Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Robochan - Escape platformer with multitool [VR-JAM 2020]View game page

Submitted by Dominik Spieler — 3 hours, 26 minutes before the deadline
Add to collection

Play game

Robochan - Escape platformer with multitool [VR-JAM 2020]'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#143.4553.455
Theme#143.6063.606
Graphics#183.8793.879
Overall#193.4553.455
Overall#203.5153.515
Fun#283.0003.000
Originality#383.2733.273

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Great job, interesting puzzle mechanics with a cute character!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Jam HostSubmitted

Great job, interesting puzzle mechanics with a cute character!

Developer

Could you figure out any of them? :)

Submitted

Works great on my Rift, can't go wrong with the standard SteamVR controls / mechanics! Puzzles were definitely challenging, but I enjoyed the experience. 

Some feedback:

  • I would disable (or at the very least, heavily reduce) the haptics firing off at the beginning of each level, as well as the teleportation area haptics; there's likely a balance that you can strike between between showing them the joystick teleportation control and keeping them feeling immersed in the game
  • You really nailed the music / vibe of the main level, great job!
  • I found it really challenging to interact with Robochan because he was ground-level and my sensors lose tracking any time I reach below my knees. I would take this into consideration, as many VR users have limited play areas.. how would you tackle this problem?
  • The main level design was great.. loved the symmetry and limited use of color. My only suggestion is to direct the user's attention through the design, so that the user doesn't get distracted by everything all at once (which I found myself doing). A couple ways of doing this: contrast (e.g. detailed areas vs. less detailed, bolder color vs. more neutral), directional lighting, and selective teleportation areas

Overall, great job! I enjoyed testing it out

Developer

Wow thanks for this huge answer!

1) jea the haptics are something personal. My girlfriend dont lik it totally, for me its ok in this heaviness.

2) Thanks! Music and colors are one of the most important thing. Feeling sells, not features.

3) Interact with robochan? You have the items to guide him his way, you dont have to interact with hin? What do you mean by that?

4) We used a palette of 4 colors. My designer friend is strict with this and I love it. Jea I should have designed the levels more like "you start and see where the robochan have to go". Distraction is a great tool for immersive the player and stretch the playtime ;-) . In my other game I did this with the teleportareas to limit the player. Thanks for your feedback and suggestions.

Have a nice day!

Submitted

Really fun and challenging puzzles! Great performance in spite of great graphical details. Perfectly compatible with Oculus.

Developer

nice, I'm happy you  enjoyed it :)

Submitted

Loved the hand presence in picking up the tool and nice job with the tutorial! That helped a ton! Have to definitely spend some more time to figure out that first puzzle - puzzles are tough to design and you clearly put a ton of time into it. Nice!

Submitted (1 edit)

This is pretty fun once you get the hang of it! It is very cryptic in the beginning. It just says "solve this" and has a lot of intractable objects, very few of which you actually need to solve the first puzzle. As it goes on the puzzles get better, though.

Thanks so much for trying out my game and thanks even more for sharing yours! Genuinely fun and a great idea!

Submitted

https://www.youtube.com/watch?v=xZPFy-qKATo

I had a lot of fun and I thought you might like to see how some random person uses the game.

Submitted

Incredible for a game made in 7 days!

Robochan and the environment look nice and the levels look different.
Sadly couldn't finish because I couldn't solve the clock puzzle.

I'm not great in puzzle games and I was glad there were hints. The clock puzzle hint was under the floor. 

In the first level the music stopped after a while and didn't loop. But minor problems for such an extensive game.

Submitted

Nice Game ! 

I really had a hard time to start but things went and I enjoyed a lot !

Thanks for this adventure and these puzzles ! Awesome graphics ! 

By the way, I was slow and music stop at the end, no Loop (just so you know, I don't know if it's on purpose)

I have an Oculus Quest, with a cable and It opened SteamVR directly, so it works well ^^

If you want me to do some test, you can contact me :)

Developer (1 edit) (+1)

ATTENTION PLEASE:

We all did a great job with our 7day projects. Please take the time and write a comment on where you've found your Sounds, Models and helpful ressources. I think it will help anyone here.

I've used:

[Sound] Soundsnap.com & leshylabs.com

[3D Models] Unity Assetstore Sci fi & sketchfab &  cgtrader.com & Cinema4D

[Coding] SteamVR Plugin & my c# Scripts

Submitted

This is a good idea, probably worth putting in a new topic on the community tab. I was planning to upload all my assets for everyone to download if they want. So if you start a topic there I'll post links once I have them online.

Developer

If you have any ideas how to structure this, I'm glad I can help

Submitted

Thanks, I started a new topic on the jam discussions and uploaded my assets for anyone to use. Feel free to post your links there too if you like.

Submitted

Cool game and puzzles well done! I love puzzles so it's an easy 5 star for me.

I also played your previous game you published a few months ago on Itchio, seems like you added the multitool  concept into that game for this Jam. Which explains why the game is so polished for 7 days! Anyway still great game, I was just wondering how to make such a great game in such a short amount of time. :D

Hope to see more of this after the Jam, with more puzzles.  Keep it up!

Developer

Day one: it starts in the afternoon at 7pm, so I plan on my whiteboard for a couple of hours

Day two: implementing a few concepts quick and dirty to check if its working like I think. 

Day three: building the first prototype with an beginning and an end in mind. The game should work after the day is over. Not perfect, but anyone should get from begin to end.

Day Four: Girlfriend lets play and then bugfixing and gameplay mechanics. For example in the beginning I had a Button to respawn Robochan, my girlfriend told me it should be eigther on the hand or many buttons all over the place.

Day Five: Tutorial and Credits implementing.

Day Six: A Lot of bugfixing. A looooooooot :D

Day Seven: Nearly dying, because SteamVR stopped working. After that sending the exe to a friend an he played one way through. While he plays we are in Discord an he gives me Feedback and I setting up the itchio page. After that: publish.

Most important: spend at least 1hour a day for the game, because then you keep up the flow. At best: your first 4 hours of the day, because this is where you are most productive.

Developer

I have a riddle database with nearly 100 riddles. The pure essence of all the escape rooms in the Google playstore. My girl and I play any and each one of them. If there is a nice riddle, I put it in my database :D

There will sure come new escape rooms. The only shortcut I have are models for scenes. If anyone knows good packs or wanna do a trade with packs, just contact me :)

Submitted

Very good game, very difficult. Really good job.

Submitted(+1)

Your game is awesome !! I love the mechanics ! Well done !

Works like a charm on HTC Vivce !

Developer

Thank you so much! Sounds like a 5 in all? Or is there something you wanna change?

Submitted

Robochan is so cute! Really gutsy to go with a physics puzzle. I felt the multi-tool could have been incorporated more, but I didn't get past the dark area in room 3. The hint was through the floor and I didn't know how to manipulate anything in the puzzle. Good job overall.

Developer

Hm the trick is that the pointers of the clock negate each other in the sequence. At the end there is one number left in each sequence. I maybe should place more hints. It can be really difficult. Sorry

Submitted

Played on the Oculus Rift S:

I love the puzzles in this game, it's a very unique concept and I like how cute robo-chan is :D

Well done Macchi! This game is 5 stars!

Submitted

This is really impressive! Definitely the most game-y I've seen among the entries so far. I really like the idea of having this separate sandboxy tutorial area first to get people to understand the controls.

The puzzles themselves are neat, though just from a personal-preference standpoint, I would prefer the various tiles to snap to a grid or something. But I just like my puzzles to be a little more rigid than completely free-form physics puzzles (because in the latter it can sometimes be hard to tell whether your solution just doesn't work, or whether you just didn't execute it well enough). Still a neat game and I also really like the puzzles sprinkled throughout.

Maybe the multitool could see a little more use. I'm pretty sure in the first room I didn't even pick it up at all. Though to be fair I didn't play all the way through, so I can't say whether it becomes more central to the puzzles later on.

Keep up the good work!

Developer(+1)

In the first room its more like a nice to have. In all further rooms you definately need it to pass the level. Some obstacle remove, some lighting to see important stuff :)

Submitted

Lots of fun and very engaging : )

Submitted

Nicely done! Really enjoyed the rolling puzzles, got stuck on the 3rd level though and eventually gave up. No clue haha.

Loved the art style, really enjoyed looking out the space station windows. This game has more than enough potential to work with if you continue development, look forward to seeing that if/when the day comes! (please if you do keep up development, let robochan make fun robot noises while he rolls around).

Anyway, 5 stars from me!

Submitted

Doesn't work with Oculus Rift unfortunately.

Congrats for getting it done in a week though!

Developer

Jea it's made with SteamVR and I do have a HTC Vive.

Submitted

Great game:

  1. Gameplay - The gameplay feels great and smooth. Nothing is entirely intuitive at first, but I like it.
  2. Fun - Robochan is so cute! I love helping him through the level.
  3. Originality - Platformer, but with an interactive 3D twist!
  4. Graphics - Spot on. Lowpoly looks great. The space station? reminds me of Lone Echo! I love the tutorial's skybox - I actually used it a few years ago when making a platformer for Google Cardboard (I abandoned the project because I didn't know C# back then). If you have an Android, you can get VR Playground, Rabbit Dash VR, and Trailblazer VR for Cardboard. Are there reflection probes? What about PBR materials if you keep developing this?
  5. Theme - Spot on, again! The multitool is functional and looks space-y / futuristic like you would find there.
  6. Overall - Awesome! I'd love to see this game published on Steam or Oculus!

Rating saved!

Submitted(+1)

Great game:

  1. Gameplay - The gameplay feels great and smooth. Nothing is entirely intuitive at first, but I like it.
  2. Fun - Robochan is so cute! I love helping him through the level.
  3. Originality - Platformer, but with an interactive 3D twist!
  4. Graphics - Spot on. Lowpoly looks great. The space station? reminds me of Lone Echo! I love the tutorial's skybox - I actually used it a few years ago when making a platformer for Google Cardboard (I abandoned the project because I didn't know C# back then). If you have an Android, you can get VR Playground, Rabbit Dash VR, and Trailblazer VR for Cardboard. Are there reflection probes? What about PBR materials if you keep developing this?
  5. Theme - Spot on, again! The multitool is functional and looks space-y / futuristic like you would find there.
  6. Overall - Awesome! I'd love to see this game published on Steam or Oculus!

Rating saved!

Developer(+1)

Thanks for this huge review. I hope Valem finds this game and checks it out :)

Submitted(+1)

Very well done.

Developer

Thank you so much :)

Viewing comments 20 to 1 of 26 · Previous page · First page