Play Nursery Simulator
Nursery Curse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #114 | 4.317 | 4.317 |
| Originality | #360 | 3.912 | 3.912 |
| Overall | #377 | 3.731 | 3.731 |
| Fun | #980 | 3.256 | 3.256 |
Ranked from 524 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There's tons of kids, completely out of control (fighting each other, setting fires, crying).
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I like the art, the music, the sound effects, the theme itself...basically everything, but my only gripe is that the gameplay is a bit basic and repetitive. For a game jam game this is amazing!
This game made me understand why some of my primary school teachers left and never returned. I don't think I've ever felt so incredibly powerless before in any game ever haha! The first thing that I noticed about this game was the art style. I absolutely love the look of the game! I love the simplicity that it has to it, while looking incredibly smooth at the same time! The sound design was clean and the concept is great and very original! Very well done!
This is an amazing game, but apparently itch.io thinks it's called "Nursery Simulator"?
The amount of polish in this one is well, what you'd expect from a Blackthornprod game. It feels a bit too stressful though, and there doesn't seem to be any clear objective or death state, so you never really know how well you're doing. You kind of just see a bunch of kids fighting and crying and burning. It still was fun though, I just feel some more clear objective would've made it way more fun.
I guess throwing kids solves everything? Pretty well done though.
cool but couldnt stop the bigger fights and they always somehow went in the fire
Really cute aesthetic that fits the setting, accurate amount of crying for the number of children in the game
OMg this kids...uncontrollable...nice
I hope I never have to work in this nursery. This definitely fits out of control though, and the auio was amusing! In general, the whole game just gives that chaotic/anxious feeling with the art style audio and gameplay making the whole game feel solid
Great as always!
Great concept and aesthetic as always.
fun concept
Looks and moves really nice. Very nice take on the theme.
At the end of my first I didn't felt in control at all, this was war. I don't want to get back to work. Ever.
Well done !
The art is really beautiful and also the game is fun and feels polished :D well done great job
Another incredible game!! Always like the games you do together =D
#JonasPlayMyGame (I will love your feedback)
very nice game! i really enjoy the animations and the general motion of the game. i found it a bit hard to sometimes understand what the children wanted to do and how to prevent it, which was a little frustrating (eg. it wasnt very clear to me what the blue-purple icon was supposed to mean). still a very funny experience and if definetely felt really like everything is getting out of control :D very nice!
I find it hilarious how it basically escalates to full-on war at the end of the game. After trying frantically to keep things calm, the kids still managed to throw over 700 punches at each other like the little devils they are. One thing that totally should've been a feature would've been allowing the player to straight up just yeet the kids out the front gate.
This is a fun, frantic game! It definitely feels out of control. Nice work!
Can agree! reminds me of several other games, i cant put my finger on it!
I feel like it was more fun to watch them go crazy than try to interact with them.
haha yes! if only there was some creative mode for the game :D
All the game is missing is the ability to straight up yeet kids out the front gate, and you have the perfect entertainment system xD
Cool concept! I would have liked less post processing effect, or at least an option to disable.
lagged for me like crazy. But hey, unity users am i right? XD