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A jam submission

The Saikidou IncidentView game page

Stop a catastrophic incident from destroying the Saikidou facility
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The Saikidou Incident's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#84.1904.190
Theme#94.0954.095
Overall#113.9093.909
Fun#233.9053.905
Innovation#303.7383.738
Audio#553.5953.595
Graphics#563.9293.929

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our game fits the theme because we have a time loop mechanic where every end is a new beginning of the loop: Every new loop you start again with more knowledge.

Did you write all the code and made all the assets from scratch?
All the code is from scratch. We used only a couple modified shaders and textures we found as per commercial asset packs. All else is CC0.

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted(+1)

Very fun, i did need to look at one line of the guide to solve a specific puzzle but for the most part the game is pretty clear on what to do. Other than that, looks good, the dialog is amusing, and the puzzles are fun. Very well done

Submitted(+1)

Good graphics.

Submitted(+1)

Very interesting one. Unfortunately in fullscreen mode in browser dialogs disappear. Well made game though! I had fun playing it.

Submitted(+1)

I loved the whole half-life vibe of the game. Very cool scene design and attention to detail. It's amazing how this was all done in a week.

Submitted(+1)

This is really well put together! I'm impressed with how much content you were able to fit in to the jam time. I got side tracked by the toilet > janitor > paper, but other than that, I thought the puzzles were pretty clear. Great work!

Submitted (2 edits)

Amazing Half-life tribute, I really, really enjoyed that! This is the most immersive game I've played so far! The controls are good, the graphics are nice, I really enjoyed the attention to the sound design, with the different footsteps, the reactor noise, the NPC voice... And the story is simple, but solid, at least you gave an explanation to everything, that's awesome! Everything is so polished, it is incredible for a 7-days jam!

Thank you for the walkthrough, I was stuck a couple of times ^^'. But very solid game, congratulations!

Submitted

Fantastic! Creepy liminal spaces and faceless colleagues. :-) Very half-life, but nothing wrong with that! 

Submitted

I'm a big Half-Life fan, so I enjoyed this game too. Unfortunately, I couldn't find the way to get a drink to a keycard holder. Any hints?

Developer

Thanks for playing! If you scroll down on the game’s page, you’ll find a walkthrough to guide you through the game. Hope that helps!

Submitted(+1)

Very good. Fun game. Loved the puzzles and level design. Really cool use of the theme!

Submitted(+1)

Kinda reminds me of Half-Life, 10/10!

Developer(+1)

Thanks! We were definitely going for a Black Mesa / Aperture Science sort of vibe for the level - seems like we were able to capture that pretty well.

Submitted(+1)

Wow this is a cool game! Very impressed by this submission. I managed to beat the game, I really liked the take on the looping gameplay.  The humming reactor sound was a nice touch as well, it really added to the atmosphere and created a sense of urgency.

Developer

Thank you! It was a lot of fun just going ham on my synthesizer for that reactor sound, so I'm glad you liked it!

Submitted(+1)

good game 

check mine

Submitted(+1)

I love this, I love this, I love this!!! This is game is like if outer wilds and half-life had a child which inherited the best both.

I love the halflife-esque world building, all the scientists with their funny stories, the branding, the posters. It all adds up to this believable, yet goofy world which is suited perfectly for the timeloop component. Just like outer wilds, I really liked exploring the place and finding out how to get keys to ultimately solving the puzzle.

I played the web build, so I ran into the trouble of occasionally dialogue not showing up. But I did not experience any other issues. I think some of the puzzles could use a few more hints, as I would've never guessed the burger puzzle to be fair (maybe a reference to the employee name having the card that just went out to get lunch).

Developer

Thanks so much! We’ve always been a fan of Valve’s dry humor and we wanted to incorporate that into an inspired game. It was a ton of fun to sprinkle all of the references and jokes as we built up the scene. 

Submitted(+1)

Great game, certainly would love to see an expanded version. I got through the code side of the game on my own but getting the guy a burger stumped me, the bartender talks about manager taking my key card so I kept looking around there and didn't even think of giving the burger to the dude. Nevertheless, I had a lot of fun with this one. Great work! Keep it up!

Developer(+1)

Yeah it gets a little confusing around the burger/points card/keycard bit. I think its something we could definitely improve upon and make clearer. Thanks for playing!

Submitted(+1)

I'm surprised more people haven't used this groundhog day premise where each loop, you get more information. Kudos for that creative use of the theme!

The dialogue was pretty entertaining and learning these new bits of information was always satisfying.

I also loved that it was a fully open 3D space! You don't see that too often in jams! Or, at least I don't...

If I had one thing to say, it would be that the fact that the game simply closes when you press the button felt a little anticlimactic. It'd be interesting to have seen how the scientist would react to you having averted the catastrophe nobody else knew about.

Overall, solid time! Though I must shamefully confess to using a walkthrough to find the keycard. 😔

Developer

Thanks a ton! And yeah, definitely, we wanted to have an ending cutscene to round out the game, but unfortunately we had to put that on the burner because we were already tight on schedule finishing the game. However, it is something we plan on revising post-jam. Thanks for the feedback!

Developer

Also, fun fact.. We completely forgot (I mean we left it on purpose...) to change the direction of transform animation for the ending button. We moved it from the back wall to the side wall with the windows.

The thing I loved the most about the idea for the time loop was that it meant we could easily scale the game design depending on the amount of time we had in total.

Anyways thanks for playing! No shame in using the walkthrough. I admit that I myself had to use the walkthrough for part of the keycard quest.

Submitted(+1)

Smart use of the theme, I loved the jokes sprinkled throughout. 

Submitted(+1)

This game was really polished for a game jam, I'm glad I beat it without looking at the walkthrough.

Developer

I love that you felt it an accomplishment to beat the game without looking at the walkthrough. Thanks for playing!

Submitted(+1)

fun game! I liked the half-life references

Submitted(+1)

Great thing you made here mate :D I will now I have a look at the walk trough as I did not figure out how to bring a drink to the guy on the beach!!! :D Well done also fits the theme really well!

Submitted(+1)

So fun!! This was like the perfect game for game jam, it wasn't too hard to figure everything out but definitely still challenging. Great job!

Developer

Thanks for the positive feedback! Glad you enjoyed it and were able to make it through!

Viewing comments 31 to 12 of 31 · Next page · Last page