Fun game, thanks for making it!
Recent community posts
Fun game, thanks for making it!
Great game, however I feel the final boss is a bit unbalanced. Namely because it sometimes appears right on top of you when you're moving, so that you have no way to stop before running into it. Also the positioning of some of the hands makes some jumps impossible.
I'd be interested in the source for this, I've always wanted to build some RTS stuff and see how it works. :)
Anyways, I couldn't figure out how to build a new dust collector, so once the first pocket ran out, I was done for. :(
A fun idea. I could see this playing out as either a two player game, or a puzzle platformer where both characters move at the same time, and you have to move and use walls to position the characters so they can work in tandem to finish a level.
As it currently is, you just finish the course with one character, then the other.
I finished the tutorial, manned my sails, and set forth ready for adventure.................... still sailing............. yep still sailing............ sailing sailing over the bounding waves............... yeah, nothing is happening. >_>
Cool concept, but a very boring execution. :(
Also the manning concept feels really clunky, especially when you are just starting out, I can imagine that will a full crew it wouldn't be too bad.
Anyways, checking in...... still sailing after writing all this, nothing new. Good idea though.
Wee! I love survival crafters, done right. Nice that this one has an actual end-goal instead of the usual forever and ever. I ran into a bug where the game froze after a while when running full screen 1440p. Didn't have any issues running it 1080p windowed.
Ran into a game breaker, the continue button doesn't appear after feeding the star (if you've waited too long after feeding it the first time).
Overall a fun story, reminds me of that ascii game, can't remember it's name.
Platforming controls are not.... what's the word for the feeling when something doesn't feel like it's doing enough? Anyways, you barely jump when you press jump, more like a jerk of the character, which just doesn't give the game a good feel.
I have to disagree with "having it's own identity". The game is obviously trying to be Portal. However I do agree that the visuals are nicely stylistic and the game mechanic solid enough, albeit not too terribly original.
Interesting. However the dance sequence should probably be more DDR than click click bored, to win you just spam click as fast as possible at the right spot. Also I would presume that later on would actually have a fishing mini-game for working? The story is interesting, you have a few spelling issues with "there, their, and they're". I presume the game is revolving around performing mini-games based on each of the things you learn from your amour teachers. Overall nicely done.
Unfortunately the HTML build doesn't work (keeps saying that it's taking too much memory for webGL). Now as for the game, DON'T try this with a keyboard, the controls are rather touchy and you'll die fairly fast. ;)
With a mouse it worked just fine, but some of those really wiggly turns make for some bad times with a small mouse pad.
Overall the game has a fun, upbeat, robot unicorn attack feel to it. With constantly shifting backgrounds, global leaderboards, and a longer song loop this would be a fun mobile game. :)
Fun little time waster. There's a big white pixel in the middle-top of your title screen. Does almost everything I could ask for, except unique death effects for each hazard? Global high scores would also be a plus.
I feel you spent most of the time working on this to get the multiplayer running, which is cool, but the mechanics could use more polish. Namely you can't jump half the time. You probably fixed it in the 0.1 version, but I tested the original zip version posted. Sorry.