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Zen00

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A member registered May 26, 2017 · View creator page →

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Thanks for playing! Kickstarter for this project will start on 5/30/2018, at 12 PM MST. :)

Thanks for the comment and video. :)

Thank you, Thimz worked very hard on it. :)

A nice attempt at a 3D game that fails. If you want to keep developing this I can give a more detailed breakdown, but overall I'd say the idea isn't great.

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The control scheme is awful, having to spin your character with left/right to target on moving objects is torture and I don't know why people do it. :/

Tomatoes have too much life for what's essentially an asteroids like game. Somnivore pretty much said everything.

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The game is fun, great visuals too! The shooting feels punchy, but I think you should use another method because it's fairly obvious that it's freezing the game on each shot. Fuel should probably move slowly towards the player or center of the screen over time, so you don't have to scrap the edges where you'll probably run into an offscreen enemy.

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In this day and age there's no real excuse for square characters getting stuck on square walls, so I'm going to have to really nail this.

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I feel the mechanic would be better served if the sparkles from the ground while using bat ears were closer together, and the range of the characters attack a bit longer. I never did find out what the green floaty things were for.

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Fun, enjoyable puzzler. Could see this becoming a hit with addition of features like best score and such.

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Fuel is scarce and every little bump depletes it even further making this game a very tough sell. The core mechanics are interesting though.

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The voices were a nice touch. :)

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Like, why does the amount of oxygen you have left change whenever you change a room? I'll have 15 seconds in the second room, then 4 seconds when I go into the third room for one. Also room change wasn't smooth, I'd have to walk a long ways off the map before a transition would occur.

Glad you enjoyed it. :)

Keep playing to find all 4 of the endings!

Yes, having the player choose to enter the level is more of a debugging feature than anything, and will probably be removed from future versions. However I have in the latest version included a pause menu (only on the overworld), should the player find themselves needing to take a break mid-session.

Mini-games are chosen randomly from all possible games at the start of each difficulty. So you can indeed play the same game twice, just on different difficulties, in one run.

We are also in the process of spicing up the final boss so that the platforming section naturally progresses to a more interesting final conclusion. :)

Great visuals and the controls work surprisingly smoothly. However there seems to be little to no actual gameplay. I presume further patches would remedy that.

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Nice concept and the drawings and characters are interesting. However sadly lacking content and the oxygen function doesn't work logically.

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Fun quick platformer. I liked the way the game over screen popped out, had some good punch. Bats will fly up if you hit them from a range outside their targeting area.


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It's fairly nice. You should probably use a different more readable font though.

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Managed to crash the game by shooting a missile into the void. :)

Fun use of the rocket jump concept, using health packs to keep you from jumping endlessly and ammo.

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Great concept! The collisions are a little sticky so need to work on that.

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A really fast game with great art, visuals and sound. However the controls are a bit difficult, with the game auto-applying gravity if you haven't pressed space after so long, which is not conducive to the precision platforming when trying to grab gold coins a pixel away from rotating spike traps.

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Fun little puzzle platformer with a great mechanism (world edge pixilates in further over time). Only marring issue is the numerous collision detection issues. I'd also make it so that you can't wall jump off the crates.


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Ah, I see, you're using one of those weird foreign boards or a Dvorak. :P

Would you believe I won. :)

I think the 4th level pulls itself off as a puzzle platformer fairly well. However the spawn-in time when you die is too long, breaks up the rhythm.

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I'll agree I was unable to complete any levels so I gave up. :(

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Controls are messed up. Game looks wonderful otherwise.

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The enemies require too many shots to kill, HP sponges. :P

I was expecting to be able to suck up their corpses as well. Also the junk piles shrink as you suck them up, so that where you used to be able to suck you can't anymore?

The jumps feel like they should be more floaty. Sucked up all the trash in the game and got to the end of the level but nothing happened?

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Thought the game froze after I hit the play button because it took so long loading. Needed a screen or something. :)

Health should probably go back up faster in the buildings. The game is a bit barren overall, but yeah 72 hours. Bit of a downer ending. :/

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Fun game with a nice mechanic. Getting hot gets you jumps, but will kill you if you slow down. I think this mechanic could be worked on a bit though as the balance between being hot enough for jumps and not dying was a bit off.

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You uploaded the installer, please upload the .exe or .zip version.

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An interesting co-op with a fun mechanic. The noise from breaking ground gets pretty annoying though.

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Glad to hear. :)

Well one thing you can do is make the pickups somewhat bigger, so it's not as frustrating. Use a hitbox that's bigger than the item.


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Fun game with a fun mechanic. However I felt that new potion items didn't drop nearly often enough. Also what squirtz said.

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Unfortunately the game quickly devolves into a game of "remember where the last trap killed you". While there are some very minute visual ques a trap is there, unless you're inching along, a strategy untenable due to the time limits, you will run into them every time. While some may have the patience for it, I do not.

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A pokemon style gameplay lends this game a unique feel. You are limited in how many animals you can capture, so watch out that you don't run out before you reach the boss! However the game's story is hampered by a low understanding of English, better be good at Engrish translating. :)

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An interesting mazer overshadowed by technical bugs. While some funnily sending you rocketing around like flubber, others could leave you stuck in a wall, unable to finish. The art is great and should be checked out just for it. :)

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Yes I managed to beat it! Art is great, idea is sound. My biggest annoyance however was that the character felt "slippery" which made jumps a bit harder than they had to be.


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