Nice little game, I think the difficulty ramps up a bit too fast though. On my second play through I realised you don't have time to kill each wave before dealing with the souls.
I found the symbols for the religions a bit hard to see - there were kinda fuzzy.
I'm on a laptop, so no real mouse which made it even harder but it was a fun game
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The Revenge of the Gods's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #76 | 3.783 | 3.783 |
Theme | #79 | 3.933 | 3.933 |
Fun | #127 | 3.700 | 3.700 |
Story | #162 | 3.017 | 3.017 |
Sound | #195 | 3.167 | 3.167 |
Aesthetics | #243 | 3.583 | 3.583 |
Music | #297 | 3.117 | 3.117 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes, listed in the game credits
Link to your source?
File in the game page
Comments
Thanks for playing! I'm sorry the game is too hard, I didn't had time to balance it. And I have to change the resolution, so the icons could be more readable. I don't know how you did in a Laptop! I understand now why you think you don't have the time to deal with the souls ;-) Glad you had some fun!
I like the historic aspect and the art and design seemed good, there was probably more to this game than I took in as I couldn't quite get my head around it.
An easier learning curve would have helped maybe cutting down the option until you play and get the hang of things.
This game is a good amount of challenge! I like the mechanic that lets you jump between the living world and the underworld to steal the souls of those you've purged. It'd be really cool if each type of soul that you collect gives you energy for a specific one use ability associated to the soul type.
Very fun!
Hectic game and a great idea. I don't know how some people got so many points. I just want to smite them :-)
Great submission, very original. Thanks a lot.
I like the idea of the game. I think it ramps up in difficulty really REALLY fast and overwhelms you. Maybe slow down the timer some for the underworld dead bodies a bit. Even an extra 50% of time will make it more forgiving but still challenging when you get to higher numbers.
The overall concept is awesome though. Good job!
Thank you very much for playing and for the comment! I should have playtest it more too implement a better difficulty curve... But now that you are all testing, I'm sure the next version will be more balanced. And I also wanted to add different powers (from the Gods temples) and other kinds of difficulty (souls wandering ofr example).
Fun game. Short and sweet. Great job adding the leaderboards feature.
Really fun and challenging! Cool detail to include a leaderboard, I liked it. Good work!
Wow, so intense! I appreciated the difficulty tuning, it was very engaging. Overall just a really good, cohesive game. Leaderboard was cool, got second place. :-)
A couple very minor critiques. The next wave doesn't start even if the current wave is already completed, so maybe some people would like a button to skip the timer. And sometimes I would try to go back to the real world from the underworld because the temples were under attack, but clicking the real world button wouldn't work so I would have to keep trying to click it. Not sure if that was caused by some spirits being too close to the button or what.
Thanks for playing and enjoying it! Many people thought it was too hard, so I don't know if can make it faster or harder, I'll have to put a lot of play testing in it... And you're right about the button, it doesn't work if there are souls in it (it was that or not getting the souls...). Your critiques are very constructive, I'll try my best to make a better version next time!
Great use of the theme and a great idea. I think it gets a bit to fast paced. Whether it be increasing the amount of time before resurrection, slowing pausing resurrection timers when in the overworld, or something else, I think it needed to slow down a bit. By the end, I had enemies reviving while I was still trying to kill of the enemies coming in. The symbols on the spirits get a bit cluttered as well when there are a lot in later levels. The idea is so cool and clever though! I think iterating and polishing on ideas here would make for a super cool game. Great work!
Me: "This is really fun and kind of eas-OH MY GOD". kudos to you, this was really great, love the concept and the chaotic feeling!
Great submission. Great use of assets and everything fits in nice. The high score was very nice touch. Inspired me play even more and try get into the top 10 which I did. Well done.
I'm a fan and I've added it to my collection so I can get on that highscore table.
The first game I've wanted to look at the source for:
1. For that fullscreen button and
2. For that highscore table
I like how you have to decide whether to stay up or down, and I like how progression is based on remembering what religion is where.
Great game.
I'm glad you liked! For your source questions, this a Godot Engine game, so things are a little different:
1 - Is just a button with a simple command OS.window_fullscreen = true in GDscript
2 - The leaderboard is a free addon from SilentWolf that's pretty easy to implement
And thanks for the design comments, remebering the position of the religions was a "hidden" mechanic and I appreciate that you notice it!
That was a frantic game. The theme shows through on this game very well. The mechanic of switching between screens is nice. It is hard to differentiate the symbols on the souls sometimes however when they all pile up in the same area. It was easy to play and figure out, but difficult to succeed. Nice Idea and Game entry.
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