Now I get it. I developed the game without any engine and my game depends on the FPS rather than depending upon the time delta. I was wrong in my assumption that HTML Canvas locks the FPS at 60 :(
I was just thinking that it felt like PacMan (which tied to CPU freq) on modern computers! I was also under the assumption that HTML Canvas targeted 60fps, is that no longer true?
"The number of callbacks is usually 60 times per second, but will generally match the display refresh rate in most web browsers as per W3C recommendation."