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Autonauts

Make and teach robots to automate the world! · By Denki

Autonauts FAQ Sticky

A topic by Denki created Jul 08, 2017 Views: 72,403 Replies: 682
Viewing posts 181 to 269 of 274 · Previous page · First page
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For what i need wool?

Developer

At the moment you can make clothes. We'll probably add other uses later :)

Thanks!

How do I reteach a robot?

Developer

Press the Teach button to go into teach mode then drag any instructions out of the teach window that you want to delete.

how do i bring up the menu where it shows me how tuch items a buiding needs to build it?

Developer

Once you've put down a blueprint, hover your cursor over it and the information will appear. It's currently not possible to see what's required until you put the blueprint down

is there a way to automate a bot to make something but without draining the entire general storage, without having to constantly reset them?

Developer

The best way to do this is to store what you're making into general storage. Then you can have the bot check if that storage is full and only make something if there's space left.

How do you recharge the new Steam Bots? I even tried water, and it didn't work.

Logs

Developer

With Logs, sticks, planks or poles in hand just right click on them.

Deleted 6 years ago
Developer

Just left click it :)

Hey could you guys make a use for straw for other than hats. Maybe as a food source?

Also, Could you make id where bots can fill in blueprints where they have storage's near them and they just find out what material they need grap the items from the storage then fill in the blueprint. 

Developer(+2)

Yep we'll definitely be doing more with straw in the future. You used to be able to feed it to cows but there was a bug that meant I had to stop that. We'll be bringing that back when i fix the bug :)

Not sure about automatic blueprint building. We don't want to make things TOO easy to automate :)

how do you get off that thing to get in deep sea water? i think its called a canoe

Developer(+1)

Move into shallow water and use right click on any adjacent tile. Thanks!

:O three years ago

i have no foto because i dont know how to make a screenshot

Deleted 6 years ago

i dont how to use beacons but you can use logs as fuel for steam robots

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if you scroll to top you will find beacons answer

(and then go little bit down)

how do you get to call the robots to teach them

Developer

Press SPACE to blow your whistle then select the robot you want. Then click the Teach button and you can start recording what you want them to do.

How do you make signs? I simply can't figure it out!

Developer

OH! Ah. Ahem. Yes. Our bad. Update inbound...

Really? It was a bug?

Oops, found another one concerning the signs! They can't hold all the text I type! For example, I typed: "Apple Pie Production", and it only fit "pple Pie Productio"

Developer

Yep, you can put in anything you want but it will get cropped off as you've found. Thanks

What's the little upgrade menu for and how do you use it?

Developer

Eventually you'll be able to put all sorts of upgrade things in there. For now you can just put Name Tags on bots :)

Sick!!! :)

Is there more than one kind of hut? if so how do i make them?

Developer

Not yet. We'll add more housing as we go.

How write in a sign?
Developer

Press Z while holding it.

This may be more advanced, but how do you change colors of the worker bots?

(+1)

Make them some clothes and a hat

What to weeds do? (the dug up variety)

Developer

At the moment, nothing. But we'll put them to good use :)

Perhaps for salads?

Developer

Maybe :)

Denki,there's 1 missing resource in this game:APPLES!!!!!!!!!

Developer

Have you used a canoe to explore all the islands? :)

I tried to use the canoe,but I don't know how. :(

Developer(+1)

Make sure you've got a paddle in your hands then right click on the canoe. To get out of the canoe use right click on any adjacent tile.

Ok,thank you! :)

I forgot to mention another problem,Denki:I can't get rid of wild flowers,what should I do,or are you still developing on that?

Use a sickle, not a scythe. Beginner's mistake, really.

Hey Denki!

in my opinion you should make the game cost $5 - $10 as much that i love that its free you would be able to accomplish so much more with actual funding. also multiplayer should be added but not at the moment wait until you are happy with its current state or you've hit writers block or have nothing else to do on the game. i would love to hear a response and thanks for reading

-pugly

But that would leave out some of the demographic who can't afford to buy the game (such as myself). So if you wanted to pay that much, you can do so with the 'name your price' method.

yes as much as we all love how its free donations are just not gonna cut it for funding in the long run stuff like unity costs money and if they game costs even as little as $2 it would help them a lot

Yes, it is a sad truth we face in this era...

thats why we need COMMUNISM

Do you think you could add another tier to the bench saw? I just think it would be cool to get 8 planks or poles from one log instead of 6

Developer(+1)

We're aiming for a minimum of three tiers for everything, so more saw for sure! When is another matter entirely :)

Deleted 6 years ago

so i have a question currently you can access a workers inventory from anywhere on the map, will that be changed or was it done intentionally?

Developer

At the moment it's intentional just because it would be a pain having to be next to the bot all the time. We may change it if we can make it not annoying :)

i have two questions first is it just one person working on the game or do have a whole crew? another one what is your main language and where are you based?

pugly

Developer

There are two of us working on the game: Aaron and Gary (Aary or Gaaron for short). Our main language is English and we live and work in Scotland.

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I'm currently working on a wiki, and before you all yell at me i know there is already one but i would be honoured if you checked it out (atleast the crude sawmill part is finished) 

https://autonautswiki.com/doku.php

-pugly

I can help!

Thanks!

i can help to but i don't have a lot of free time i'm usually plaing autonauts

I can help!

(+1)

How do you make strings?!

Developer

You'll need to do some Research on Weeds first :)

How does Research work? :-S

Developer

Make a Bash Research Station and put weeds into it :)

I did that and now the research bar is full,but I don't know what to do after that. :(

Developer

When you completed the research you unlock a String Maker.

how do you use crude data

Developer

From version 14 onwards you just have one in your hands then bring up the Bot's Brain. There should appear two new buttons, Backup and Restore.

How do you use the guitar?

Developer

All instruments can be played with Z

i see a cheat all and cheat tools how do i use them

Developer

These are not implemented :)

thank you

(+1)

look at my happy little band denki [:)]

What a cute lil' fish!


It looks very appetizing. I'll watch it wriggle in my campfire.

uhhhh wat WAT WAT DIS?

Developer

There's a bug in 15.1 where some objects scale badly. This will be fixed in the next version

ok

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What happened to bread being made with poles??? My whole operation is ruined!! How do you make sticks?!

Developer(+1)

Sorry about that. Sometimes we need to make changes like this because the game is still really early in development. I realise it's a pain to rejig things all the time but hopefully we can add features which make the process not too painful :) 

In answer to your question use a Mallet on a tree.

Thanks! Don't sweat it though. I appreciate the work you've put into the game and what you're doing with it. Can't stop playing it!

May I ask the logic behind why just about every cooking recipe requires a stick?

Developer

Fuel for the fire :)

The Mallet cannot be used on trees to create Sticks (and Apples).

Developer

Yep that's a known bug and and in fact, if you wait for 20 minutes, there will be a new version 17.1 which will fix it :)

Thanks!

is there any was to destroy milk?

Developer

Good question. Currently the only way is to destroy the bucket that contains it. Which isn't ideal. 

I'll add you question to our suggestion list for us to consider. Thanks :)

If there is no pumpkin in the world, should I create a new save data?

I want to make a game like this mabye if i could have permison,but i have NO idea how you code a game in any sort,so is it ok if i Could have a tutorial?and if i make it cost moneny i'll make half of it go to you.also i am new to unity so the game Might not be as well.but pleas can you tell me?

How can I recharge the battery of the metal robots ???


Use a log ;)

how to program a bot to take stuff out of its own inventory?

Developer(+1)

You can use "," or "." to recall things and "Q" to stow things. Thanks!

i miss my froggy charactor ;-;

Developer(+1)

At some point we'll be adding full character customisation in so you can keep your frog suit :)

yay X3 it was a wierd question to ask but im glad to hear it

how collect sand?

Developer

With a bucket :)

I have two questions about pumpkins:  How do you carve them into Jack-o-Lanterns?  How do you cook them into Pumpkin Pie or Pumpkin Bread?  Thank you.

Developer

Unfortunately Jack-o-Lanterns were only active for V18 Halloween :(

There isn't anything to make with Pumpkins yet but we'll add that in another version.

Thanks

Thank you, Denki, for your response and for developing such a wonderful game.  I had downloaded V17 and then V19, so I missed out on V18.  I look forward to creating foods from pumpkins such as pumpkin pie, pumpkin bread, and maybe even pumpkin soup, pumpkin cake, or even baked or roasted pumpkin.  We need to keep our Folk happier for longer times.  Our players too.  ;)

Developer

\o/

How do we change a Beacon from "(Unnamed)"?

Developer

While holding it press Z

How do you till land?

Developer

First you need to stop weeds growing on it by using fertiliser, then use a hoe to till it.

Thanks!

Thank you! I love this game so much, so many possibilities

Deleted 6 years ago
Developer

\o/   Thanks!

Deleted 6 years ago
Deleted 6 years ago

What's the difference between the 'Tree seed' and the 'seedling'?

Developer

A seedling grows 3x faster than a seed :)

I have used the "Stir Research Station" to unlock Sand buildings.  I have collected Sand with the Bucket and have created Mortar using the new "Crude Mortar Mixer" with the Sand and Sea Water and Clay.  Is that right or do I need to use Fresh Water?  How is the Mortar used?  Thank you.

Developer

If you place down the Brick Wall blue print it requires bricks and mortar. These walls can be built up to 5 tiers high and can have doors and windows added.

what i can do with milk?

Developer

You can use it to make Milky Porridge, Butter or just feed it to Folk.

Thanks!

How does one use a Basket?

Developer

It can be used in a few different ways. 

Use LMB on a Folk to remove their dirty clothes then RMB on a Wash Tub to put the clothes in. When the wet clothes comes out use LMB to pick them up then RMB on a clothes line to dry them. Then LMB on the dry clothes and RMB on a clean folk to re-dress them.

It can also be used to collect dirty and clean dishes.

Is there a way to see when new updates come out? So far I LOVE the game and I wouldn't want to miss any new updates! I would very much appriciate it if you were to respond.

Developer

You can use the official Itch app to keep you up to date (it's like Steam). We've stopped doing weekly builds just now until early next year so we can put in some big changes.

Thank you! keep up the good work! :D

Question:
How to clean Clay Pot ??

Developer(+1)

Try a Wash Tub :)

yea thnx for ur answaer .. well .. I kinda thought it is only for dirty Folks and clothes :D

Bug :

- ( IDK what is this bug so I will give you case ) When you have Folks that get dirty and you have to wash them and their cloth you need to fill Crude Wash Tubs somehow, well you do that by giving somone task to take from water storage and put into wash tub .. well.. there is problem .. IDK how this happens .. but sometimes (quite often when you do not control *village*) it just goes pass put into crude wash tub.. so it goes to the water storage.. but he can not do take from water storage cuz he has full bucket..

I would like to ahve this glitch fixed.. but if not and at least for now .. I would like to know how to bypass this glitch if it is able

Comand ( Robot ):

( Also there is *Forever* thru those commands )

  • Move to Water Storage
  • Take from Water Storage
  • Move to Crude Wash Tub
  • Add to crude Wash Tub

Developer

That's a known bug on our bug list but thanks for reporting :)

Well .. sorry for bothering you .. I guess I did not see that on bug list .. sorry :I

Developer

Not a problem! any time :)

BTW is there a way to still automate that somehow ?

Developer

Generally these problems occur if more than one bot is doing something with the tub at the same time so you're best chance is to make sure you use a separate tub for clothes, folk and dishes. Also make sure only one bot puts water into each tub.

Thanks

what does the crude basket do

Developer

You can use it to carry lots of clothes or dishes when they get dirty :)

Denki come back!  When will there be a new update?  I've been checking every day since November.

Developer

Awww! sorry. We're still working away, busy as ever. We're still not sure when we'll make the next version available yet but we'll do our best :)

Hey Denki. I was just wondering if you and the team have a donation goal or something and also I was wondering what researching is for. I love the game and i cant wait for the day I get to play it after it is a 100% full product!

Developer

Hi! 

There's no donation goal right now, but every penny really really helps. 

Research allows you to discover new building types and objects. Try picking up a weed :)

Thanks!

Well.. I have a question .. I have not been on forum latley and I do not play autonauts much .. I just got a lot of food .. but can't rly do a lot with folks .. cuz that wash tub glitch .. look ... I do not want to be anoying or to rush you or something .. I am just curius  .. are you working on new update or no .. pls answer just YES / NO .. cuz i do not care why no ( if no ) .. I hope you do but I think we all understand if you have other games to develop too .. I just hope you are working on it :D .. ( understand that I am just curius cuz there was no update for years and I realy want to do automated folk system :P )

Developer(+1)

Yes the game is still in full time development, we've just stopped weekly updates so we could concentrate on some big changes. If you want to keep updated with the latest development keep a look out for our semi-regular posts here on Itch or on our Discord server.

Thanks

well.. I did not respond .. 14 days ago .. lol .. well anyway ... oke .. just wanted to know ... TY for responding .. and I hope update will be cool :D ..

How do i use the research stuff?

Developer

When you pick certain things up it will trigger research. So try weeds or putting sand in a bucket.

Can somebody please tell me what the canoe does please?


Thank you in advance 

Developer(+1)

It's used to cross over to the other islands. Put the Canoe into the water, make a Paddle and then RMB on the canoe with the Paddle in hand. If you want to get out of the Canoe you can RMB on it again.

i have been here since version 3 :D

version 3 has cheats

Hi, is the No-Lighting version faster than the lighting version for older PCs?

Developer

Possibly, yes. It might depend on your video card. Try them both out and see what works best :)

(+1)

Release date?

Hello Denki, I realize that this has been asked before, but what is a general relase date for the next version? It doesn't have to be specific- within a month or so would do. There are many players of autonauts that would be thrilled to find out a general release date for the next version.

Developer

Sorry, but we don't really know ourselves. The more we do, the more we find needs to be done! But we're working hard to answer that question. Thanks :)

umm, i thought it was just you denki.

Developer

Denki is a 2 man team

*que the quack sound*

Hi Denki.  As you know, I have been trying to assist the players of Autonauts by replying to several questions posed on this website with helpful information and screenshots.  I hope that you could provide me with some information about the Save files that I could use.

I saw that back in September 2017, a player named "Jumboman" left a posting called "WIP: random map generator".  He had said to you "I've worked out how to add objects to the map. Denki would you be so kind to briefly explain what ST, STT, and SM means/does? Am I correct that ST means "stage", STT means "milliseconds passed this stage"? SM I did not figure out."

Would you please explain the ST, STT, and SM in the Save files that he had asked about?  Also, please explain the RC and FC values in the file.

Thank you for all of your work.

Developer

Ah cool. You're going to make your own saves! :)

"ST" means State. This number represents what state the object is in. So for a tree it could be growing, falling etc. Different objects use this in different ways

"STT" means State Timer. This how long the current state has been running in hundredths of seconds.

"SM" only applies to trees and is either 0 or 1 to show if it's "small" meaning it only grows to half normal size.

Thanks

Thank you Denki for your response.  I also see in the save file that for "ID":"AnimalCow" and "ID":"AnimalSheep" that there are "EC" and "FC" values.  Would you please explain those also?

Developer

Those two control the way they eat. You can safely set them both to zero.

Thank you.  I see for the Cows that the EC values range from 0 to 9 and the FC values range from 0 to 25.  Perhaps one of EC or FC pertains to the cow's fatness and perhaps the other pertains to dung.  If I have guessed correctly, which is fatness and which is dung?  If I have guessed wrong, please let me know what they actually represent.

Also, I see for "ID":"Native" that there are a small number of values for DT which I am guessing might indicate needs.  Perhaps DT:0 indicates the native is happy and has no current needs, perhaps DT:50 indicates the native needs food, perhaps DT:100 indicates the native needs a hut.  If I am correct, please let me know which DT values correspond to specific needs.  If I am wrong, please let me know what those values really mean.

I also see that natives have a EN value that ranges from 0 to over 10000.  I cannot guess what that indicates.  Please let me know.

Thank you for all of the information that you are providing us. 

Developer

Sorry, I didn't see this message until just now.

"EC" stands for eat count and shows the number of times it's eaten before it needs to make dung. "FC" stands for fat count.

"DT" is dirt which is between 0 and 100%. 

"EN" is number of seconds of energy left * 100

Thank you, Denki, for that information.  When you said "DT" is dirt which is between 0 and 100% does that mean that a Folk with DT:0 will not show the symbol for being dirty, but a Folk with DT:50 or DT:100 will show the symbol for being dirty?  And when you said "EN" is number of seconds of energy left * 100 does that mean that a Folk with EN:0 will show the symbol for being hungry, but a Folk with EN: more than 0 will not show the symbol for being hungry?  If I am wrong, what are the symbols shown for pertinent values?  Thanks.

Developer

"DT" needs to be 100 to show dirt. Anything less shows nothing

Yes, you're correct about "EN"

How long until the next update is released?
Developer

We've just updated our itch page which kind of answers this :)

Denki, in continuation of gmrose9's questions about the savegame json stuff I was wondering what the boolean property "TD" does for Rock and TreeSeed? It seems to be false when placed in-world and true when in an inventory (either player or a worker). There is a despawn timer linked to these two object types but since the "TD" property is a boolean it can't be the time left before the object despawns. I can't quite figure out what the "TD" acronym is or what that property is used for.

Developer

It stands for "Timer Disabled". When there's too many things in the world I start to despawn them, except for things that have been deliberately picked up.

Makes sense. Brilliant Denki, thank you! :)

Is there a way to recharge the SB? 

Developer

Yep, they require wood to burn so give them logs, planks or poles. They will also fuel themselves with any wood they have in their inventory.

I have set my SteamBots so that before they do their task (such as Recharge Workerbots shown below) they will take a log from storage and stow it in their inventory, meaning they recharge themselves.  If their inventory is full, the log is still in their hands and so it will be added back to Log Storage.  If their inventory is not full, the "Add to Log Storage" is skipped.

Really Smart. I never though of such a thing. I only had a steambot automated base with a few steambots at the log storage taking a log and recharging the other bots. That was also before i had done the cycle/stow stuff.

By SB i mean SteamBot, and they took time to build

hi I was wondering how you get to new islands in the 21.2 version because it won’t let me drag the bridge blueprint across the dark area 

You get a metal chisel, a wooden mallet, and a log. So pretty much everything required to make a canoe. Then craft a wooden paddle. Place the canoe in the dark or light water, make sure you can reach it, grab the paddle, get in the canoe, and start rowing.

thank you so much

You're welcome

I wanna know how the crude data storage works, so i can do stuff like increase the amount of commands that my bots can handle. Also, how does saving work?

to save you click the save button and then you name the file 

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I did, and i don't know what happened or where to put the file

By what i mean is i named it then saved

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I figured out saving (The Save button will click now) and i want to know how to get apples and grow them

Deleted 5 years ago

Crude Data Storage is not used for increasing the amount of commands that your bots can handle.  Instead it is used for copying the commands of one bot to become the commands of a new bot.

For example, I have a bot named “Plank1” whose commands are to wait until it hears another bot shout “GoPlank” (because the Plank Storage is not full) and then will take a Log from Log Storage and cut it into planks at a Crude Bench Saw until it hears another bot shout “StopPlank” (because the Plank Storage is full).

If the FarmerPlayer is holding in its hands a Crude Data Storage and you have control of this bot, you will see next to the “Stop/Go” button two diskette icons.  The first diskette icon is labeled as “Backup”.  Click on the “Backup” icon and the commands of this bot will be backed up to the Crude Data Storage, as shown below.

 

Next, control another bot, such as in this example “BB417”, while holding the Crude Data Storage.  The second diskette icon shown is labeled as “Restore”.  Click on the “Restore” icon and the commands that were backed up onto it earlier will be restored to this bot, as shown below.  

After the “Restore” finishes, this bot will now be shown with those commands, as shown below.  You can now click on the red “Teach” button to change the commands if desired.

Saving” works as follows:  Press the “Esc” key to bring up the menu.  Click on the “Save” button.

A window will open labeled “SAVE FILE”.  You should change the folder shown to the folder where you want all of your Autonauts saves to be kept, such as “C:\Users\Owner\Documents\yourname\Autonauts”.  To change the folder, you can click on the Up Arrow at the left of the folder name shown if you need to go to a higher folder, or click on a folder name shown in the window if you need to go to a lower folder.  Once you are at the desired folder, enter the desired save file name in the field labeled “FILE NAME”.  For example, you could name the save file that was created on July 12, 2018 as “Save071218.txt”.  Click on the “SAVE” button.  

A window will open labeled “Save Game?  Click on the “Yes” button to save the file.  

Later, if you want to load that same file into the game, do the following:  Press the “Esc” key to bring up the menu.  Click on the “Load” button.

A window will open labeled “LOAD FILE”.  Click on the file name that you want to load so that its name is shown in the “FILE NAME: field.  Click on the “Open” button.

A window will open labeled “Load Game?”  Click on the “Yes” button to load the file.

When I try to do that, it doesn't save and I can't manage to get any saves out of all the autonauts i played

Hi zergologist.  Which of the steps that I listed above was the last one that worked for you?

The step that didn't work was the one where you press save game. I don't have any saves at all.

Developer

Hi. This usually happens because the game doesn't know what default folder to put the save file in so it just quits. The way to fix it is to load a file first. The game will then remember the last folder it loaded from and save there in future. Here's a test level for you to load.

https://www.dropbox.com/s/0nwb8e0rli83krp/test.txt?dl=0

Just download it and put it into a folder on your desktop. 

BTW this problem will be fixed in the next version.

Denki has provided us with very good information on many issues.  I would like to suggest that rather than exactly following Denki's statement "Just download it and put it into a folder on your desktop", you should instead download that file and put it into a well-named folder that is not on your desktop, such as a folder that you can create below your own "Documents" folder named "Autonauts" as shown below.  Keeping all of your Autonauts files in this folder will help you to find them. 

Too many times people suggest that files and folders be "put on your desktop", but if you put everything there it will become a big mess.  If you always dump everything on the floor of your home, you would have the same problem.

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how does a beacon work?

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Beacons help with "Find Nearest …" commands.  After you have built your beacon, pick it up and you can then give it a name and a range by pressing Z.  The name is only a label and is not used by the Bots.  The range is the size of the red circle that limits where the Bots will search for the nearest specific object to the beacon.  In the example below, the Steam Bot wearing the Traffic Cone hat will find the nearest unwound Workerbot (to the beacon) and then recharge it.  You can tell that it is nearest to the beacon because the "Find Nearest …" command has the blue and red button (indicating the beacon) instead of the question mark (indicating no beacon) as the point to which it must be nearest.

oh ok thank you

Will autonauts ever become multi-player?

Developer

Possibly. Right now we're concentrating on single player but once that's established we'll consider MP.

what can you do with the wheel that you can make at the wood router

The wheel that is made on the Wood Router is needed to build the Clay Station.

oh i did not know that thanks

Do you know how to get apples for stuff like apple pie and to get extra sticks for apple pies, bread, and fish?

Create Wooden Mallets for several bots.  Those bots will need to use those mallets on Pine Trees to get Sticks and use the mallets on Apple Trees to get Apples.  You will need lots of bots to get lots of sticks and apples to make the foods.

Like, where do you get apple trees? I learnt the sticks one but i don't know how to actually get apple trees. Where do i get the apples or seeds?

I suggest that you build a canoe and a paddle for the canoe and then travel to the land on the left side of the map.  There are many apple trees there.  Once you have revealed that land, you can put bridge blueprints down so that bots can build bridges there (since you can't carry a bot when you are in a canoe).  You should use the canoe to reveal all of the hidden land on all the edges of the map.

When i checked today, there was only one. On a new map anyways. I was able to turn that into a ton of apples. Is it possible to rely on apple trees for  wood?

You can cut down apple trees with an axe.  You will get one log and two or three apples from each apple tree that is cut down.

so you could? you'd just have to cut a forest down and get the apples

You could cut down the apple trees to get the apples, but hitting the trees with the mallets will give you apples without losing the trees.  If you cut down the apple trees you would have to dig holes and plant apples in the holes and wait for the apple trees to grow again.  It's faster to just use the mallets.

oh. Now i understand.  Just, is it possible to grow the trees somewhere else?

You can dig holes in the ground and plant apples in those holes that grow into apple trees.  Any place that you can dig a hole for a pine tree could also be used for a hole for an apple tree.  I like to keep my apple trees in an area that is a bit away from the pine trees.

Also, since you can build bots that hit pine trees with mallets to get sticks, you can build bots that hit apple trees with mallets to get apples, so I like to keep the apple trees in one group and the pine trees in another group.

Now i wonder what the pitchfork is for

So do I.  I have not found any use for them.

I found that the pitchfork was added for Version 18 that was released for Halloween 2017.  That version had a lot of new objects added for that theme.

What are pumpkins used for then as well?

In the current version 21.2, the only thing that you can do with a pumpkin is to smash it with a mallet to get pumpkin seeds, which you can then plant to get more pumpkins.  The pumpkin cannot be used for food in this version.

In talking about the new version being developed, Denki has said in https://denki.itch.io/autonauts/devlog/45847/all-the-worlds-an-autostage "There’s no mistaking who ate all the pumpkin pies here", and he shows a bot taking pumpkin pies from a storage bin and feeding them to a very fat folk.

Also, I asked Denki "How do you carve pumpkins into Jack-o-Lanterns?" and he said in https://itch.io/t/118969/autonauts-faq?before=244 

"Unfortunately Jack-o-Lanterns were only active for V18 Halloween :(  There isn't anything to make with Pumpkins yet but we'll add that in another version."

im having trouble starting research is this implemented? i have the weed research but when i go over to the research it wont let me select it

If you are asking how to use the "Bash Research Station", below are the instructions that I posted about a month ago about it.

First, you need to build the "Bash Research Station" from the "Research" group of equipment.  The "Bash Research Station" is made with two logs and four planks.  Once it has been built, you need to use a shovel to dig up about 10 weeds.  Add the dug weeds to the "Bash Research Station" until the research has finished and the blueprint for the "String Maker" appears in the "Misc" group of equipment.  The "String Maker" is made with six planks, four poles, one gear, and one stone.  Once the "String Maker" has been built, you then add five dug weeds to it to make string.

Hey, I started 2 days ago, and got a lot of progress. When I closed the game, it reset my game. Why did this happen?

Developer

Did you save before you closed? If you did, just load the level up from the pause menu. If not, you can always try loading up an old Autosave. Click load and browse into the Autosaves folder and look for the latest one.

Denki How to free download autonauts

Developer

When you click Downloads, just click the "No thanks etc" link

Deleted 4 years ago
Developer

We're not sure. We're working hard to make it happen though

Deleted 4 years ago
Developer

Yes. We'll probably also publish on other platforms too.

hey Denki I've been wanting to be a game developer for quit some time now even though im only 13. when people ask me what i want to be when i grow up they always laugh and ask "are you sure" i always say "yes" even though all you do is sit next to a computer all day (according to my mom) you create something out of your code that might entertain someone. personally i have always been kind of inspired by this game, it looks so basic, and comes from a small developer but yet its one of the best games I've ever played (and that is saying a lot) if you have any advice where to start coding or what programming language to try to learn please help me out! thank you so much for your time. Keep up the good work and never stop entertaining people!

Developer

If you've never programmed before I'd recommend starting at the beginning with something simple like Scratch. https://scratch.mit.edu/ Try the Tips section for some tutorials and you can study other people's projects for inspiration. It might look a bit childish but it will teach you the fundamentals of programming using drag-and-drop instructions. 

Once you've got to grips with that you can move on to something like Python where you need to type the instructions in.  https://www.learnpython.org/

And then you could move on to Unity. https://unity3d.com/ They've got a good tutorial section and there's a big community. Unity is what's used to make Autonauts.

Are you ever going to add music to the game?

One thing that we certainly don't need to do is to give the developers more suggestions for additions to the game.  They have been working on adding so many suggestions from everyone that it has been over 14 months since we have gotten an update.  We all need to realize that when Denki said "Remember that mahoosive technology tree timeline flowchart we did?", that meant that the developers were planning on building that entire timeline into the next version of Autonauts and that they are going to need a mahoosive amount of time to do so.   Adding more and more suggestions will keep delaying the release of the next version.  Let's be happy with what they plan to provide us.

Deleted 5 years ago

if you make a BIG update, will we still have our save files or will we have to restart?

Developer

Unfortunately the changes have been so great than you'll need to start again. Though hopefully you'll enjoy it all over again :)

Such a great game. Have been wishing and hoping for something like this for a while. Have been playing a few days now. On my wishlist would be more commands for the bots to enable them to do more complex tasks, the ability to change the terrain so that you can, for instance, change where to put your farms, rewards for looking after the villagers, bots returning to their shelter when the task is complete (or maybe I can program that already - will have a go when I next play).

Also, just a plea to keep it available for Mac. There are too few decent games for us Mac users.

Price: I would be happy to pay £10-15 for the game, perhaps more. Looking forward to it being released on Steam.

Also on the wishlist: copy and paste commands for the bots.

Developer

\o/  Hooray!

Thanks for the feedback. More programming commands are a big request and we plan on adding more some time after initial release. Changing the terrain will be available from first release. The Folk will play a much more important role and not just be a pain to look after. When you say have a bot return to its shelter do you mean to put itself into bot storage? At the moment bots lose their program when stored (this will be fixed in the first release) but even if it could do that you're then left with the problem of how it would come out again :) The first version that comes out will probably be PC only but a Mac/Linux version should follow shortly afterwards. We're hoping the price will be in the range you suggested.

Thanks

With regards to storage of bots, it was just an idea that at least I know where they have gone once they have completed their assigned task so you don't have to look around the map.

Looking forward to the mac release. Let's hope we don't have too long to wait, in the meantime I'm very much enjoying the release as it stands. Many hours of playing already!

Is it possible to port this for mobile devices?

Developer

It's possible but at this stage we're concentrating on PC and then possibly console. If it proves popular enough we may do a mobile version

I sense we are getting closer to release.  I have been following your progress for years and I am really looking forward to playing the game.

I know that you still haven't announced the publisher yet but I was wondering if this publisher is one that would offer outside investment in Autonauts.  Is this something you can tell us?

Developer

We're certainly closer, that's for sure. It's been a long, but rewarding road for us :)

Unfortunately I'm pretty certain our publisher wouldn't be interested in outside investment. 

Developer

Oh and I should probably add we really appreciate your interest and belief in us. It's very reassuring to know people like yourself are still willing to support us at that level. Thanks!

You're very welcome.  I think you have a little gem here and wish you all the best.

Hey i love the game but sometimes you kinda want to watch the game while doing something else . Is there any way i can have the game windowed instead of in fullscreen?

Developer

Thanks! Select the "Windowed" tick box when you first launch the game.

So when you are giving out tools so in the forestry 2 bots use different tools in same area how do I give the right tool to one instead of the bot GiVing both a axe or the wrong itsm

Each bot and the Farmer/Player may only hold one "tool" in its hands at any one time.  It may hold multiple tools in its inventory or backpacks.  Of course, everyone needs to correctly select to which bot you wish to give an axe and to which other bot you wish to give a shovel or spade or something else.  You can press the space bar on your PC to blow the "whistle" which will show the names of all of the bots so you can select the right one.  You can also click on the "bots" icon at the right side to show the list of all of the bots, and then you can click on the name of one of them to select it.  Be sure to give your bots names that are meaningful.   I like to name my bots by their task such as "Tree Chop", rather than naming them "Bob" or "Sam".

Hey Denki, i've been playing the game for about a week or so, and ive noticed theres been some pretty rough lag spikes. (Though it may be caused by my 400 robots... (:   ). Any ideas for a fix? (I bought it through steam), so maybe i should just allocate more ram to it, but i wanted to see what your input was on that

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Some thought. observation, and bug reports: First, i am on a cheap-o HP laptop... 150 GB (gigabyte) hard drive, 4.0 GB RAM. 1 .0 0GHz Intel processor/CPU, Win 11 Home. not much by today's typical gaming rig. I also have a Debian GNU Linux on my better desktop PC.. which i do not use currently due to a stroke leaving me heavily disabled, but otherwise, the game runs well in Wine (I assume it will run just as well in similar x86 emulation on Mac OSX....

I enjoy the game, but it needs a tutorial--some things are not so obvious until you get used to and into the game; I often have to try the right mouse button, then the left- before I find which/the one I need. There also seem to be memory issues. loading a game and often, at some point, the Train/Teach button simply stops working at all, saving then reloading a game seems to lose some things, presumably due to lazy loading under the (incorrect) assumption, the memory from the previous load is already initialized. loading a "Start a new game," then reloading the just saved game seems to avoid this issue (and why I suspect the assumption that memory may still be previously loaded.

The "Programming" aspect needs a lot of work, including object type detection (is the object being held a log or plank?) and if-then(-else) logic. Subroutines/functions would be nice, especially if this can be loaded and used from a central location; giving a reason to make a specialized..building for it and maybe signal transmission towers. expanding to custom specialized microchips as well. (and challenges: "Your farming chip was infected with a virus that poisons your crops--better make a fix...!)

another annoyance is as lack of undo; many times the mouse would overshoot the desired program line and delete the one above or below the one desired. if this was a large loop block, I'd scream and rip my hair out and I do not have much left!)

So, this version of the game is no longer supported, it's an alpha version of the game. The current versions of the game are on Steam which is found here

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so take this down, i understand it is alpha, but why leave it up and active here? especially when steam apps cause me major hassles (i have had to reinstall win10 three times due to team issues--obviously i am not fond of being forced to use steam crap). plus, ideas and suggestions should always be considered for games and apps, no?

Did you not read the itch.io page for this game? They have stated clearly that this version on itch.io is going to stay the 2017 version and is not going to change or be updated. They have moved to Steam and are keeping this version for both posterity and as a free demo of sorts:

"Welcome to the Autonauts Prototype! We haven't updated it since the end of 2017 and have no plans to do anything else with it, but here it remains for posterity (or a crude introduction to what the game's about).

If you're interested in more, click the image below to be taken to the full release on Steam!

PUBLIC SERVICE ANNOUNCEMENT

Please don't post about the Steam version here, not when there's such a lovely space to do that in the Autonauts Steam Community. This itch.io space is dedicated to the prototype only. Cheers!"

Not sure what issues you have, some of that sounds a bit too extreme to say it's 100% Steam or Teams if you're having to reinstall your os that many times. Either you're setting or doing something wrong that they don't like, you got some driver issues, or you got some hardware issues. But, with that many installs, it's less likely the latter two. Either way, good luck, hope you find a way to figure out what the issues are and fix them.

yes, i read thec f@@#$%^%@^ing itch page, and you jerks responding to mypost saying i am an idiot for posting about an oold game can FOAD. do you not get that you approach is "treat the user like clueless idiot is insulting and hoing to iincite an angry response like this? right now, you are either just another user here, who has no authority, or you are staff for the developing company, in which case, you just ensured I will never buy a game that treats user input this way. further posts to my posts will go straight to trash. have a crappy day.
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