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Stellar presentation and theming. Unless I was missing something mechanically, there was generally a pretty straight forward highest expected value to slot the dice with each turn. I did have a round where I could ignore what I was doing with my block to maximize damage while the enemy was low, but most rounds, it boiled down to a bit of symbol matching. If there were ways to accumulate more dice, or other tradeoffs to consider each round, could squeeze out a lot more depth. Nevertheless the combat system seems very functional and nicely polished! Well done ⛩🔥