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TaliOS

332
Posts
37
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24
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A member registered Feb 03, 2018 · View creator page →

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Recent community posts

Thank you!

Thank you so much, reading that makes me happy! 😄

This is a beautiful game with incredible art and music! I was a bit confused at first because I could not find a nest for a long while, but then I finally got one and the others soon followed 😄 Great work!

Thank you! The last level is sadly broken, yes 😕

Really cool game with a great sense of mood! My favorite part was trying to make a rush for the exit after stumbling on the key, it was quite fun! Well done!

This is incredibly well made and polished, the atmosphere is perfect, and the gameplay pretty addictive! Great work!

This is great fun, the gameplay loop is really addictive too, and I like the take on the decay mechanic, having to balance between 3 distinct resources decaying is a cool concept! The game looks really good too, well done!

This is super impressive, everything is super polished and works well, great work!

I like the concept of a radial tower defense game, it sounds like something that could be expanded futher!

Thank you! Sadly yes, this level is uncompletable in this state... I shifted the tilemap up by one tile right after playtesting to have it centered on the screen, which turned out to be a terrible mistake as it now blocks the player spawn position 😅

Wow, this is great! This is a simple concept that is so well executed! I really like the atmosphere too, and stacking the power ups feels great as well. Nicely done!

I was a bit confused at first like some others have said, perhaps one or two additional bullet points in the game description would have helped to explain some of the mechanics present in the game (for instance it took me a perhaps embarrassing amount of time to realize that I should click the pet sprite on the right, and that clicking on it would reduce my sun level 😅)

But this game is great nonetheless! Enemies are varied, the controls feel fluid, and the presentation is absolutely top-notch! Amazing work from the entire team!

Awesome game! The platforming is tight and you managed to make interesting challenges with the decay mechanic. And I like the positive message spread throughout the levels, it's a really nice touch! Well done!

Very cute game, I especially like the designs of your characters, they're great! Well done!

Thank you, glad you liked the game!

Thank you, and sorry about that!

Thank you, that is very nice to say! I'll definitely check your game!

That's great to read, glad you liked it! Thanks a lot!

Good work on the submission! Perhaps I would have like for the camera to be a bit more zoomed out, as it was not clear for me at first if I should go right or go explore around. But I had fun playing though to the end, so well done!

This game is awesome! I love the platforming, the art is great, and the world is fun! 

I would have liked if I could collect the ingredients in any order as I discovered them, because I was confused at first as I kept finding things I could not collect, but this is just a detail. Also, the pause button Q is not super well placed for french keyboard users like me (it's the equivalent to the A key in a QWERTY layout). Putting it on the physical Q instead of the "real" would be more convenient for us!

Great job on the game, I really liked it!

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I'm impressed at how in-depth the game seems to be! I struggled a bit to get a good grasp of the rules and mechanics, but with some more explanations and perhaps some clearer feedback on where each card can be placed, I think it could make a solid base for a standalone game, great work! (and the art and sound is pretty sweet as well!)

And a small note which might be useful: the game does not display too well on high-resolution screens (mine is 1440p). I think you can set the window stretch mode to "viewport" or "canvas_item" in your project settings to help with that!

What a fun take on a clicker game! I'm not sure what this patient's saliva is made of to destroy their teeth every they close their mouth like that, but it has to be annoying to live with that!

Thanks for playing, glad you got to enjoy some parts of it!

Thank you, glad you like the game! It seems I always miss a game breaking bug when I submit a game for a jam... I need to break this curse 😩 If that makes you feel better, it was the last level, so you did not miss out on much!

Thank you! You are correct, introducing more visual differences could definitely help the game be more easy to parse!

Oh no, another bug, I'm sorry about that... Thanks for playing nonetheless!

Thank you for playing and sharing what you liked about the game!

The bug seems to be happening when playing in fullscreen, which would explain how I've missed it during my testing... it's fustrating to read that so many people have got stuck because of it, I sincerely apologize!

What a fun little game, I like it! They should throw pizza parties at my workplace, that would definitely help my morale as well 😄 Good work!

Thank you!

Well, after being very confused about it for a while, I just figured out why it happens : were you by any chance playing in fullscreen? Because when the game starts, it uses the window size to check what tiles can be covered (when it really should be checking the viewport's visible area size only 😅)... A stupid mistake on my part! I'll be uploading a fixed version when the jam ends later today.

Thanks for playing! 

Merci ! 🙏

Super unique game, I love the concept! I had a bit of trouble casting spells, and I couldn't quite figure how to learn new ones. My game sadly ended with a crash, something about targeting a non-existent enemy according to the logs. 

But I really like what I played and the vibes!

 And thanks for making me learn about Magic Cat Academy 😄

Really nice game! The shooting feels great and the final few sessions felt hectic but still fun and engaging, so that's great! 

I also found the concept of the game being about the training section before the "actual" battle to be really funny, like the entire game is the tutorial for a game that doesn't exist (yet?) 😄 Really clever and fun!

Great work!

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Brilliant entry that shines by its simplicity!The main mechanc is simple yet very fun, and wrapped in an all-around excellent presentation, even in the subtle details like UI or the satidfying squish and blocks land on something.

Amazing work!

Very unique game, and it is really fun too! I like how simple the rules are and how much flexibility they offer. I didn't always understand how the captured enemies behave after you place them, but it wasn't that much of an issue. 

Great job!

I really like the game, I find it fun and relaxing! I like how there is no fail state and you just have to try and reach the best score you can. Lining up +8s is also super satisfying! And all the art is lovely.

BIen joué à toute l'équipe ! 😃

Very unique game, it was captivating 😄 I didn't grasp everything but I still had a lot of fun playing, great job!

Super cute and charming game! I did not manage to reach the end, I though that it could be sometimes hard to identify what the pixels on the screen were representing at such a small resolution, but I really appreciated what I played. Great work!

Cool game, I especially liked the art and the animations! I did encounter some issues though: I could not open the settings menus, I had trouble hitting enemies from the side, and I feel like sometimes the play area would not expand. 

(I was on Firefox like the previous commenter, so it might be part of the issue!)

But I think there's a solid base, nice work everyone!

I really liked the game, and it was great to see the world, the music, and the entire package you managed to create in such a short time! Great work from everyone on the team!