Very hard hahaha, couldn't really pass number 3, those damn bats!
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This is What it Takes to Roll the 6!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1042 | 3.270 | 3.270 |
Overall | #1418 | 3.270 | 3.270 |
Creativity | #1444 | 3.351 | 3.351 |
Presentation | #1901 | 3.189 | 3.189 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice get rolled to build up a platform.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
had fun playing this. I think sound/ sound effects would have added a lot to the feel of game. Also the first platform starting closer to the center would have been nice as well.
Cool game! I liked the responsiveness of the movement and the animations were really satisfying! The art and mechanics were all great as well. I do wish there was more of an indication for the attacks, as it feels like it's pretty hard to tell where they're coming from, so maybe like a preview line or some other cues would be helpful. Other than that, I had a lot of fun playing. Great work!
Good game with solid mechanics. Could use some sound, then it'll be great!
For a game with this pace (fast) the "game over" screen feels annoyingly slow, I would rather just a quick reset and let me try again. It's very fun and creative, a very nice entry for the jam for sure. Congrats!!
I instantly die when pressing play.
I would recommend placing some platforms under the player when the game starts so players can get familiarized with the game environment before having to do inputs. As of now, I have to instantly press right to survive when I start the game.
The controls are very rough and it's very hard to do micro-adjustments. If you changed the movement to have some acceleration or that inputs would ramp up in strength when held in so small taps would do micro adjustments I think it would be a lot easier to maneuver and get the player to where you intend / to want it to go.
The game is really lacking sound effects. If you are not an audio designer then I recommend checking out BFXR, it's a really easy software that anyone can use to generate 8-bit sounding sfx! :)
So difficult but very fun game! Loved your concept and take on the theme. I wish there were sound effects for the bat so it would be easier to know when to dodge. Overall a very good job!
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it
Hard as heck! But super fun! I played this on stream over at https://www.twitch.tv/broxxar if you want to find your game on the VOD! :D
Cool idea, but was very hard lol. Id make the bat's bullets slower to allow the player to dodge it, as they already cant control their jump. I liked the bounce on the dice when landing, nice juice!
Wow this game is quite difficult actually! But I like a bit of a challenge.
Arcadey, challenging feel. Could be great as a mobile game -- maybe for next time, implement a system where depending on what dice make up the platforms, you can bounce on them multiple times? Nice gameplay, short and sweet.
Very challenging game i enjoyed playing it during my live stream, i liked that you have to be really careful where you land haha, i just keep trying and trying to get to the end, congrats on your entry!
Thought it was a neat concept when I watched it on someone's stream, but when I went to play it, the physics went impossibly fast (more than twice as fast as on stream). Tried it in a different browser and everything, I'm not sure what the disparity was. I'll probably try coming back to it to see if I can get it working
This is really fun.
The aesthetics were really nice and the game feels smooth.
It was a bit too hard for me, but that is also what made me want to replay and improve every time I lost.
Very fun and well executed idea. It's unusual to make the player want to roll low but that only makes the game more interesting. It was just missing audio.
This is really fun. Every time you die it makes you want to go back and try again. The difficulty curve is done really well in my opinion. Great Job.
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