I like the game mechanics, it got panicky real quick.
Play game
The Revenge of the Gods's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #76 | 3.783 | 3.783 |
| Theme | #79 | 3.933 | 3.933 |
| Fun | #127 | 3.700 | 3.700 |
| Story | #162 | 3.017 | 3.017 |
| Sound | #195 | 3.167 | 3.167 |
| Aesthetics | #243 | 3.583 | 3.583 |
| Music | #297 | 3.117 | 3.117 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes, listed in the game credits
Link to your source?
File in the game page
Comments
It's pretty hard... just got to wave 8... :( But had a lot of fun :D
Nice game, it becomes impossible too quick though :). I'm missing that fire scythe to keep them undead - dead. :)
Played and rated. The concept is interesting and the game is well put together!
The gameplay feels nice and the feedback is nice. I really loved the how to play menu, very well explained visually.
What I found hard was how zombies timer start counting down before we go to the underworld. I think it would be more fun that their timer starts when all enemies are dead, as it is only at that time we go down.
Overall really enjoyed the game and the concept, good work :)
Error: Couldn't load project data at path".". is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
Great work, mechanics are very good, I liked it
I just found it a bit difficult to see the soul symbol, when there are a lot of corpses on the same spot.
S4ZZ1 being the unbeatable king of this game I'll be okay with rank #2.
Enjoyed every aspect of it. The visuals all blend well with one another, the gameplay that required solid eye-hand coordination & remembering which temple is where in the underworld is a fun and challenging game. Excellent entry!
Great job! I love the ideas here. Having to switch between the two different screens was a fun mechanic.
Some easy tweaks I think could improve enjoyment: 1. Increase the time allowed to move the dead to temples. 2. Allow switching between the two scenes using the keyboard (the up and down keys, or just space to toggle).
Yeeee! I love highscores in a game! I'd have loved to have a highscore ranking in our game, but time didn't allow for us to get to it. Unfortunately.
Needless to say I had to keep trying until I had the highscore :D
Very enjoyable. I started to feel a bit like an idiot for not being able to remember the location of the symbols in the underworld. Literally every time I picked up a new one I had to look where to put it instead of being able to memorize it.. But that's me being dumb, nothing on you.
The shaking when stuff was being hit in overworld was a bit much for me, could've been toned down a bit. Have you managed to reach the last wave? It gets really hard when you have zombies that are spawning out of sync of one another. (If you can manage to keep them in sync then you can go on for quite a bit - but with humans spawning as well, by the boatload at later stages, this becomes very tricky!
Nice one, thank you for your submission. I very much enjoyed it.
I love highscores too! Nicely done by the way, 7900 is a very nice score! The game is difficult, but I was planning to do with infinite waves, so no one was suppose to get to the end. I like the felling of being overwhelmed by zombies (that's what zombies are all about right? ;-)). And I will certainly adjust the shake, other people told me so too.
Thanks for the precise comment, I'm really happy you enjoyed!
wow my favorite game so far. Interesting idea, good art, good sounds. even you can add more things and publish it on platforms
This is such a great concept for the gameplay! Having to switch between the two layers is a really good idea. I do think it got to be way too difficult though where I ended up dealing with a horde of zombies. I'm sure the difficulty would be alleviated if I played longer and memorized where the different religions were in the underworld layer. But I think maybe some additional mechanics could help with the difficulty as well like maybe a new move for Thanatos that could reap multiple enemies at once. Or a power up that could auto-sort a specific religion. Great work though!
I like your spin on the theme. I had a of trouble recognising the symbols on the souls to drop them in the correct place, even on full screen mode they where too small. I agree with other comments, maybe not so many warriors in the beginning.
Ive officially broken my mouse! haha Great idea and concept, really enjoyed this and kept trying to better my score. Whoever "Dad" is deserves a medal!
One criticism, the screen shake was a bit violent for me and my old eyes.
Very nice game, but it has quite de difficulty spike. Maybe limit the amount of enemies based on your current score.
Nice idea mate! Although really hard from the beginning! Almost didn't have time to learn it :P Maybe an easier first wave and more time between waves initially would make it more attractive for beginners! Congrats!





Leave a comment
Log in with itch.io to leave a comment.