Really cool take on the tower defense genre! This game is actually really fun to play through, I think if you add more polish this game can become really good. Good job!
Would love if you can check out my game too. Thanks!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1135 | 3.229 | 3.229 |
Overall | #2070 | 3.019 | 3.019 |
Presentation | #2395 | 2.971 | 2.971 |
Creativity | #2757 | 2.857 | 2.857 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll dice to fire and upgrade towers in a tower defense game.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Really cool take on the tower defense genre! This game is actually really fun to play through, I think if you add more polish this game can become really good. Good job!
Would love if you can check out my game too. Thanks!
This is pretty fun, I like how the upgrade is affected by the dice roll. It would be cool if it affected the abilities a bit more, like affecting what grade ability you get. I also found that the towers don't target the one that is at the front of the enemies leading to enemies passing by even though they can be killed. Also a life system would be good. But overall great job.
This is pretty fun! It would be nice if there was more strategy with the dice and if there were more types of heroes to use. It was very satisfying getting stronger and also getting good dice combinations!
Great little game! I had a fun time playing it. It was very satisfying getting full house.
Great game, i liked the xp gain being connected to the dice rolls. Even if you got low numbers you got high xp making it not sting as much. The upgrade system was also pretty fun
A Tower Defense with dice rolls, i enjoyed it a lot. I even managed to finish the game, even though it was tough at the end. The numerous varations of upgrades adds a lot of depth to the strategic planning. I was initially just confused as to why the enemies weren't moving until I realized I had to roll the dice. More feedback would have helped on that. Overall i think you did a good job on this submission.
Dice roll controls the time interval of the game, I like it. I have two suggestion though. I dislike how the projectiles are just white squares, maybe make a pixel art circle with a bit of colour. Also, add an audio slider so the player can control the audio. I like hearing music when I play games so it was unfortunate that I had to choose between the music being too loud or no music at all.
Besides them two issues, I liked the game.
Simple but effective game, kept me glued to it until I finished it. Sound design helped make the dice rolls feel really satisfying when you get a big combo. Also felt very powerful when the little blasts turn into full on barrages with clipping audio. Would play a different map
Super clean, Super neat. Much rng for a towerdef game though. Execution flawless!
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