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A member registered Feb 28, 2018 · View creator page →

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It's been a while since I played the demo, but from what I remember, you get down from the tower and you get south according to the map. You meet Ucogi, then you go right (west), then north (through the labs at the top right corner on the map). The Beta ends when you get to find Alice.

The map should have red circles that tells you where to go next, but these objectives may change from time to time, according to the story. The new key card that you get from the tower is used on a couple of doors, until you meet Ucogi. It's not about the card color but about what level doors it can open. I think it opens doors lv2.

The save doesnt work that way. The demo and the beta are very different versions.

I don't think so.

The game is not abandoned but the programmer ghosted me a while ago and I'm struggling to find a new one. This, along with a few other problems have delayed the project. If you want to know more details or any news, you may visit the blog.

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My mind is not made up regarding the game's price and I don't want to mislead you. Ideally I would love to make several games in episodic format. That said, reality tends to mess up my plans! So, everything is subject to change.

The current version is going to be a free demo, once I get to work on the actual game. So far, the game has a good basis but I need to work on a better story and make it a more complete experience.

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Hey man. You have been ignoring me for months on Discord.

I'm still waiting for my rewards regarding this Jam.

Yeah some endings are meta and weird crazy xD
The bible as a visual novel?! haha thanks!

I dig the horror design and the secrets! the art is very fitting too!

Awesome, thank you! Bzzzt!

Nice gameplay, presentation, graphics and very polished!

Tough game. In a good way. And a bit meta too!

That's hard but challenging. I love it!

Very amusing little game! It made me laugh!

LOL very funny game!

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Oh wow! Yes, the 2 apple options got their... "roles reversed"! By accident of course. It's not a big deal, and it's too late to correct it, but thank you for finding my oversight! And thank you for playing!

Probably not. Unless I link it to a site that plays Flash, using the Ruffle emulator. Hm you got me thinking!

It's a false positive virus alert. You can check my files in VirusTotal.
I don't know what Windows version you are using, but try to ignore it.
If you get the following screen for example, press "More info" and then "Run anyway"

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Having a jam to motivate you finish a game, sounds fair. I guess I was expecting something more than that. Or it's because I have entered too many similarly anticlimactic jams. I just blocked the dude who made the One Year Jam just because I dont want to participate in any of his future jams ever again. Not sure if that would work, but yeah, I'd rather avoid similar jams. I dont think they do anything for me. At the very least I'm seeking feedback. Take my comment as a suggestion to improve any future jams. And I wish you luck.

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It's so boring when a jam ends and there's not a single post about anything. No comments, no nothings. It's just.. a tree in the woods that nobody hears. A sad waste of time and money as I needed t have my game be free for download. Host, learn how to be more engaging otherwise this is pointless.

Thank you so much for the stream and the detailed review! I agree with the points you made and I do think that the tutorial drags a bit as well. You just confirmed my suspicions! Your feedback will definitely improve my game!

Awesome! I will have that in mind!

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The game will get harder gradually, so I intend to put the really difficult ones at the end. New ideas and rules will be introduced as the player progresses and after each idea and rule is explored fully before moving to the next. I intend of making this in an episodic format, and this first demo is demonstrating the basic concept and its potential.

I update the game yet again, with more improvements.
V1.7 thanks you in the end credits ^^

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"A simple addition game"... This hurts a bit, but it is something that nobody mentioned until now, and it's an interesting subject for discussion. I was pondering about this a lot, so thank you for bringing it up.

This game is indeed more straightforward than Nonograms. I don't mind that, because some people struggle with the priority rules and math. Plus, I wanted to make an original game, not another Nonogram clone. I have ways of making the puzzles harder, and your suggestions are very close to what I have in mind. I intend to add new stuff soon.

There is also a way of making ambiguous which tile is correct. Check the following image. A and B are the same puzzles but they have different result. This brings the deduction aspect closer to Nonograms, but it would confuse and frustrate the players, as the correct answer should be only one. So, I intentionally removed anything like that from v1.7.

The game already has numbers that disorient the player. If the tiles can be ambiguous in a Nonogram fashion, then the game would be almost unplayable. CyphersGrids have a different fundamental philosophy as a game, compared to Nonograms.

I completed the survey a few days ago. I hope you got it and I hope it helps! Great event, keep it up!

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Took me a while to reply because I was working on updating my game. Thank you for your detailed feedback and awesome review here! You really helped me improve my game. In the latest version (v1.7) I have you on the end credits, with a link to your twitch channel!

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Took me a while to reply because I was working on updating my game. Thank you for your detailed feedback. You really helped me improve my game. In the latest version (v1.7) I have you on the end credits, with a link to your twitch channel!

The Jam ended... no announcement, no nothing. Very anticlimactic, especially for an One Year Game Jam.

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Hey! I just saw your Stream and is was a delight! You understood the game, the puzzles and the riddles perfectly! You were the fastest player to finish the game so far, and the only one to solve the Hack puzzle without losing any hearts! Most people need almost 1 hour to finish the game and it took you only 30 minutes, you are a pro! That's why you found the game to be short xD

I was trying to demonstrate different ideas and see what sticks, so I'm glad you mention the map and clock puzzles. You can use older passwords to go to earlier part of the game. All passwords work at all times. You just need to write them down, or remember them by hard. Thanks so much for playing! You and your friend were very amusing and you made me laugh a lot!

Very nice and cute 8-bit pixel graphics! Simple to learn, hard to master. You have made a fun and addictive puzzle adventure game here!

I like that in each level you have to move, and the movement itself is a puzzle. Which is something I intend to add in my game for variety. Here, it works perfectly!

The controls are easy and fluid.  The sound was very fitting. Especially the level with the blocks that looks like dice that show "5" has great music.

Perhaps the only problem I had was that some icons (especially the ones near the enemies) need to be explained a bit better.

Awesome production! Be proud of yourself!

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Thank you for the long an honest review!

I actually worked hard to make a keyboard key bind for dialogue skip, but it ended up being complex and inconsistent, so I dropped it. The QTE section could benefit from it, as it is now. But I want to expand the game and have the QTE button appear in various parts of the screen, so even though keyboard controls seem sweet, they would conflict with future plans. This ended up being a mouse game after a lot of thinking. and inner debate.

You are right about the bug in the 1st tutorial room. I saw it just yesterday myself and it was a product of experimentation. This bug won't exist in v1.63 and above. Nice catch!

Indeed the tutorial puzzles can be brute forced. I'm not sure if I mind that, since I want the tutorials to be easy, and give the players some leniency. The same goes with the password system. If someone wants to understand or play the game, they won't cheat. If you cheat, you'll miss the tutorial (you won't learn how to play), the story and the animations. These players either find the game hard, or they don't care, so I don't mind them cheating. Also, it doesn't matter what save system I use, as all the puzzles are pretty much fixed. The solutions will always be the same. Any guide posted online is a potential cheat. And I'm fine with that. I trust that the players know how they want to experience the game.

I love that you went quite deep in your observations. Most of all, I love that an analytical mind like yours liked the puzzle mechanics!

I would like your opinion on something that haven't been addressed yet. At first glance this game looks like Picross (too many clones out there). But soon enough, players realize that it's something else.

But despite the graphics, the characters and the story, how does CypherGrid hold up, comparing to Picross? Disorienting at first, because you expected it to be something else? Harder to understand or play? Did you enjoyed it more than Picross? Do you find it to be original?

Since you have played all these other similar games, any comment regarding the puzzle mechanics would be extremely useful for me, moving forward with this formula.

I watched your VOD and you did a great job! You understood the mechanics immediately. Even when you got stuck at the items, you asked Dedu for help, without hesitation. You also solved the clock riddle in one go (a few people struggled with it) and you got that the SOS was in Morse code. I'm very pleased with how you perceived the game and your reaction to it. Thank you for streaming!

Wow I got no words! I love your style! You inspired me to add something extra in the game: "pink notes" where you can view Ucogi in sexy poses. You deserve it after all you have been through! Version 1.61 would be awesome! xD

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Oh snap! Did I miss the stream? I had no clue when you started it, as there was no specific time notification on Discord.

I'm glad you enjoyed the game. I assume that the shock came because Flash is kind of dead these days? :)

Can you please post a link to your VOD here? I can't find it in your channel... your most recent video was 5 days ago.  Unless I'm somehow missing something.

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I just saw the VOD and it was a BLAST! Your reactions made me laugh so hard, it was priceless!!! I'm super hyped right now!

Jokes aside, you helped me see what I need to change in the game. For example, regarding the dungeon items, if you hover on Dedu, he would tell you what each item is. And Rudy tells you that you can ask him, every time you pick the first item. It was right there, but I have to make things clearer.

Thank you for not quitting and for finishing the entire game! And yes I do allow you do to fanart! :P

Sure, no pressure! And I just found out how to do the #2! It might take me a day or two, to implement it.

Do I have to do anything for my game to be streamed by the Jam's streamers? And where do you announce what games are streamed and when? I dont see anything here, unless I missed something.

Thanks for the detailed feedback! I just fixed #1 and #3 in v1.6. I did try, but #2 might be beyond my abilities, as silly as that might sound ^^;