I wasn't expecting the card upgrades, and they added a lot to it on top of the already diverse weapons. All of the enemies were great and their attacks felt varied and fun to interact with as well. Really impressive work!
Moocowsgomoo
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This was a really fun entry! Definitely gets chaotic super quickly lol. It's a rare top-down shooter where tapping the move keys to make small micro-adjustments doesn't work out; if moving is going to roll the dice anyway, you're better off sprinting to somewhere else entirely, which works really well here and adds to the frantic nature of it all.
The visual effects look great and music is awesome. The core gameplay loop is really solid, even if the effects feel a bit too up to chance at the moment (bullet speed + enemy speed whyyy). Agreed with the commenter below that letting the player choose between 2 or 3 buff/debuff pairs each upgrade would make things a lot more interesting. Either way, it was really fun!
Made it to level 14, going with as much offense as possible lol. It took a bit to figure out, but once I did everything worked really well. You did a good job of making most of the decisions not just "choose the higher number"; like exploring is a trade-off between moving far and landing on a beneficial space, and combat is a balance of using naturally high rolls vs. activating skills.