I'm happy you enjoyed it, thanks for playing to the end!
Cmdr_Blaze
Creator of
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Great, thanks! Now that I've played it, here's some feedback.
While the gameplay is pretty barebones at the moment, the core mechanics are solid, I could see this being a neat little tycoon game with some more work.
One thing I noticed is that the speed of the edge panning is effected by the game speed, unlike the W.A.S.D. movement, but that's a very small nitpick. overall, well done!
Not bad at all. As others have stated, it could definitely use some more feedback for different actions, for example having the enemies flash white for a second when they get hit would help, but stuff like that comes with practice, and if this is where you're starting, I think you'll get there soon enough. Well done
Thanks for the feedback! having gone back to check, I see what you mean with level 2, not sure how I missed that lol.
Level 3 definitely could use some more polish.
You shouldn't be stuck in that screenshot, if you disconnect the right plug and then connect the left plug into the right outlet, the door should open, unless it's bugged.
Thanks again, I'm hoping to make a full game out of this eventually, so the feedback is extremely helpful!
This is one of those games where every aspect just clicks together, which is especially impressive for a jam game. I love how everything is introduced, and I ended up going through it a few times just to see all the dialogue. I could absolutely see this being a great full game if you wanted to expand it.
I'm happy your interested, and thanks for the feedback. I hope to start development on the full version fairly soon (i'll make a devlog when i do). Difficulty tuning will definitely be a major focus, as well as a wider variety of defences. And i had plenty of ideas and plans that i had to cut for the sake of time with this version, so i'm looking forward to working on the full one
Thanks for the feedback! the zombies are set to just move forward when they don't have a target, so it's not too surprising they just end up walking off the map, sadly I didn't have time to find a better way to handle their AI. I may revisits this game when the jam is over though, so the heads up is appreciated





