to continue his investigation on public transport and a child's pink scooter he stole. This is sure to culminate in an intense game of cat and mouse with his wife, who is currently blissfully unaware of the fact, and safe for now, as he has no means of getting across the water. ( and he obviously can't leave his kid alone in the house for too long- sure his parents will babysit now and again- but he doesn't want to stretch their goodwill).
Hi Haziq,
I had pretty much the same decision and went with game dev. As your main priority is people reading/ playing your stuff, I'd say this makes more sense. Either way, your success will rely a lot on marketing but you seem to be good at this judging by your Youtube viewer and sub numbers (yes, I went on your page and stalked a little bit!). You've also got experience in commissioning and putting a team together from your first game, which is a big plus. If you haven't got the hang of Unity you still have options for a VN (Ren'Py for instance).
Minuses for game dev are the added time and cost of a project, commissioning and working with people knowing that your whole project can be derailed if this goes wrong, the strange and unexpected challenges you're likely to face (altho if you're resourceful, you should be fine) and, of course, culture snobs won't value your work as highly.
Pluses for game dev are that you're not so dependent on clueless publishers (don't forget Stephen King, JK Rowling and JRR Tolkien all got rejection letters), you can actually see people play your game on Twitch and Youtube rather than just hear their thoughts afterwards, you've got tools to work with in terms of sound and graphics, and the better you get, the more ambitious your projects can be. Also, the odds are you can make more money in the long run. Possibly. Don't quote me on that.
As I have tickets to see her, I'm listening to a lot of PJ Harvey at the moment. altho I find classical or jazz good for gamedev work when you want to focus on something complex without getting distracted by the song (currently Bitches Brew by Miles Davis, or those Youtube video compilations with 6 hours of Bach or whoever...).
I never really got into Frank Sinatra or the whole swing movement. Did you hear the Sid Vicious cover of My Way? It's certainly different...
Also, you might want to check out the Spooktober Visual Novel jam. This is last year's page but the next one's starting in September if you fancy submitting your own.