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A jam submission

Dicefending The DiceView game page

Throw dices at your enemies, and defend the main dice!
Submitted by Kristoff Red (@NitroGenStudios) — 10 hours, 43 minutes before the deadline
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Dicefending The Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2374.2554.255
Overall#8443.5153.515
Enjoyment#10803.2553.255
Creativity#23183.0363.036

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You defend a big dice, by throwing different types of dice at the enemies (Dice rolls affect the strength of the dice)

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 33 to 14 of 33 · Next page · Last page
Submitted

Amazing game. Great art and graphics. Please check out my game.

Submitted

Really cool game with a cool concept! The visuals are really stunning! Really cool! Good job!

Submitted

(I'm addicted. Send help.)

Submitted

Very polished, really cool visuals, and crunchy gameplay - congrats! Very nice work. I did find that, at least the way I was playing it, the combat was a bit too spammy, and some dice with longer cooldowns didn’t feel that useful. Maybe turn down the number of enemies and focus on tactical use of dice? Might just be me though. Either way, great game, and very addictive!

Submitted

The visual effects are amazing and the gameplay is really fun! It might benefit from making the bullets and enemies a bit more distinct from each other - it was difficult to see what I should actually be shooting at on the later waves.

Submitted

Very nice artstyle!! For a moment I thought that there is nothing wrong with dice. But then I remembered that I hate them +)

Submitted

amazing visuals, well picked sound effects
fun game to play, though i got stuck at round 3

Submitted

Hey i saw the livestream where you made the game

Very polished and had a noice feel to it

Submitted

super sweet style!  love the synth aesthetic

Submitted

Fantastic visuals!

Submitted

The level of polish is crazy, one of the best so far!

I have finished it twice an still have problem understanding what does what, except for the obvious... I couldn't tell if the cooldowns were faster with the speedy dice, couldn't see what the heavy dice or strong launcher does, I tough the double dice would double the number of dices I throw but didn't really see that. Also some balance issues, I couldn't really find a better strategy than black explosion + shrapnel and hold the 2 mouse buttons down, the others have too long cooldowns and the big dice effects didn't seem to impact the gameplay.

However, this was super fun to play and amazingly executed graphically, with the sound design and the gameplay loop, fantastic job!

Developer (1 edit)

Speedy dice increases throwing speed by 5% I think, which isn't really noticeable

Heavy dice has about a 1% chance to spawn a black hole (had to nerf that, it used to be on 5%)

Double dice gives a chance to throw two dice when you throw one.

I agree with the dice balancing issue, and ^^ those were added around the last hour, so they were kinda rushed.

Submitted

Very fun and has a a very good feel to it especially in sound with the sound effect.

Maybe add the ability to have more dices to throw as once you have two good ones not a lot of motivation to go get new ones


but still really good game

Submitted

The visuals are exceptional. Love the pixelized aesthetic.
Gameplay is very fun too. I think it would benefit from zooming the camera out a bit and having enemies spawn further away giving more time to react.

Submitted

Game looks really amazing and well-polished. Gameplay is fun, but pretty hard.

Submitted

This is AWESOME! How did you make this in 2 days? This game is good in every aspect, good job!

Wish it was a little bit easier though

Submitted

I wish the projectile colors were different from the enemies, and I wish the enemies couldn't spawn right up next to you.  Otherwise, just some balance tweaks to make it slightly more responsive.

But otherwise, I like the aesthetics, and the roguelike upgrades are really cool!

Developer(+1)

The enemies have a 1.5s delay before they can start shooting, so spawn location shouldn't matter. The responsiveness is a thing that I had to sacrifice in order to have that sweet juiccy dice spin animation, but it somewhat gives the game a bit of difficulty.

Submitted

Went full stars, amazing polish there! Really neat rogue mechanics!
My only feedback is that I wished when pop-up choice they don't accept select instantly because I select things without realizing it sometimes, amazing job anyway! ^^

Developer(+1)

I agree with that, unfortunetally I added those in the last hour, so I was happy that they work, but yes that's a thing I would have definetly done if I had the time for it. Thanks for your feedback!

Submitted

looks great, sounds even better.
I dont really get the healing as it never had effect nor did it show itself in the Dice panel. It might just be me not understanding the concept.

Developer(+1)

The bottom 3 rows in the shop only affect the main cube you are defending. So there's an upgrade that upgrades the main cube's max health, and one that gives it life regen (it doesn't have a SFX or a particles thats why you might not have noticed  it

Submitted

great looking game but it's kind of too hard

The explosion sound of the dice and music goes excellent together!

Viewing comments 33 to 14 of 33 · Next page · Last page