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The many adventures of Lye's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2076 | 3.115 | 3.115 |
Enjoyment | #2139 | 2.808 | 2.808 |
Overall | #3006 | 2.667 | 2.667 |
Presentation | #4448 | 2.077 | 2.077 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game switches between 4 different levels at random. When it switches, what you’re going to get when it switches and when you’re going to come back to what you were doing is therefore a random ‘roll of the dice’. This is also indicated by a die on screen
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool concept! I loved the idea of changing levels based on the roll of the dice. Perfect fit for the jam theme. The game was just the right amount of frustrating once you understand what's going on to be fun without becoming too much of a pain. I couldn't believe it when I finally got the last level and it started switching with that nether-like crawling spike level. Some more polishment on the character playability, physics, and general collision detection would take this game a long way. Good job on this one. Congrats!
the problem i had was sometime there's no indicator between what blocks with collision or not like the ice level which you can found a big walls that i thought i couldnt pass but apperantly i could just walk pass by, maybe try to change the color lil bit to assign which block is solid. overall cool game :D
wtf this game is so trippy, i love it. Took a while to figure out what was happening, but then you realize it always places you in the spot where you were in that level before the switch, which makes it unfair at times ahah but it's fun!
Definitely cool idea with switching the levels. But the spike colliders are a bit unclear and some sort of a warning when a dice will be rolled would be great.
Was fun to play, but not sure why levels keep restarting on me. Also not always clear what’s steppable on and what’s not
man i loved playing this, even if a die non stop. This game feel like the plot of Inception.
It was a bit hard to figure out what exactly was happening at the start, but I like your twist on the Game Jam theme! :)
My main two feedbacks regarding improvements are
- I got spawned onto or very close to spikes when the level switched sometimes, which instantly reset me. Maybe you could do some kind of safezones? where you spawn players in, instead of an exact position translation between levels.
- Sometimes its hard to figure out which ground is actually walkable and which is not! Maybe give the hostile ground some kind of glow effect (or other effect) or make the texture for it slightly spiky to indicate that it actually kills you.
the place you spawn in is based on where you were in the level before you got teleported somewhere else. Think if you’re jumping over spikes in the forest level and get teleported away, when you get back to the forest level you spawn in the same spot
Oh thank you for expaining that - that makes more sense! :)
Love the concept and mechanics. It was hard to distinguish between walkable tiles and background though.
I like the world switching mechanic! It makes simple traps feel more dangerous when you don't know how much time you have left in the current world. I found it confusing to figure out which tiles where solid or not, especially the ones that had the same color in the foreground and background. I also found a spike that kills you through two blocks diagonally in the sand world, that was a bit frustrating haha
Glad you liked the mechanic! Some spots like the one on the ship might've needed some more testing haha
The concept is interesting. Obviously, it could be reiterated but is just good for a jam. It would be interesting for me if the dice roll could be triggered by a specific action from the player like if you jump then the dice are rolled.
The concept is interesting, but the execution is not convincing yet unless you really want to embrace the chaos. :D
As of now, it’s very hard to tell if you’re making any progress since there are no clear checkpoints indications.
I’d definitely replay a more polished version!
I kinda do want people to find it hard to tell where exactly they are and where they will end up. The platforming itself was made forgiving since a big part of the challenge comes from the player remembering where they are in each area. I might've not communicated how the whole system works very well though. In a real game I'd start the player off with 1 level, then 2, so on and so forth
Interesting but maybe too ambitious for a 48-hr game. I'm not sure whether I'm progressing because I am regularly teleported to different areas. There should be some kind of reference to prevent players from getting lost. Traps should look more deadly! I didn't know it was a spike until I walked into one. And the background, middle ground, and foreground should be more distinguishable.
Great Concept But Lacks Polish.
Overall I liked the game but it feels a bit hard, because the dice rolls and you can spawn into spikes and then you have to redo everything. The art is pretty good but the black outlines are pretty weird especially because it is on every block, it would look great if it was only on the outer parts.
Very Good Game!
Congrats On Finishing!
Stunning work! Dice roll goes along with the game theme very well. The art is simple and to the point. Wish to see more. Amazing job!
Thanks!
Neat concept! The harsh flipping between worlds was unique but left me frustrated when I barely had much time to stop before a jump to risk not dying and starting from the beginning. Level design is on point, love the novel levels. Well done!
Once i figured it out it was really fun
It took me a little while to wrap my head around, but I enjoyed it! It's chaotic and fun. I enjoyed the moving spike, just when I thought I was off the hook, but it might been cool if there was more motivation to avoid said moving spike rather than letting it get you.
originally the game would be on a time limit, so dying to it would make the time shorter. But after i just made the timer count to infinity it kinda lost its purpose a bit. Glad you liked the game!
Ah, that makes sense. I think you were right to let the timer go to infinity; that might have been frustrating otherwise. Again, well done!
Interesting concept! It kept me on my toes.
real strange and real fun teleports)
fun to play but the sprites could be better