Really like the game, the movement is very fun! A little more leeway for the timer would have been welcome though 😅 It's very difficult, and it can feel a bit discouraging when the text boxes can not be skipped. That said the game is very well made! The white outlines to differentiate between foreground and background is a smart way to make the level readable but also detailed. Great job!
TaliOS
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Thank you for your honest feedback! It's the most useful by far 🙂 I like the idea behind the game, but I'm a bit disappointed by my execution. I didn't have enough time to make both parts of the game feel interesting enough; in retrospect, I should have focused more on the board game aspect... hope you still managed to find some fun in there!
Well that's seriously impressive! Probably the most fun game of the jam for me, with a pretty much perfect presentation and attention to detail as well. It may not be the most creative use of the theme, but it's definitely one of the most well realized games of the jam. With a few more upgrades, a lot of people could be interested in this game, given the success of Vampire Survivors!
Really, really great job to the team! It's basically a complete game!
No doubt you've received that comment times and times again but, super great and impressive art work, including the music. The gameplay is pretty fun too! It's only held back a bit by the clunky camera, I wish I could have controlled it with the mouse. And I would have liked to see the dice more integrated into the gameplay as well ; but still, super good job to everyone on the team!
Really fun game! It's really unique from all the others too. Great presentation as well, only lacking some music. One piece of feedback would be to temporarily disable targeting of dice you've just thrown (with the first attack), because I felt it was too easy to accidentally regrab it instantly. Super well done!
That was a cool little game! I'm also impressed that you made this with Scratch 😮 The art is cute and the music was very fitting, so very well done!
My feedback would be to watch out for the small collision issues with the pushable blocks, I got stuck for a little while trying to push one from a bridge to a grass tile... And I don't really get why we have to roll a dice before using it!
Still, really cool entry, well done again!
Thank you! But you should know that 99% of the sprites were taken from an art pack by Kenney (https://kenney.nl/assets/bit-pack), go check them out if you liked those! Their packs are lifesavers :)
Wow, this is a super impressive game, the core is super satisfying and the presentation is top notch. I particularly liked the music, the boss animations and the shopkeeper art!
The one thing that seems missing to me is the balance of the stronger cards, because I never neeeded to use my lower value cards after getting something stronger. But that certainly didn't affect my enjoyment of the game, absolutely wonderful game, super impressive!
Wow, thanks a lot for taking the time to give me such detailed feedback. I love it!
I feel like the idea behind the game has a lot of potential, but I don't think I made a particularly good job of showing it 😅 I was overly ambitious, and I ended up rushing the game pretty badly. My biggest regret is that I haven't been able to test the gameplay loop at all, I just didn't have the time! So I went with the first thing that came to mind.
I agree with almost everything you pointed out! There's still a lot more that I want to do with the concept, so I hope to revisit the game someday. Once again thank you for your super thorough comment!
I really liked the game, I thought the rules were really clever, and the levels are beautifully designed as well: the first level managed to teach me everything I needed despite me having not read the instructions; and the final level was really satisfying to complete! The atmosphere is great too: the backgrounds and ambient beep-boops are really useful here. The whole experience is really well crafted. Fantastic game!
It's true that it's easy to mix up the controls, but aside from that, it felt like a really well realized game! The challenge isn't so finding a combination that works, but finding it fast. Simpler controls would make this a great speed game! The art looks good as well, the art style is simple and clean. Well done!
I really like the look of the game! The dithering looks really good. I've had a bit of trouble with the handling though, I didn't really understand the difference between gears, as I felt like I was always blazing super fast even after I had pressed down a lot. But even then, that was a great entry!
That was a nice dream-like experience, the music and art really helped at establishing a great atmosphere! The controls may take some time getting used to, but it makes it all the more rewarding once you master them. The level design is enjoyable as well, I really like that getting every fish is not mandatory. Great work! Oh, and nice dithering too :)