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I really liked the narrative aspect of the entire adventure. With the game-master mouse getting new ideas for how to make the game more interesting, dropping mechanics mid-way through, going back and forth on how the game should be designed, and getting doubtful if anything is even working out. It’s good metafiction. And after participating in the gamejam myself, it's certainly rather relatable. I do wish that it all culminated in something with a little more punch though. Maybe the ending is supposed to mean something greater but I personally didn't really get it. Still, good stuff.