Easy to understand, well made, but not really fun.
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Dice - A Brain Teaser's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #871 | 3.577 | 3.577 |
Overall | #1351 | 3.295 | 3.295 |
Presentation | #1504 | 3.385 | 3.385 |
Enjoyment | #1857 | 2.923 | 2.923 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are rolling around a dice to train your 3 dimensional thinking!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Man this is a lot trickier than expected lol. Really nice jam project.
Super elegant and clever game, I was pleasantly surprised to see how fast it managed to melt my brain 😅 Really well done!
Very fun and creative game. It was challenging at first but once I got the hang of it I was wishing there were more puzzles/challenges introduced as my streak got bigger. Great job!
cool game. easy to understand and play. still challenging though. good job.
Looks are nice and simple and it's a nice puzzler that makes you spin your head looking at the cubemap! It's nice that you give one side as a reference each time! The basic idea is quite close to ours actually ^^
I would have wished for music, but overall really nice game!
I enjoyed this really much :) Seems like I can train my concentration-skills while playing this :D
It feels like a dice has more than 6 faces :D
After a few minutes of playing, I realized that it's easier to remember the location of the faces than to look at the auxiliary dice card on the left :D That was it for me, at least. Alas, I can't offer my own version of how to do it better.
It's a great memory game!
An good arcadey spin on the the memorization of die sides. This feels very streamlined and executes the premise very well. I also do like the systems intended to help learning, which makes it not as hard as other games in this vein, which I appreciate! The prompts are easy to get and for people that like to set highscores I see this being entertaining. The feedback communicates also very well thanks to multiple visual cues. The thing I personally would like to see is leaning even more into the arcadey feel. As ideas: making the visuals more colorful, having a pumping soundtrack that evolves the higher your combo is, generally not being so literally grey. Aside from that, I think this is a very polished jam game!
The evolving soundtrack is an amazing idea, heck! Thank you very much for that suggestion and feedback!
It was the first time any of us had to create a soundtrack for a game, so the background music was just a means to fill the silence - but encorporating it like this to show the tension (besides some simple pitch manipulation that we have thrown in) is such a clever idea!
And I totally agree on your other points as well, thank you! :)
Nicely done! Well made and easy to learn. At first I had a little trouble what you mean by "furthest" and "closest number", though after a while I understood what it meant.
The game seems to be a score attack game, though for some reason, I wish there was an end point to it or if the time left would decrease faster with each turn, but that might just be my opinion.
Good job on the game! :)
Thank you for the thoughtful feedback! :)
We feared that this prompt might be the hardest to understand, so we tried to explain it as best as we could (with the limited space that we had) in the menu you have to click through at the start - I am glad it made sense after a while!
I really like your suggestion about the "endgame"! We thought about multiple possibilities too, like making the timer shorter and shorter, but we just ran out of time on the Game Jam to implement something that felt satisfying ^^
The idea is pretty creative, it uses the theme well while also not being too obvious. Its also well polished
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