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A Cave Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #133 | 3.235 | 3.235 |
Fun/Design | #170 | 3.235 | 3.235 |
Overall | #176 | 3.082 | 3.082 |
Theme/Limitation | #182 | 3.235 | 3.235 |
Graphics/Animation | #194 | 3.000 | 3.000 |
Music/Sound | #207 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The game requires the player to pick up collectibles in order to increase the brightness of their flashlight. The theme of going "There and Back" was represented in the form of a cave. To win the player must return to the entrance after retrieving a sword at the end of the cave.
What was your team size?
You and one other jammer
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
The game is as long as a single backing music track
If you did any of the optional challenges, explain how they were used:
The game can be completed in under 3 minutes.
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