A fun little polished puzzler! Not too difficult, but a fun time nonetheless. Amazing pixel art as to be expected from cyangmou
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Hey thanks so much for playing it through to the end! Yep, agreed, the difficulty does ramp up pretty quickly, it's one of those things that are hard to balance during the jam timeframe. Well done on beating the game, and thanks for taking the time to give us that feedback!
This is a very well made little puzzle game! Good stuff. I found it a little hard to judge gaps and things with the forced perspective, some more free rotation and vertical rotation would go a long way (though maybe hard to implement movement control then) and an undo button would be a really nice QoL feature. Really great entry though, congrats to the dev/s
Thanks for the kind words. Yes, we would have liked to turn it into a little roguelite with different levels to get to and more powerups, but had to keep the scope in check for the jam.
I'll check out your game!
Hey! Don't quit!!
Also as for the framework, yes it's built in GameMaker Studio 2, but the character movement is based on code in tutorial videos by Shaun Spalding. Then tweeked as needed, as well as adding things like jump buffering. Fluid animations go a long way to gameplay feeling good too.