Interesting concept, it'd be great if you expanded upon it. As some comments have already stated, the game needs some balance; it was kinda easy. Liked the parallax effect.
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To Infinity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1767 | 3.026 | 3.026 |
Originality | #1829 | 3.179 | 3.179 |
Fun | #1989 | 2.821 | 2.821 |
Presentation | #2338 | 2.897 | 2.897 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Being out of control in space after fuel is fully drained while headbutting asteroids and planets. Well, good luck...
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
There's an interesting idea behind it and it's fun to play. But there are some issues:
- I didn't need to use fuel, normal movement was more than enough to make my way through obstacles and collect fuel and health. I think it could be better to remove normal movement and restrict movement mechanics only to those which use fuel and slow the fuel consumption in that case.
- Controlling and protecting the ship is so easy that I didn't need to be worry about it. I think it could be interesting if you had to collect fuel and health by your ship instead of astronaut.
BTW, It's a cool little game. Well done :)
It's a really nice concept with well executed mechanics. I also loved the chaotic art direction. Good job!
The tether is a really nice take on the concept! I could totally see a full fledged action or puzzle (or puzzle-action!) game based on the concept. Great work!
A neat little twist the be invincible yourslef and have to protect the spaceship, I like the idea.
And the graphics are pretty nice as well.
I would say it's actually easier to avoid the asteroids than to headbutt them, though. You might want to incentivise the player to use the main mechanic of your game more.
Really fun game and good looking art. I love the idea and the realisation! Added it to my favorite game collection. Well done!
This game is easy to understand, and the intuitive menu/tutorial section wastes no time, so the player can jump right into the action! That's always good. The music is awesome, but there definitely needs to be more musical variety. The art is quite simple, but appealingly so. Very original, and fits the theme.
Love the concept. The idea of steering the spaceship in-directly is a nice touch.
I did had trouble knowing if I should pickup the fuel canisters (and the ones with the +) or not. Picking them up triggered a particle explosion and wasn't sure if it was good or bad.
(in the end, after using my jetpack for a bit I noticed picking up fuel actually did something ... but it could be a bit more clear)
And yeah, the music started to get a bit repetitive after a while.
Thanks a lot for rating and feedbacks i really appreciate it, as for the fuel and health it was wrong to add the same sound effects and visual effects to them as the asteroids and planets. I didn't have time to record a new sound effects or create new visual effects.
Again thanks a lot for your time, much appreciated.
http://prntscr.com/tiex58 Huzzah! I beat the game first try! Anyway, like others the music was abit harsh to me aswell. It's a good tune, but high pitched ^^; Still, it's a great game :D I rated 5/5 on all parts :D
Also, i'm gonna have to test this, but i'm pretty sure you can also win by just hugging a wall and ignoring everything.
http://prntscr.com/tig9yl - So anyway you can indeed beat the whole game just by sticking to a wall and nothing else XD Also ironically i didn't test the buttons at the end ether time .-. I just beat the game and immediately came back here. I'll beat it again and actually use the buttons at the end this time XD
If they don't work it's no problem, at this point i'm just bug hunting incase you can use the feedback for a possible post-jam version :P
Ofc! I have a tenancy to break games so it can be fun to bughunt sometimes :P Plus with this game by putting my ship to the wall i can just literally make this an idle game, so it wasn't hard to beat the game 2 more times after the 2nd playthrough when i found out i could just do that. I just watched videos while waiting for the game to finish XD
I really have fun playing this. Finishing a game within 48h is by no means an easy task, especially for someone going solo, and you nailed it! Well done!
I hope the game can be more fast-paced though 'cause I think after wave 12 is the most fun for me. but it waits too long..
And the way to restore the rocket's health is so not obvious... (i get that until the 4 or 5 'health can' thing and i miss headbutting it then it hits the rocket)
A super cute game, I really enjoyed thwacking the asteroids off the screen :D
The music was quite repetitive and being so high pitched, it did start to be a little intrusive eventually. I also couldn't figure out how to use the boost effectively but maybe I'm a little slow ^^'
I had a lot of fun playing this, great job ^^
This is cute! The music is a tad high pitched, and it took me a while to figure out that headbutting was what gave you points, but the gameplay was simplistic and charming, the music overall was catchy, and the way you showed the controls was really interesting. Well done!
The art for the game was super cool. The game play did get a bit repetitive after a bit. The headbutt was super fun though!
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