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A jam submission

This is What it Takes to Roll the 6!View game page

​A silent platformer with limited controls, controlled by you and the roll of the dice!​ [GMTK Game Jam 2022]
Submitted by Utkarsh Verma (@n3r4zzurr0) — 35 minutes, 17 seconds before the deadline
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This is What it Takes to Roll the 6!'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#10423.2703.270
Overall#14183.2703.270
Creativity#14443.3513.351
Presentation#19013.1893.189

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice get rolled to build up a platform.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

Very hard hahaha, couldn't really pass number 3, those damn bats!

Submitted(+1)

had fun playing this.  I think sound/ sound effects would have added a lot to the feel of game.  Also the first platform starting closer to the center would have been nice as well.

Submitted(+1)

Cool game! I liked the responsiveness of the movement and the animations were really satisfying! The art and mechanics were all great as well. I do wish there was more of an indication for the attacks, as it feels like it's pretty hard to tell where they're coming from, so maybe like a preview line or some other cues would be helpful. Other than that, I had a lot of fun playing. Great work!

Submitted(+1)

Good game with solid mechanics. Could use some sound, then it'll be great!

(+1)

This was a fun game!

Submitted(+2)

For a game with this pace (fast) the "game over" screen feels annoyingly slow, I would rather just a quick reset and let me try again. It's very fun and creative, a very nice entry for the jam for sure. Congrats!!

Developer(+1)

I feel the same :P Will be fixing that in the post jam version.

Thanks for playing! Glad you liked it :D

Submitted (1 edit) (+1)

I instantly die when pressing play. 

I would recommend placing some platforms under the player when the game starts so players can get familiarized with the game environment before having to do inputs. As of now, I have to instantly press right to survive when I start the game. 

The controls are very rough and it's very hard to do micro-adjustments. If you changed the movement to have some acceleration or that inputs would ramp up in strength when held in so small taps would do micro adjustments I think it would be a lot easier to maneuver and get the player to where you intend / to want it to go. 

The game is really lacking sound effects. If you are not an audio designer then I recommend checking out BFXR, it's a really easy software that anyone can use to generate 8-bit sounding sfx! :)

Submitted(+1)

So difficult but very fun game! Loved your concept and take on the theme. I wish there were sound effects for the bat so it would be easier to know when to dodge. Overall a very good job!

  Thanks for coming to my stream! Here's a recording in case you'd like to refer to it

Submitted(+1)

Hard as heck! But super fun! I played this on stream over at https://www.twitch.tv/broxxar if you want to find your game on the VOD! :D

Developer

I was watching your stream yesterday and was waiting for my game's turn and today I missed it :P

Good thing that you have VOD enabled on your channel. Thanks :D

Developer (1 edit)

Saw the VOD. The game is unplayable as it looks like your machine's refresh rate is much higher than 60 FPS and I had stupidly set everything to depend upon the FPS as I thought HTML Canvas locks at 60 FPS...

That's why the game seemed extremely hard :(

Submitted(+1)

Cool idea, but was very hard lol. Id make the bat's bullets slower to allow the player to dodge it, as they already cant control their jump. I liked the bounce on the dice when landing, nice juice!

Developer (1 edit)

Thanks for playing :D

Looks like your machine's refresh rate is much higher than 60 FPS and I had stupidly set everything (movement speed, etc.) to depend upon the FPS as I thought HTML Canvas locks at 60 FPS. My bad (if that's the case).

Submitted(+1)

Yeah I hate bats and now the number three too good job

Developer

Yes! I made someone hate a number :P

Thanks for playing :D

Submitted(+1)

Wow this game is quite difficult actually! But I like a bit of a challenge.

Developer(+1)

Thanks for playing! Glad you liked it :D

Submitted(+1)

Arcadey, challenging feel. Could be great as a mobile game -- maybe for next time, implement a system where depending on what dice make up the platforms, you can bounce on them multiple times? Nice gameplay, short and sweet.

Developer

Thanks for playing :D

Yeah, I'll try to implement that in the post jam version.

Submitted(+1)

Very challenging game i enjoyed playing it during my live stream, i liked that you have to be really careful where you land haha, i just keep trying and trying to get to the end, congrats on your entry!

Developer(+1)

Thanks a lot! I was catching your stream and really liked your gameplay. Just a few more minutes and you would've completed the game :P

 Thanks for all the feedback! Cheers!

Submitted

Thought it was a neat concept when I watched it on someone's stream, but when I went to play it, the physics went impossibly fast (more than twice as fast as on stream).  Tried it in a different browser and everything, I'm not sure what the disparity was.  I'll probably try coming back to it to see if I can get it working

Developer

Seems weird. But, this might be due to the screen resolution. Not sure.

What was your browser and screen resolution?

I'll maybe fix that in the post jam version :)

Submitted

Tried Chrome and Firefox, 1080p screen.  Watching XBeowulf earlier on Twitch, his game seemed to be running at 50% the speed

Developer

Now I get it. I developed the game without any engine and my game depends on the FPS rather than depending upon the time delta. I was wrong in my assumption that HTML Canvas locks the FPS at 60 :(

Submitted(+1)

I was just thinking that it felt like PacMan (which tied to CPU freq) on modern computers!  I was also under the assumption that HTML Canvas targeted 60fps, is that no longer true?

Developer (1 edit)

Looks like it. MDN reads,

"The number of callbacks is usually 60 times per second, but will generally match the display refresh rate in most web browsers as per W3C recommendation."

Submitted(+1)

Oh and of course my laptop's display is 240hz, lol.  I'll play with it tomorrow, that's good info to know!

Submitted(+1)

Very cool

Submitted(+1)

This is really fun.
The aesthetics were really nice and the game feels smooth.
It was a bit too hard for me, but that is also what made me want to replay and improve every time I lost.

Developer

Thanks for playing :D

Submitted(+1)

Simple but it works. It would be nice if you added a causal theme playing in the background. Also, a bounce effect sound and particles with it to really add final touches to the polishing. 

Developer

Thanks for playing :D

I ran out of time for music / sound effects. But yeah, I am working on some music / sound effects and some more juicy effects for the post jam version.

Submitted(+1)

Very fun and well executed idea. It's unusual to make the player want to roll low but that only makes the game more interesting. It was just missing audio.

Developer

Thanks for playing! Glad you liked it :D

I ran out of time for the audio. But yeah, I am working on some audio and some more juicy effects for the post jam version.

Submitted(+1)

This is really fun. Every time you die it makes you want to go back and try again. The difficulty curve is done really well in my opinion. Great Job.

Developer

Thanks for playing! Glad you liked it :D

Viewing comments 22 to 3 of 22 · Next page · Last page