I'd say the biggest problem is the axes don't just pass through the ground, and instead actually land and retain a hitbox, making movement difficult when there are lots of axes falling.
But yeah, also doesn't seem to follow the theme.
Criteria | Rank | Score* | Raw Score |
Accessibility | #3 | 3.429 | 3.429 |
Fun Factor | #14 | 2.214 | 2.214 |
Overall | #21 | 2.179 | 2.179 |
Originality | #23 | 1.786 | 1.786 |
Theme Relevance | #25 | 1.286 | 1.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I'd say the biggest problem is the axes don't just pass through the ground, and instead actually land and retain a hitbox, making movement difficult when there are lots of axes falling.
But yeah, also doesn't seem to follow the theme.
Thank you for the feedback, about the delay, it is not delay, it may feel like that the controls have a delay, but it is not like that, because the character works through acceleration and deceleration physics, therefore, when changing direction, the character has to decelerate, and then accelerate in the opposite direction, and about the music, yes, is veeeery repetitive, it´s a little melody in loop, but in future projects, I will try to make non-repetitive music.
Thank you for playing :D
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