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(3 edits)

I like that the game added a narrative device to entice the player to keep moving forward through the repeats. I think a lot of devs, especially in this jam, kinda underestimated the value such an addition can have. Including me, while playing through this one I started thinking that I may have placed my narrative in the wrong location. As it would’ve likely been more effective were it to be delivered through each loop, as it is here, instead of just being in the menu. Though as has already been pointed out in the comments, the lack of any real conclusion does rather diminish some of the effect. Still I think it did its job of getting the player to want to go through the first two loops well.