Very interesting game! The visuals are absolutely stunning!
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Roll of the Samurai's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #151 | 4.359 | 4.359 |
Overall | #536 | 3.683 | 3.683 |
Creativity | #723 | 3.660 | 3.660 |
Enjoyment | #1620 | 3.029 | 3.029 |
Ranked from 206 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll different kinds of dice to determine how you attack, then roll for damage
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Awesome visuals and sound, but blurry armors make it look awful, you should set the filter off in every sprite and it would look perfect. Didn´t quite understand the gameplay but still managed to face the eternal samurai and he defeated me. Nice game.
Great presentation and concept although it took a while for me to understand what was going on.
Really great presentation. I'm not sure I fully understood the strategy.
This looks great and is fun to play. I don't know what else to say, good job!
I enjoyed everything about this game! The charming music, beautiful art and the original gameplay.
The only bad things I can say is that the art for the armor looked out of place and a bit blurry.
Thanks for submitting your game to the stream, here's the interview; https://www.twitch.tv/videos/1539011947
Really cool concept allthough I didn't fully understand how each mechanic worked exactly. There seems to be a fair amount of decision making and strategy. I do think that because of the randomnes, the moments where you don't get to shoose between two options because both are the same come up too frequently. Maybe this could have been fixed by preventing the two element- and bodypart-dice to show the same result in one turn, so you allways have a choice to make. Going further, I think the option to hold a die for the next turn instead of having to use all of them could have added an interesting layer of strategy.
Stellar presentation and theming. Unless I was missing something mechanically, there was generally a pretty straight forward highest expected value to slot the dice with each turn. I did have a round where I could ignore what I was doing with my block to maximize damage while the enemy was low, but most rounds, it boiled down to a bit of symbol matching. If there were ways to accumulate more dice, or other tradeoffs to consider each round, could squeeze out a lot more depth. Nevertheless the combat system seems very functional and nicely polished! Well done ⛩🔥
Love the art and the title, not 100% sure on the strategy for it but it seems super cool!
LOL I thought the legs were a boar and the chest was a dog and was wondering if I was combining animal-style attacks with elements. Cool game, loved how you did the armor and the text.
Wow the art with the 2 samurai is amazing but i think the ui is a bit massive haha.
With the fighting, i just matched the element/armor they had on my defence and used something diff on offense if possible and seemed to have pretty decisively won against all the enemies i fought, but i ended up stopping in the middle of the game as i didnt know if it was just endless and the loop decision making seemed a bit too simple after awhile.
I really liked how you ended up taking their armor but idk if that had much of an effect on the stats or not.
i could def see something like this being more interesting with more rpg mechanics added in tho. great work of course!
Fun game! I like the visuals ans the gamepley is very fun and interesting:)
Amazing visuals! The gameplay gets boring pretty pretty quickly though, but its a nice game! NJ
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