Another contender for the best game of the jam! Excellent art, music, implementation, and use of the theme. It’s quite difficult, but not rage-inducing. I especially like that you thought ahead about the player staying in place. I would say that the player feels a bit too sensitive, but I’m playing with a keyboard, which is likely not the optimal way to play this game. Excellent work!
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Deep Sleep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #12 | 4.078 | 4.078 |
Technical Implementation | #12 | 4.068 | 4.068 |
Graphics/Animation | #17 | 4.311 | 4.311 |
Fun/Design | #21 | 4.117 | 4.117 |
Theme/Limitation | #27 | 4.126 | 4.126 |
Music/Sound | #40 | 3.767 | 3.767 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You collect clocks to open the exit, which is also the same door you come in from. You collect stuff, you go back
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
Comments
Thank you for your kind words and feedback! Pretty much the only reason why i don't keep track of when the player's standing still before the ghosts are spawning is because it might cause issues if the player's standing still for too long, i'm sure there's a way to implement this better, but i only had 7 days and my mind was already trying to figure out the next feature hehe. As for sensitive movement, i somewhat agree with you, but i wanted to keep it very fast paced and snappy, so i left it as is. But yes, you can still use a controller if you wanna have a better control of the character :) Thank you for playing and i hope you liked it.
This is super polished! Fun, original and intriguing too. The only problem I had was when I lost my pillow in a bush lol. Great sound and visuals. Clever how the shadows don't stay in place when you do.
Thank for your feedback! You can always restart if you lose the pillow or can't get it back, but you're right it does need a little bit more work! The shadows don't wait where you wait till you've collected all the clocks that are active when the level starts in case the player's afk or something along those lines, it could cause some issues if you're afk for a long perioud of time, but they will wait after you've collected the first clocks :) Thank you for playing and i hope you liked it.
One of the best games in this Jam!
The only tiny thing missing is instructions on how to use the pillow. ☺
Great Game over all. They idea fitted very well the theme/limitations and the art is very outstanting. Great job. But sometimes the controls were a bit slippy. A bit more tight would be great. (But maybe that was becaus of the web version). All in all , great work!
Really well done, a great execution of this style of game and presented really wondefully.
-Favorite part is the pace of multiple shadows coming, so it's not so simple to work around them but you can still dodge them well. But so many nice little things like the animation frames for the pillow bouncing/clock animation.
-I'd like the instructions on the background to be brighter/white.
Neat little game
I have played that mode so much in Super Mario Galaxy and it's still as fun
Very nice
Wanna play my game ?
https://hot-shack.itch.io/a-shacking-adventure
I'll appreciate every single feedback on it Thanks for your time
This game is insanely polished, I cannot believe that it was only made in 7 days! You devs have a bright future ahead!
This is well polished! Great job! Keep it up!
Full 5 Stars!
I'd really like to know what do you think of my game.
Very nicely done! The pillow mechanics and avoiding your past self are really well designed and do a good job fitting in the theme without sacrificing gameplay. The game feels extremely polished and very fun.
Only thing I'd tweak are the pillow mechanics so that it's easier to jump on a bouncing pillow and to maybe include a button to pick it up if you are around it instead of automatically picking it up.
Overall though, it's incredible you were able to create this game in the time given. Awesome work!
Thank you so much! There's an option in the settings to enable click to pick up so you don't accidentally pick up the pillow, i personally didn't like it so i defaulted it what it is right now. Will also be tweaking how it is now, it definitely needs some work. Will check out your game as well when i get a chance!
I really like your way of approaching the theme, I myself used complete different approach with the theme Would love for you to check it out and give me your thoughts about it :)
If this isn't the highest rated game of the jam im going to T H R O W H A N D S. Congratulations, this is the most polished game i've seen and played thus far. Executes on the focus and theme with flying colors and its a simple yet clever puzzle platformer. Honestly I'm jealous :)
Very cool game! Love the retro looking graphics and the fun pillow idea. I remember an old GMTK jam where there was one tool for everything and I think this would have fit great there too. It's always a thrill when you can use something as simple as a pillow for a handful of things. I couldn't get past level 12 though...sorry :( just couldn't jump up that high.
This game was great! Very well done and great use of the theme and focus! I got to level 12 and just couldn't make it lol.
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