I think how everything was executed here was pretty good. Everything felt rather snappy. The biggest problem I have with this type of puzzle game is how, once you figure out the puzzle solution, actually executing it can feel rather clunky. But here that wasn't an issue. I think having the character stay in place after their loop ends is a major element of why it feels good. For games like this you’re usually forced to stay on a button or whatever for however long you think you’ll need the next loop, and that can get quite tedious. How the rooms were set up also set up a cool dynamic of the player trying to use as few loops as possible in case they need more later. So they end up doing however much they can every loop, making puzzles that might’ve been rather trivial otherwise feel more engaging. The game isn’t long enough to really see this be utilized to its fullest, but it’s a good foundation.
Though, I think the game was a bit squandered by some weird collision detection. It wasn’t too major but I did find it a bit annoying whenever I got stuck on another loop’s body, or some objects. And the reset button resetting every loop, not just the one you're on, did make the game feel a bit more tedious when I messed up on a later loop. It wasn’t too much of a problem here, since there was only a max of 4 different loops you had to use. But if the game were to go further, adding more loops, I think it’d need one reset button for the current loop and another for every loop.





