An elegant topdown shmup.
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White Delirium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #24 | 4.237 | 4.237 |
Overall | #53 | 4.145 | 4.145 |
Presentation | #115 | 4.316 | 4.316 |
Originality | #412 | 3.882 | 3.882 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Bullet Hell Shooter with no controls - Your character does stuff based on what's under your cursor
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Great game, I loved how the music slowly ramps up in intensity!
Out of curiosity, did you at any point try giving the player control over firing with LMB?
Thoroughly enjoyed it. The presentation and gameplay go very well together. I love how reloading works. Maybe you could have added a *click* sound effect on a finished reload and an empty clip though since I ended up trying to fire my gun prematurely a few times.
I can smell the Devil Daggers influence in this and I love it. Seems like we dipped into the same sauce for this jam.
This is absolutely my favourite game so far, I love this so much. I'd love to see this expanded on after the jam!
The pixel art is lovely, the effects are great, and it all runs like a charm. The main problem is the lack of settings. The bottom and top parts of the view were obscured by the fact the game was stuck in fullscreen at a set resolution, and there weren't any window size options in the options.ini.
Gameplay works better than the concept might bely, with shooting being satisfying. I do wish there was a health system, or at least a smaller hitbox.
Got up to 64 seconds. Fun game!
That was a really clever a satisfyingly good game. The description I was like "oh I wonder how this is gonna turn out". It actually plays really well. There are a lot of times when you shoot when you want to move. But that's I guess part of the skill of the game. I got 78 seconds. I might play this again later though.
A pretty nifty game with a nice style and difficulty curve to it. Wasn't sure how well I'd deal with the controls after reading the description, but you've done it quite nicely! For one, I'm thankful for the generous shooting hitboxes, and I'm definitely thankful for the rapid upgrade system for the gun. Was quite fun to leave a small trail of destruction, even if I only could last about 100 seconds before my brain gave up from Too Much Happening. Nice work! :D
Also, here's a bad fan art:
I like when the design consists of the few colors that really blend together nicely. It's just so aesthetically pleasing, and your game absolutely fits this description :)
The twist with the control for a top-down shooter is on point, not just cause it fits the theme, but it's just so interesting and fun idea. Keep up making games, I liked your style!
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