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Cmdr_Blaze

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A member registered Feb 13, 2020 · View creator page →

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I'm happy you enjoyed it, thanks for playing to the end!

Great, thanks! Now that I've played it, here's some feedback.

While the gameplay is pretty barebones at the moment, the core mechanics are solid, I could see this being a neat little tycoon game with some more work.

One thing I noticed is that the speed of the edge panning is effected by the game speed, unlike the W.A.S.D. movement, but that's a very small nitpick. overall, well done!

This may be a pretty backhanded compliment, but I'm gonna stop playing now cause I would probably get addicted quite quickly if I let myself, well done.  Also, nice sound design :)

I enjoyed it!

The movement could use a bit of fine tuning (took me a while to realize there was a double jump).  And it would have been nice if the levels made a bit more use of the gravity switching mechanic. 

But overall this is put together pretty well, good job!

This looks quite interesting, unfortunately I don't have a program to open up .rar files, would it be possible to upload a version in a .zip file? I understand that would probably have to be done after that jam is over.

I liked it. Simple mechanics, but the extra details, the voice acting, the impacts when you get an incorrect match, the the KO if you lose, all did a good job selling it. Well done.

Not bad at all. As others have stated, it could definitely use some more feedback for different actions, for example having the enemies flash white for a second when they get hit would help, but stuff like that comes with practice, and if this is where you're starting, I think you'll get there soon enough. Well done

Very nice! It could use some more visual clarity of what's going on, at a certain point I realized I could just spam spacebar, and I can't tell if that was intentional or not. But well done overall.

Thanks so much! That is probably my favorite as well.

Thanks! the cables took several days on their own just to be usable lol. Level 3 is probable the one I'm least satisfied with, but I'm glad you enjoyed the game overall.

Thanks for the feedback! having gone back to check, I see what you mean with level 2, not sure how I missed that lol.

Level 3 definitely could use some more polish.

You shouldn't be stuck in that screenshot, if you disconnect the right plug and then connect the left plug into the right outlet, the door should open, unless it's bugged.

Thanks again, I'm hoping to make a full game out of this eventually, so the feedback is extremely helpful!

Very nice! Things seemed a bit unintuitive in the later levels with the empty spots, but overall very well done.

Thanks, I'm glad you enjoyed it!

That's definitely a bug lol, getting those cables to play nice was more of a challenge than I thought they would be.

Thanks so much! this was my first time making the art assets myself, so I'm glad it turned out well.

I'm definitely hoping to remake this into a full game at some point.

Thanks! those are great ideas for puzzle elements.

I really appreciate the feedback! That cable gave me a heck of a time to get to be even slightly stable lol. 

And good to know about the softlocks I did my best to make sure there wasn't any, but I guess I missed a few.

Thanks! I'm hoping I can expand on it sometime after the jam.

This is one of those games where every aspect just clicks together, which is especially impressive for a jam game. I love how everything is introduced, and I ended up going through it a few times just to see all the dialogue. I could absolutely see this being a great full game if you wanted to expand it.

Very fun! I didn't find any of the levels to be much of a challenge, but the mechanics are definitely something I'd love to see explored more if you wish to work on it after the jam. The art was also very well done.

A simple concept with good execution, not bad at all for a first jam, well done!

Quite fun! The levels are simple, but require some thought to solve. This would be an interesting game to see expanded if you choose to work on it more after the jam, well done.

Very fun! The mechanics are simple but addicting, I found myself really getting into it for the final level, great work.

Thanks so much! I'm definitely hoping to work on it more, just a matter of finding the time lol.

This is great! You did a good job with the difficulty, it keeps you on your toes without feeling unfair.

Very nice! I couldn't quite wrap my head around some of the box types, so I ended up using trial and error a fair bit, but it was fun regardless

This is an interesting concept executed quite well. I was a little confused at first but I think you did a really good job having each level build on the last so it's not too overwhelming.

Very well done! I found myself going through it again just to find the extra side connections I could make.

Thanks! I'm glad you enjoyed it.

Absolutely agree, I'm hoping to work on this more at some point, and that will definitely be a priority.

I'm really glad to hear that! Puzzles are super hard to judge while creating them , so I'm happy they made you think a bit.

Thanks! Mind over Magnet was definitely an inspiration.

I'm happy your interested, and thanks for the feedback. I hope to start development on the full version fairly soon (i'll make a devlog when i do). Difficulty tuning will definitely be a major focus, as well as a wider variety of defences. And i had plenty of ideas and plans that i had to cut for the sake of time with this version, so i'm looking forward to working on the full one

Very nice, simple and fun

I'm glad you enjoyed it! The sniper tower was the last thing i made, and i finished it literally minutes before the jam was over, so it would not surprise me if its broken lol. balancing the difficulty and resources is definitely gonna be a major focus for the completed version of the game

Thanks for playing, I do plan to work on this and create a more complete version after after the game jam it was made for is over, so the feedback is very much appreciated

An absolute banger! I don't normally bother with multiple endings in games, but I really wanted to keep going with this one, sadly there's still one I couldn't get, but I honestly might come back to take another stab at it, very well done!

thanks! I'm pretty happy with the concept of the game but I definitely think I could do it better, so I'm thinking I will probably work on it after the jam to make a full version

Very fun! I'd honestly be very interested in seeing this expanded if you have any plans to add to it when the jam is over

Simple and fun. The sounds are bit loud but overall it's a fun little game, and The difficulty ramp up over time is well tuned to keep you on your toes

Thanks for the feedback! the zombies are set to just move forward when they don't have a target, so it's not too surprising they just end up walking off the map, sadly I didn't have time to find a better way to handle their AI. I may revisits this game  when the jam is over though, so the heads up is appreciated