Still working on it but it is a challenge.
Veins
Creator of
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You are right. The .scr files I'm creating have the "Trojan:Win32/Wacatac.B!ml". I'm not sure what it is, but it's created by the program I use to convert .swf files to scr. There's nothing I can do about this, as I don't have any other way of making screensavers. It might be a false-positive warning because I never had problems with my files.
At least the .exe and .swf files are virus free and you can view the animations using these files.
VampireBoobs is here in this page, currently the last screenshot and the last screensaver added. Check the dev log for details.
The giantess are not here, they are part of a game I'm making, named MoGi Origins. Here's a low resolution preview:
It's been a while since I played the demo, but from what I remember, you get down from the tower and you get south according to the map. You meet Ucogi, then you go right (west), then north (through the labs at the top right corner on the map). The Beta ends when you get to find Alice.
The map should have red circles that tells you where to go next, but these objectives may change from time to time, according to the story. The new key card that you get from the tower is used on a couple of doors, until you meet Ucogi. It's not about the card color but about what level doors it can open. I think it opens doors lv2.
It's a false positive virus alert. You can check my files in VirusTotal.
I don't know what Windows version you are using, but try to ignore it.
If you get the following screen for example, press "More info" and then "Run anyway"
Having a jam to motivate you finish a game, sounds fair. I guess I was expecting something more than that. Or it's because I have entered too many similarly anticlimactic jams. I just blocked the dude who made the One Year Jam just because I dont want to participate in any of his future jams ever again. Not sure if that would work, but yeah, I'd rather avoid similar jams. I dont think they do anything for me. At the very least I'm seeking feedback. Take my comment as a suggestion to improve any future jams. And I wish you luck.
The game will get harder gradually, so I intend to put the really difficult ones at the end. New ideas and rules will be introduced as the player progresses and after each idea and rule is explored fully before moving to the next. I intend of making this in an episodic format, and this first demo is demonstrating the basic concept and its potential.
"A simple addition game"... This hurts a bit, but it is something that nobody mentioned until now, and it's an interesting subject for discussion. I was pondering about this a lot, so thank you for bringing it up.
This game is indeed more straightforward than Nonograms. I don't mind that, because some people struggle with the priority rules and math. Plus, I wanted to make an original game, not another Nonogram clone. I have ways of making the puzzles harder, and your suggestions are very close to what I have in mind. I intend to add new stuff soon.
There is also a way of making ambiguous which tile is correct. Check the following image. A and B are the same puzzles but they have different result. This brings the deduction aspect closer to Nonograms, but it would confuse and frustrate the players, as the correct answer should be only one. So, I intentionally removed anything like that from v1.7.
The game already has numbers that disorient the player. If the tiles can be ambiguous in a Nonogram fashion, then the game would be almost unplayable. CyphersGrids have a different fundamental philosophy as a game, compared to Nonograms.