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Cool game and puzzles well done! I love puzzles so it's an easy 5 star for me.

I also played your previous game you published a few months ago on Itchio, seems like you added the multitool  concept into that game for this Jam. Which explains why the game is so polished for 7 days! Anyway still great game, I was just wondering how to make such a great game in such a short amount of time. :D

Hope to see more of this after the Jam, with more puzzles.  Keep it up!

Day one: it starts in the afternoon at 7pm, so I plan on my whiteboard for a couple of hours

Day two: implementing a few concepts quick and dirty to check if its working like I think. 

Day three: building the first prototype with an beginning and an end in mind. The game should work after the day is over. Not perfect, but anyone should get from begin to end.

Day Four: Girlfriend lets play and then bugfixing and gameplay mechanics. For example in the beginning I had a Button to respawn Robochan, my girlfriend told me it should be eigther on the hand or many buttons all over the place.

Day Five: Tutorial and Credits implementing.

Day Six: A Lot of bugfixing. A looooooooot :D

Day Seven: Nearly dying, because SteamVR stopped working. After that sending the exe to a friend an he played one way through. While he plays we are in Discord an he gives me Feedback and I setting up the itchio page. After that: publish.

Most important: spend at least 1hour a day for the game, because then you keep up the flow. At best: your first 4 hours of the day, because this is where you are most productive.

I have a riddle database with nearly 100 riddles. The pure essence of all the escape rooms in the Google playstore. My girl and I play any and each one of them. If there is a nice riddle, I put it in my database :D

There will sure come new escape rooms. The only shortcut I have are models for scenes. If anyone knows good packs or wanna do a trade with packs, just contact me :)