Very neaaat, this is awesome, it needs some rules for shooting, cause in its current state I can just spam the click and hope for the best, maybe ammo limitation and moving barriers!
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Parallel Self's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #237 | 4.043 | 4.043 |
Overall | #820 | 3.528 | 3.528 |
Fun | #1057 | 3.287 | 3.287 |
Presentation | #1527 | 3.255 | 3.255 |
Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You rejoin different dimensions by eliminating or syncing with your parallel self's.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Very unique concept. Could see this becoming a very satisfying mechanic with a wider variety of level layouts. Hope you continue to flesh out the idea. Well done :)
This game is a brain teaser, really amazing, I'm impressed. It reminded me of that rick and morty episode. Great take on the theme, congratulations!
Nice game.
1, There should be sound, music, and polish.
2, Most of the levels are the same.
Besides these, nice game.
Good concept guys although I found it a little confusing where the bullet is heading also fire sound just felt a little loud but this is something you should keep working on, overall I like the game :D
Really great concept and very neat presentation! The only issue I had was syncing up was near impossible at times even it felt like it should have worked. The game can get really hectic but felt fair for the most part. The shooting was a little awkward at first too.
When shooting, the feedback given wasn't very clear on where the bullet was traveling, It took a minute to realize the bullet was actually appearing in the parallel version and not originating in your box. When first playing I thought the bullet would travel one direction originating from your gun and go thru your physical space then travel into the others. Kinda of like this mock up drawing. Once I figured it out it wasn't to terrible, but it was off putting at first.
I really love the art direction and the concept is nice, but it's so hard to keep track of everything that winning feels a bit random
Didn't expect a game based off that one episode of Rick and Morty. It's a cool concept for a game. Nice aesthetic as well. I'm curious how you are changing the enemy behavior to match the player's?
I am glad you liked it. Moepeldimoep could probably explain it better, but what he basicly did, was to use the input of the player. With a certain probability, that changes from level to level, the parallel self then does something different. Also some parallel selfs are based on the behavior of other parallel selfs. I hope you can understand my explanation.
Thanks for your feedback :D
Pretty cool idea!
I found the moving screens a bit distracting, and it's a shame there isn't any music!
I would love to see this idea expanded upon with more complex levels, potentially with synced or mirrored movement between dimensions to give it more of a puzzle vibe. Definitely worth continuing building on this one! Well done.
Thank you :D There is actually mirrored movement already involved a bit. You can probably see it during the first and second level, that your parallel self are actually copying your movement. But with the ongoing rise of chaos in the higher levels, the parallel selfs more and more have completly own movement. Thanks for your kind feedback ^_^
Awesome game! Kept me engaged for so long and awesome art and animations. While playing understood how to aim and move but never quite understood what pressing the right mouse button did?
Concept and gameplay are great. I'd love to see this with bigger maps and more splits. Maybe even multiplayer.
"There can only be one!" I quite like the concept and the presentation is decent, the timer and sound that goes along with definitely needs a change, perhaps doing away with it entirely and instead making your parallel selves increasingly aggressive as time goes on? I also think that perhaps merging with your other selves is a bit too easy especially since it makes the game easier as you do it, what I originally thought you'd have to do is sort of mimic the motions and stay "synced" up with them for a short while till you merged, not sure if that'd be fun, but, I think that or some other added challenge would be cool to have. All in all it's a fairly fun game, nice job!
This was definitely very interesting! I haven't seen anything else like it. I got a little bit confused over how to sync; it seemed like sometimes when I tried to sync it thought I was trying to shoot. That or one of the selves shot another of the selves. It also seemed that if they had different arm position or decided to lie down on the floor facing up, I couldn't sync because I couldn't do that (or at least I couldn't figure out how to do that).
But overall a really fascinating shooter-puzzle-set-your-own-difficulty-in-a-way game ^_^ Thanks for making it!
A very well implemented concept, great use of the theme, I had a lot of fun playing :D
The idea behind this game was phenomenal. The artwork complemented the game very well. I think an idea that would have given the level layout more complexity could have been to have slight variations in some of the parallel worlds. For instance, having an extra platform in one of them. I am not sure if it would break the synchronization or not, but a bit of variance in the dimensions could go a long way. Overall, this is an amazing game, especially since it was made in 48 hours and not to mention your first game jam. Good job!
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