I went into this thinking "Oh great, another one of these games, but this one looks pretty"-- but I left being really impressed! This game was pretty, and it had very pleasant sound design; but more than that, it had a really nice take on this genre and had some really interesting mechanics! This was a pleasure to play, thank you!
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Controll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #469 | 4.000 | 4.000 |
Overall | #884 | 3.494 | 3.494 |
Enjoyment | #1054 | 3.268 | 3.268 |
Creativity | #1785 | 3.214 | 3.214 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a dice, and use it to solve puzzles
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
a literal dice roller. love the vaporwave aesthetic. i got stuck at level 9 (for some reason i had no access to the last island even after trying all other portals). wish i can interact with other elements on the screen like the move counter window. good job!
Great! I'll check it out. Hope you can check out my post-jam update as well. I'll be uploading an update again next week.
Well executed puzzler! A slight stylistic note is that I find it easier to "read" a d6 when it's just dots and not numbers, but that's just a subjective thing probably. Other than that the music and visuals were on point and I had some fun puzzling through it. Good job!
I agree with what everyone else said - this sort of puzzle relies on a type of strategizing that I don't think comes naturally - understanding the topology of a die well enough to imagine its orientation in N moves. I think in general its not a very fun mechanic for a puzzle unfortunately. It didn't lead to any "aha" moments for me, I just messed around until I figured it out. That said, nice level of visual polish, this is one of the better submissions like this I saw.
Heya, I wanted to reach out and express that the way you worded your comment was quite harsh. While it is true there were many similar games to this one, and certain games will click more with some people than others. Stating that 'everyone else said' that this is not a very fun puzzle mechanic is somewhat harsh and lends itself to overgeneralization. I'm sorry to hear that you did not have any "aha" moments like many others did during levels 4-5. Please be mindful of the way your reviews are written in the future as we had no way of imagining what others would come up with and this type of review lead me to just feel bad about myself rather than find constructful information which I could use to improve as a game dev. I hope you understand that I'm not trying to shame you, or tell you to not give negative feedback and I'm certainly not trying to pick a fight of any sort.
This type of puzzle, tho not your fault, was already made like a million times at this point. I'm sort of just rolling around until I got the correct face, and there's not much I can do about it really, this is just not my cup of tea. I also don't know if this is a bug, but sometimes I land on a button with the correct face, and it doesn't unlock anything, I step off and step back on it with the exact same orientation, and it unlocks. The artstyle is pretty nice, I like the little windows in the main menu, it was well made. Well done!
I've played a bunch of games with a similar concept this jam, but this is probably one of the most well-executed ones, with some fun challenging puzzle design.
Fun and varied puzzles. Few minor bugs did not prevent me from having fun with this game. Really fitting graphical style and background music. The only annoyance was that the dice sound effect got a little bit annoying. :)
Good job!
Pretty nice game. I unfortunately cant really do this kind of puzzle since its really difficult to visualize where I want to go, especially only when seeing 3 sides of the dice. Having some sort of indicator to show which side would be on the bottom if I move would be a great addition to help people out. The aesthetic is great and I like how youve styled it after window boxes
A very nice aesthetic to the game you got there! Love the art theme! Also, the puzzles are pretty w3ell designed. Aside from some bugs and UI refinements that can be made, the game is pretty much ready for release, in my opinion xD
You introduce your unique mechanics really nicely, and the only thing that I'd like you to add more than anything would be a few more levels using the stamping machine mechanic - it's a shame that there's only 1 level using that mechanic, which was the last level.
A lot of potential for the game, and I'm looking forward to your post-jam update!
Super neat graphics and style. I enjoyed the gameplay but I felt that it could have been a little more responsive. Buttons took a moment to register my side and the reset button took a while to kick in as well. Outside of those minor gripes though this was really well done. The button mechanics and side removal effects felt pretty original. Nice work!
The vibe goes really hard. It was a great choice to include these audioclips, they add so much to the general aesthetic. The look of the menu is soooo good too, it’s really perfectly selling what you’re going for
Well done!
Fun game! I love the aesthetic and the eraser tile is a neat addition to this sort of game.
It wasn't really obvious where the teleportation pads would take you on levels with several of them, which does make it hard to logically plan accordingly. Maybe putting numbers on them would have helped somewhat. It would have also been nice if the game kept track of your best score on each level. Aside from that, your game was not only really visually stunning and deeply cohesive, but each new mechanic was very clever. Great work overall!
The way the review started had me worried that it was going to be all negative and likely haunt me for way too long but the end put my mind to ease :P
The teleportation pads would originally would have lines (like translucent wires) to indicate where they go, so that it's clear which they are linked to but you'd still need to figure it out in a level with multiple. Same with buttons and what they hook up into. As for the keeping track of your best score in a level, I'll make sure to add that to the list as it shouldn't be too hard.
We're planning on a small post jam update, would you be interested in being msged when it's out?
Love the aesthetic of this game! Definitely one of the most stylish of the jam, and I like the teleportation pads + face erasure mechanics that help differentiate this from other similar games. Unfortunately the bugs really bring the enjoyment factor down, and the music kept cutting out for some reason. Otherwise great work! Will definitely check back once the game is updated post-jam :)
There will be a post jam update to fix the button problem and round off something things that were left on the cutting room floor.
Would you be interested in being msged once it's out?
(The thing about the music cutting out is kind of sad and my fault in a way. Basically we have 4 tracks in the game 3 are public domain, 1 track I made myself. The track I made myself was originally too loud when I first exported it, so I adjusted it, but in doing so, I threw off the volume balance between the other tracks comparatively. This results in my track being extremely quiet, while the others play normally)
The game would've been soooo great but sadly I got a bug and couldn't move over the tiles even though I had the right face down. Sometimes it worked by wiggling the dice around or moving a few blocks back and try again - but most times it did not.
Super sad because the game looks nice and I like the mechanic!
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