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PondGames

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A member registered Jul 05, 2017 · View creator page →

Creator of

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Hey! Thanks so much for all the feedback, and the kind words! I'm glad you enjoyed the demo :)

Heya, thanks for the report. This is a tricky one to solve as we can't seem to get this crash ourselves. If it happens to you again, are you able to copy the crash report text and send it to us?
Thanks,
Dan

Thank you for the feedback - interesting about the wall climbing. Did holding up on the left stick not attach you to walls?

Amazing! Thank you for player <3

Thank you! I think that I will leave that up to the player :)

Heya, thanks for playing, and thanks for the bug report (you tested it very thoroughly I see!). I've just released a new version fixing this and other bugs :)

Hey dude! Thanks so much for the kind words, and thanks for playing!

Hey! Thank you!
Yes, we plan to have key remapping in the full release :)
Thanks for the kind words!

Yo dude! Thanks for playing through the demo! You found everything too. Well, except for one chest, but that one just has more coins in it.

Thanks for all the feedback, I'm thinking about reworking climbing so you don't fall off the sides or bottom - you'd have to jump off instead (down + jump to just fall off). 

I might rework that long sequence in the crypt as others have criticised it too, or at very least add a "look ahead" feature like the binoculars in Celeste.

The full game will feature button remapping too, for both keyboard and gamepad. I personally always play gamepad, so a good default keyboard layout is not something I really have a clue about.

Thanks again for the vid!
-Dan

Thank you for the feedback! Aiming to have key rebinding in the full game :) 

Thank you!

Thank you for the feedback.
And thanks for letting me know about the UI bug, will try to track it dow

Thank you so much for playing!

(and sorry for the very late reply!)

Heya, thank you so much for the kind words! Amazing work getting all the crowns. 

Thank you for the generous support <3

Thank you for the kind words Damon! So glad you enjoyed it. Now that the jam is over, we're hoping to get a big update to the game out soooooon!

Thank you for the kind words! <3

Thanks for playing, and for the feedback! <3

Big bullet runs are best runs.
Thanks for playing! Glad you enjoyed it :D

Thank you! <3

Thanks for playing, and the feedback! Yeah, it's hard to look away from the action to see your health or any other UI unfortunately. Definitely lot's of things that could be improved, but such is the nature of a game jam! Glad you enjoyed in though! :D

Thank you! Yes, unfortunately the nature of a game jam means we ran out of time and couldn't balance the gameplay with so many last minute implementations. Glad you liked it anyway! :)

<3

Thank you, glad you had fun! :D

Yes for sure, it really was a rush at the end to get it submitted on time. With just a little more time and some tweaks, we would have been able to balance the gameplay a lot. But such is the nature of a game jam! Thanks for the feedback :)

<3 <3 <3

Thank you!!

thanks so much! :)

Thanks so much! Glad you enjoyed your time with RITE :)

Thanks!!

https://pondgames.itch.io/rite

A fun little polished puzzler! Not too difficult, but a fun time nonetheless. Amazing pixel art as to be expected from cyangmou

Ah, so glad you like it! Thanks! :)

Thanks Menderbug! Yeah a cooldown after changing directions would be a great gameplay tweak, great idea :)

Thanks so much! Haha yup, running in circles is definitely the best strategy for most levels. Thanks for the kind words :)

Thanks so much for playing, and for featuring us in your series!

Hey thanks so much for playing it through to the end! Yep, agreed, the difficulty does ramp up pretty quickly, it's one of those things that are hard to balance during the jam timeframe. Well done on beating the game, and thanks for taking the time to give us that feedback!

Thanks for the feedback! Yeah difficulty/balance is a hard thing to nail down under the time pressure of the jam. Thanks for the kind words too :)

This is a very well made little puzzle game! Good stuff. I found it a little hard to judge gaps and things with the forced perspective, some more free rotation and vertical rotation would go a long way (though maybe hard to implement movement control then) and an undo button would be a really nice QoL feature. Really great entry though, congrats to the dev/s

Thanks so much! Yeah the ghost sprites were some of the funnest to make in the whole project :)

Thank you thank you!  

Thanks so much! Glad you enjoyed it!