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Broxxar

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A member registered Nov 04, 2013 · View creator page →

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Feels really nice when you get in rhythm and are just mowing things down! Not being full screen/cursor locked to windows bounds in the web version can create some sad moments where you click out of bounds. I was able to count the first 3 tracks, but the Scorchpot desert track really alludes me. Like others, I think strong visual indicators/UI representation of what is considered "on beat" could go a long way.

Making multiple unique tracks/loops is an impressive feat. I'm glad folks like you with the musical/audio chops went for these games on the theme Loop. I had ideas for music based games myself, but don't quite have the skillset for that (go listen to my super basic/generic loop in my game to sample the peak of my musical prowess 😅)!

Congratulations on your first ever finished game and game jam! Hope you've learned lots of valuable lessons for your next foray. And thank you for putting a narrative wrapper on "move and shoot dudes", it adds so much! Thanks for sharing with me on stream :D 

The vibe created here is really compelling and I saw so many interesting/creepy twists, but I felt so aimless and never managed to break the loop. I guess some loops I didn't look at the anomalies enough? Just a smidge more direction/feedback would really help out here.

Love a good escape room— this is impressively well designed for a jam entry too! I have to admit, I only discovered 3 letters, and then inferred the 4th though! 😂 Great work overall!

Definitely the most stylish art I've seen this jam. The main character's pylon bobbing with the beat is such a vibe. Hope this crushes the Artwork category, because like I said on Stream— this game's art is good by _released_ games' standards, let alone a 4 day jam. Excellent work in that depatment!

Some of those terms and conditions are delightful! Glad I took the time to read them all 😂 Thanks for sharing this one on stream, had a blast!

Really satisfying the way your attack patterns complexity builds up along with the beat. This is definitely a front runner for the Audio category! Well done— thanks for vibing with me on stream!

The power of autoclick presents a challenge for your otherwise uncapped rate of fire! Fun little arcade shooter. Thanks for sharing on stream!

Pretty slick! Could definitely use some more ramping on the level difficulty, does seem to go zero to hundred a bit 😅I wish there were more reason to do those sick jumping trick shots! All in all, very solid entry. Thanks for sharing on stream!

Very unique. We talked about some of the things you could do on stream to reinforce which player choices have consequence. A bit of that coupled with more audio work, and I think you'd have a quite compelling experience here. Thank you for sharing!

Really clever level design— and double use of the loop theme between the grappling and vertical screen loop. Overall one of the best puzzle platforms I've had the pleasure of playing in this jam! Thanks for sharing on stream :D

Really unique input scheme/scoring system! Had a great time playing this. Love the various flower patterns/explosions of color, losing doesn't feel so bad when we get to watch that wonderful particle effect! Thanks for sharing on stream :D

Pretty excellent all around, and really cohesive across narrative, gameplay, art, and audio! Playing as a cute little sweater is just darn charming. Thanks for sharing on stream!

Well this is delightful. I'll be playing more of this off stream for sure! Thanks for hanging out and sharing your game! :D

A very solid platformer, and very impressive for your first jam game! Thanks for coming on stream to share it :D

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Success! The spell casting system is really unique— my only wish is that it had been a little more freeform/expressive. Having to carefully input the exact pattern over-and-over didn't quite give me the "I'm a wizard waving my wand/hand around" vibe, but it's close. Maybe any input could "work" and queue up a spell, but the closer you are to nailing the intended motion, the more effective the spell could be— with perfect input delivering a critical hit!

Overall this is a unique entry with a charming/well put together art style. Impressive that you had two boss fights in there (though the Fireball felt pretty OP 😂). Well done!


This is a cool concept— I wish I had more ways to mitigate bad RNG though! Like maybe if you had two ovens and you could have two recipes on the go at a time, you could plan ahead. Or if you complete a recipe with turns to spare, you could have some bonus moves to sort out the next customer!

Loved the cute little animals. Well done overall 😀

My original over-scoped design had more uses for the pick axe— like replenishing rocks that spawn in a quarry and provide a source of stone/metal resources (also my original designs called for resource types and crafting, you can see why I say "over-scoped")!

"You guys", heh I am a solo jammer— all art, code, and music is by yours truly! 😁 Maybe if I had a team, there would have been time for all my bigger plans and ideas!

Whoa this is criminally under-reviewed! Very cool entry. The building system is very intuitive, reminiscent of Roller Coaster Tycoon. I'll have to give this another go to solve all the puzzles. Thanks for sharing your game on stream!

Ohhhhh those gravity levels... you know the ones! Thanks for sharing this frustrating delightful experience on stream!

Very sweet and touching. By day 3, I did get the rhythm and felt a bit like I was waiting for Phillip to... well... kick the bucket 😅 Thanks for sharing on stream!

We had similar ideas, though you got much more far along with resources and production pipelines! Well done. Thanks for sharing on stream!

The mood you created with the shaders and audio was excellent. I kind of sailed through the puzzles though which I usually struggle with 😅 Thanks for sharing on stream!

Very charming aesthetic and delightful puzzle mechanics. Well done with the rope physics— quite impressive for a jam game!

Bon bon is so cute! Had a lot of fun whipping around these levels. Thanks for sharing on stream!

Day 8 victory! Woo! Thanks for sharing on stream!

Fumbled the controls, but still had fun! Thanks for sharing on stream!

This was stellar. Thanks for sharing this one on stream!

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Loved the vibe and aesthetics. The 2D and 3D elements are both beautifully executed. This could be great as an online multiplayer game of spy vs spy! Thanks for sharing on stream!

Found my technique of super bouncing off my own clones! Clever puzzle platformer, thanks for sharing on stream!

Thanks for the review! You were right on the money with idle mechanics and speed ups! The stretch goals I wish I got to were going to be spirnklers for auto watering, and a horse to move faster around the planet!

Oh my god yes! At 4AM before I submitted I joked with a friend about how this was possible, and wasn't sure if anyone would do it! 🌷 Glad you found it that compelling! 

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I loved "The Incredible Machine" as a kid! This definitely reminded me of that. I wish I could move objects after placing them without deleting my entire build— not being able to makes this a lot harder! Also like others have mentioned, the physics aren't deterministic, so sometimes you can have a build that succeeds sometimes and fails other times. That would be essential to fix up for a full version!

Overall, a splendid little physics puzzler 😀

Charming cowboy shoot 'em up! I see from the screenshots there is some kind of boss eventually? But around my sixth cycle it was already feeling a bit repetitive. The upgrade system is nice (especially the varied ammunition types), but I wish the costs didn't scale so fast! Even if you always take an offering at the shrine, it feels like you're able to buy just one item per cycle. Also as a slight balance thing, it seems like "heal 1" and "upgrade health by 2" cost the same amount of money? 😅

All in all, had a lot of fun with this, might have to play again later and find that boss... 🤠💀

Congrats on your first game without a tutorial! Like I said on stream, I think your narrative theming really elevated this. Controls were tight, perfect for precision platforming. Great stuff!

Well designed across the board. Love the aesthetic and all the cute little dialogue. Really well done! Thanks for hanging out on stream!

Is this art?

Honestly floored. The intro and reveal, into that gameplay... glad I played on stream!

Very cute theming for a spiffy arcade score attack game! Would love to see more challenges/obstacles that you might encounter in an airport to mix things up!

Such a delight, really enjoyed this and may come back to compete on the highscores. Thanks for sharing on stream!