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PondGames

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A member registered Jul 05, 2017 · View creator page →

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Recent community posts

Thank you so much for playing!

(and sorry for the very late reply!)

Heya, thank you so much for the kind words! Amazing work getting all the crowns. 

Thank you for the generous support <3

Thank you for the kind words Damon! So glad you enjoyed it. Now that the jam is over, we're hoping to get a big update to the game out soooooon!

Thank you for the kind words! <3

Thanks for playing, and for the feedback! <3

Big bullet runs are best runs.
Thanks for playing! Glad you enjoyed it :D

Thank you! <3

Thanks for playing, and the feedback! Yeah, it's hard to look away from the action to see your health or any other UI unfortunately. Definitely lot's of things that could be improved, but such is the nature of a game jam! Glad you enjoyed in though! :D

Thank you! Yes, unfortunately the nature of a game jam means we ran out of time and couldn't balance the gameplay with so many last minute implementations. Glad you liked it anyway! :)

<3

Thank you, glad you had fun! :D

Yes for sure, it really was a rush at the end to get it submitted on time. With just a little more time and some tweaks, we would have been able to balance the gameplay a lot. But such is the nature of a game jam! Thanks for the feedback :)

<3 <3 <3

Thank you!!

thanks so much! :)

Thanks so much! Glad you enjoyed your time with RITE :)

Thanks!!

https://pondgames.itch.io/rite

A fun little polished puzzler! Not too difficult, but a fun time nonetheless. Amazing pixel art as to be expected from cyangmou

Ah, so glad you like it! Thanks! :)

Thanks Menderbug! Yeah a cooldown after changing directions would be a great gameplay tweak, great idea :)

Thanks so much! Haha yup, running in circles is definitely the best strategy for most levels. Thanks for the kind words :)

Thanks so much for playing, and for featuring us in your series!

Hey thanks so much for playing it through to the end! Yep, agreed, the difficulty does ramp up pretty quickly, it's one of those things that are hard to balance during the jam timeframe. Well done on beating the game, and thanks for taking the time to give us that feedback!

Thanks for the feedback! Yeah difficulty/balance is a hard thing to nail down under the time pressure of the jam. Thanks for the kind words too :)

This is a very well made little puzzle game! Good stuff. I found it a little hard to judge gaps and things with the forced perspective, some more free rotation and vertical rotation would go a long way (though maybe hard to implement movement control then) and an undo button would be a really nice QoL feature. Really great entry though, congrats to the dev/s

Thanks so much! Yeah the ghost sprites were some of the funnest to make in the whole project :)

Thank you thank you!  

Thanks so much! Glad you enjoyed it!

such high praise! thank you so much :)

Thank you so much! So kind <3

Wow thanks for all the feedback! Haha we hadn't encountered that bug ourselves, cheers for the heads up :)
And super glad you found it enjoyable enough to play for so long!

Thank you!
Will check out your game now :)

Thanks for having a look and for the feedback! :)

That's a great idea, a multikill bonus would be a great addition. Thanks for playing!

That's awesome! And its quite satisfying getting a big crowd with a bomb arrow :D
Thanks for having a play! 

Thank you!
Yeah, we were a little unsure whether it was good or bad to make spikes around the edges or not. Definitely a more obvious cursor for where your aiming would be good!

Thanks so much for the kind words! :)

Thanks so much! :)

Thank you!

Thanks for the kind words! Yeah a bit more feedback for hitting enemies would be a good addition