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Cmdr_Blaze

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A member registered Feb 13, 2020 · View creator page →

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I'm happy your interested, and thanks for the feedback. I hope to start development on the full version fairly soon (i'll make a devlog when i do). Difficulty tuning will definitely be a major focus, as well as a wider variety of defences. And i had plenty of ideas and plans that i had to cut for the sake of time with this version, so i'm looking forward to working on the full one

Very nice, simple and fun

I'm glad you enjoyed it! The sniper tower was the last thing i made, and i finished it literally minutes before the jam was over, so it would not surprise me if its broken lol. balancing the difficulty and resources is definitely gonna be a major focus for the completed version of the game

Thanks for playing, I do plan to work on this and create a more complete version after after the game jam it was made for is over, so the feedback is very much appreciated

An absolute banger! I don't normally bother with multiple endings in games, but I really wanted to keep going with this one, sadly there's still one I couldn't get, but I honestly might come back to take another stab at it, very well done!

thanks! I'm pretty happy with the concept of the game but I definitely think I could do it better, so I'm thinking I will probably work on it after the jam to make a full version

Very fun! I'd honestly be very interested in seeing this expanded if you have any plans to add to it when the jam is over

Simple and fun. The sounds are bit loud but overall it's a fun little game, and The difficulty ramp up over time is well tuned to keep you on your toes

Thanks for the feedback! the zombies are set to just move forward when they don't have a target, so it's not too surprising they just end up walking off the map, sadly I didn't have time to find a better way to handle their AI. I may revisits this game  when the jam is over though, so the heads up is appreciated

Quite fun, i'll be honest I was getting pretty complacent after a while, but was swiftly shown the error of my hubris when the enemies pushed me  straight back to the castle, the enemy scaling was tuned very well to sneak up on you

Quick note: I also used  Zombie and Character sprites/animations made by cuddle bug, but wasn't able to put it in the submission, credits and links are still on the game page tho

After about 8 months of work on and off since posting the original version during the Brackeys game jam 2023.1

my twin-stick shooter/bullet-hell "System Shield" is fully released today!

Fight off an endless horde of bugs to draw out the Virus wreaking havoc on your system and defeat it

You can play it in browser or download it here: https://cmdr-blaze.itch.io/system-shield
Good luck and happy bug hunting!

Very fun, i did need to look at one line of the guide to solve a specific puzzle but for the most part the game is pretty clear on what to do. Other than that, looks good, the dialog is amusing, and the puzzles are fun. Very well done

Very nice game and I had a lot of fun with it. The controls definitely could be better and there were a few puzzles where you could skip solutions with some tricky jumps, but overall a good game that i would love to play more of if you decide to work on it more after the jam, but even if you don't this is a well put together game

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I had a lot of fun playing this! I would love to see what you could do with this if you have any plans to work on it after the jam. Really the only major complaints i have is that the explosion sound effect is WAY to loud compared to the rest of the game, and the mouse sensitivity is set to zero by default. There are some smaller things as well like how it doesn't have a pause screen or a quit button and I never found sprinting necessary because you can dodge the bullets just fine with normal speed, and jumping just leads to you getting hit because you can't control your movement to dodge, But none of that significantly impacted my enjoyment. overall very fun

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An interesting concept and overall pretty fun but the first enemy is a bit tough, i think making the player a bit faster would be nice, as well as giving the first enemy a little less health and slower fire-rate so the player can learn whats going on before they get killed. It was quite fun after i got past the first 2 enemies though and I think this is definitely a game that could be very good if you choose to work on it further

Quite fun, I'm very bad at it lol (though it also took me 3 tries to send this without having 3 copies of my comment so maybe i'm just bad in general)

Overall a fun and interesting idea, i did have issues with lag and the game could definitely use some polish, but that's understandable given the time restrictions

Yeah i definitely agree, if I had more time that's probably where I would have used it

Thanks for the feedback, the enemy spawnrate does increase over time but but I probably should have made it more aggressive

After unzipping the files open them and go to: Digital logic sim (whatever operating system you're using) -> Digital logic sim, then open Digital logic sim.exe

Thanks! Not quite sure if i want to keep working on it yet, but i really appreciate the feedback

Really really good i hope you continue to work on this after the jam but even if you don't you should be proud of this

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Hey i really appreciate it. Last how many levels?