Thank you!
TaliOS
Creator of
Recent community posts
I was a bit confused at first like some others have said, perhaps one or two additional bullet points in the game description would have helped to explain some of the mechanics present in the game (for instance it took me a perhaps embarrassing amount of time to realize that I should click the pet sprite on the right, and that clicking on it would reduce my sun level 😅)
But this game is great nonetheless! Enemies are varied, the controls feel fluid, and the presentation is absolutely top-notch! Amazing work from the entire team!
This game is awesome! I love the platforming, the art is great, and the world is fun!
I would have liked if I could collect the ingredients in any order as I discovered them, because I was confused at first as I kept finding things I could not collect, but this is just a detail. Also, the pause button Q is not super well placed for french keyboard users like me (it's the equivalent to the A key in a QWERTY layout). Putting it on the physical Q instead of the "real" would be more convenient for us!
Great job on the game, I really liked it!
I'm impressed at how in-depth the game seems to be! I struggled a bit to get a good grasp of the rules and mechanics, but with some more explanations and perhaps some clearer feedback on where each card can be placed, I think it could make a solid base for a standalone game, great work! (and the art and sound is pretty sweet as well!)
And a small note which might be useful: the game does not display too well on high-resolution screens (mine is 1440p). I think you can set the window stretch mode to "viewport" or "canvas_item" in your project settings to help with that!
Well, after being very confused about it for a while, I just figured out why it happens : were you by any chance playing in fullscreen? Because when the game starts, it uses the window size to check what tiles can be covered (when it really should be checking the viewport's visible area size only 😅)... A stupid mistake on my part! I'll be uploading a fixed version when the jam ends later today.
Thanks for playing!
Super unique game, I love the concept! I had a bit of trouble casting spells, and I couldn't quite figure how to learn new ones. My game sadly ended with a crash, something about targeting a non-existent enemy according to the logs.
But I really like what I played and the vibes!
And thanks for making me learn about Magic Cat Academy 😄
Really nice game! The shooting feels great and the final few sessions felt hectic but still fun and engaging, so that's great!
I also found the concept of the game being about the training section before the "actual" battle to be really funny, like the entire game is the tutorial for a game that doesn't exist (yet?) 😄 Really clever and fun!
Great work!
Cool game, I especially liked the art and the animations! I did encounter some issues though: I could not open the settings menus, I had trouble hitting enemies from the side, and I feel like sometimes the play area would not expand.
(I was on Firefox like the previous commenter, so it might be part of the issue!)
But I think there's a solid base, nice work everyone!

















