Neat idea, but maybe a bit on the easy side! You snow ball pretty quickly and by only the 3rd or 4th round, you kind of become an super human speed Legolas shooting 200 arrows at a time. Would be cool to see some more restrictions, enemies scaling in difficulty, etc. Nevertheless, a fun time was had!
Broxxar
Creator of
Recent community posts
Neato! For the clock game, did you always expect the hour hand to be aligned with the current hour number? Because that's not how clocks work 😅 like if I had the time 5:48, I would have the hour hand closer to the 6 position than the 5 (because at 48 minutes into the hour, the hour hand would be 80% of the way from the 5 to the 6), and this seemed to be wrong!
Other than that, I was having fun! Some sound effects and frenetic music would go a long way!
I'm glad there was a big boss battle at the end! You nailed the tuning for hard mode because it ended up being a nail biting fight with my health almost empty right as I took it down.
The randomization of abilities and having them be on countdowns didn't add much for me. I felt like the optimal strategy just became to constantly spam my buttons without paying attention to what was currently equipped. At that point they may as well have been triggering automatically like in Vampire Survivors, but I appreciate your attempt to be original and not copy their homework!
I really like this! I wish it was a little more forgiving (maybe starting with 30 seconds) because a little bit of bad RNG and you're pretty much toast so I would fear some players won't even see any of the cool roguelike mechanics.
But this is super fun and I'm gonna save it to come back and play when I've done more ratings :D
Feels really nice when you get in rhythm and are just mowing things down! Not being full screen/cursor locked to windows bounds in the web version can create some sad moments where you click out of bounds. I was able to count the first 3 tracks, but the Scorchpot desert track really alludes me. Like others, I think strong visual indicators/UI representation of what is considered "on beat" could go a long way.
Making multiple unique tracks/loops is an impressive feat. I'm glad folks like you with the musical/audio chops went for these games on the theme Loop. I had ideas for music based games myself, but don't quite have the skillset for that (go listen to my super basic/generic loop in my game to sample the peak of my musical prowess 😅)!
Definitely the most stylish art I've seen this jam. The main character's pylon bobbing with the beat is such a vibe. Hope this crushes the Artwork category, because like I said on Stream— this game's art is good by _released_ games' standards, let alone a 4 day jam. Excellent work in that depatment!
























