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This kinda feels like a case of the developer designing the game around their own skill level, and not the player's. The last level just felt a bit too hard for the average player to do without getting annoyed. I think the timer should’ve been made more lenient, but an extra mode could be unlocked after beating the game that’s the “second quest” or something, which would be version. It was still fun though, disregarding the timer problem I think the difficulty of the platforming itself was refreshing to see. A lot of platformers in jams turn out very lenient, the player can mess up big time and still succeed. But here you either hit the jump well or die. And the art looked good throughout. Oh and I loved when the on-off blocks showed up.