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(+1)

Well crafted and interesting use of theme! Challenge wise, I felt the vertical level where you had to deal with green dice blocks, conditional jump pads, and anti-dice walls, felt like a bit too much too soon. A smoother introduction to the mechanics would've been very appreciated— but of course, any number of functional levels produced in a 48 hour window is always a feat. Well done overall!

(+1)

yeah the last level is a bit brutal and maybe a jump in difficulty too high. I intended to add a couple more levels in between but even if they were almost ready i feared that not having the time to test them would break the game,  so i left it like this. I blame my anxiety lol. I'm already working on some tweaks for after the jam and the last level (especially the last jump) will be a bit more forgiving. Thanks for your feedback!