Didn't expect a game based off that one episode of Rick and Morty. It's a cool concept for a game. Nice aesthetic as well. I'm curious how you are changing the enemy behavior to match the player's?
Viewing post in Parallel Self jam comments
I am glad you liked it. Moepeldimoep could probably explain it better, but what he basicly did, was to use the input of the player. With a certain probability, that changes from level to level, the parallel self then does something different. Also some parallel selfs are based on the behavior of other parallel selfs. I hope you can understand my explanation.
Thanks for your feedback :D