Really enjoyed that! Encouraged the player to get into the drifting which was great. If anything I started to feel I wouldn't have wanted control outside of the circles - but allowed for some pretty cool puzzles in the meantime.
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Radio Drift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #85 | 4.043 | 4.043 |
Overall | #173 | 3.925 | 3.925 |
Originality | #180 | 4.099 | 4.099 |
Presentation | #874 | 3.640 | 3.640 |
Ranked from 161 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The car can only be controlled when in towers' range.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
A really fun one this. I really like these kind of games. Though I couldn't figure out how to get 3 stars on level 9!
Cool concept, looks great, and visually pleasing :D love the drift effects in particular
Seen this on a stream yesterday and wanted to try it out myself, Glad I did!
Really fun game and follows the theme really well. One thing I didn't really like was the continued acceleration if you left one of the blue areas whilst accellerating instead of just slowing down, but that was handy for beating some of the levels so i'm not sure if I would change it.
The ability to change the cameras position might be a good future addition, would allow for bigger levels and help the player plan how they are going to beat the level.
Fun game, some levels(8th) are hard. Pretty polished as well. I can also imagine some speedrun strats like in the last level going for the booster pad on the left and using it to bounce you into the goal(but maybe the proper way is faster. Not sure).
gameplay seems just right and it's original, overall a nice implementation of the theme, keep up the good work ! :)
This is a great idea! The gameplay was smooth for me, no issues (besides perhaps me not reading the description and not knowing how to use the green tower). The rating thing at the end of a level is definitely a nice touch to improve replayability. Keep it up!
Really solid game you've got here!
Some of the level difficulty progression didn't seem quite linear (for instance, level 8 took me much longer to complete than level 9), but even the fact that you had 11 levels that are sooo well put together is really impressive. And it's not even that I minded or anything, because the hard ones were much more satisfying to beat. That's the money right there :-)
And really clever take on the theme! Like, literally "out of the control zone." 10/10 Would recommend :-)
Good concept, great execution.
The graphics, sound extremely engrossing. I also feel the star barriers were great, I would repeat a level so many times to get that third star because I was so close. Definitely worth creating some more levels and releasing. I loved it.
Good concept, great execution.
The graphics, sound extremely engrossing. I also feel the star barriers were great, I would repeat a level so many times to get that third star because I was so close. Definitely worth creating some more levels and releasing. I loved it.
Really great idea and very centered on the theme! It isn't always about crossing the line tire's at max screech... sometimes you gotta overdrift into a wall 2 inches away for motivation. Maybe some risky power ups or ways to jump walls would be cool adds in the sequel 2 Radios 2 Drifts. Loved getting to play it through though!
The first time I managed to drift around a corner I launched myself into without being in a blue circle, I felt like an absolute god. Then I goofed up doing it another 20 times.
I loved it, but it could stand a bit more juicing. The tirescreeching sound in particular could use some variations or something: with a sound so omnipresent, it got a little grating after I was a couple levels in.
The perspective shifts also threw me a bit, but it's something I can live with for a nicely framed level.
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