Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dominik Spieler

167
Posts
11
Followers
3
Following
A member registered Jul 23, 2017 · View creator page →

Creator of

Recent community posts

Nice! You've played till the end!

It's made with SteamVR, should be compatible. What you did sounds like VR-Debug-Mode. I don't have a Quest so I can't test your error :/

Any ideas on how to do the transition more smooth?

Is it working for Valve Index? It won't find my controllers. Anyone else with same issue?

Good point, the scene had many decorative objects which are not meant to be used in the game. Thanks for your feedback!

Jea would be nice, but didnt had time for that. And also no one to make the voice :D

Hi :)
I hope  with the XR Integration, we all can play all the games from the others in the next jam! :)

Thanks, I didnt really had time to make a full tutorial on how I want the player play the game. I guess not in all puzzle games are tutorials on how to play anything :D

So cool! Found you over the start page of itchio!

I used the cell fracturer in blender to cut my object with noise. Pretty easy with all meshs you have.

Hm the cards should lay high enough that you can pick them up. Others had no problem with that, hmm.

NICE way to cheat! I never thought about putting robochan in the tube and carry him! Brilliant :D

Jea there are many ways to cheat and thanks for pointing them out. I dont have a script for "not walking through walls" or didn't hink about carrying robochan. I guess you find many ways to cheat in all our games. There is no way to check all that within a week.

Jea you need the multitool, but it was hard for me to find an idea where you have fun and also use a tool the whole time. I dont see the point where your hand or a weapon with 3 bullet types is your multitool. Thats not a tool in my meaning.

Never the less, thanks for your huge message! Was the game fun thou?

Thanks for your kind words. It was a lot of work and testing, jea :)

Nope, started right in the beginning

weeeeelllllllllll. At least you had fun :D

Thank you so much! I'm happy you liked it so much! I hope others think the same :)

Thanks, nice that you liked it! :)

jea contact the admins or send here a google drive link. Its there, because if you could upload a new version into the Jam, its kind of cheating and not using the deadline. A google drive link should do it :)

Jea I hadnt the time to make a whole new level in the secound bit. Prioritize your tasks, to get finishj :D

Could you figure out any of them? :)

Thanks, I keep this in mind the next time or in an update! :)

Jea reinvent is a good word. Most of us try to replicate the real world. Think outside the box is hard :D

I'M searching for this as well!

I've used:

[Sound] Soundsnap.com & leshylabs.com

[3D Models] Unity Assetstore Sci fi & sketchfab &  cgtrader.com & Cinema4D

[Coding] SteamVR Plugin & my c# Scripts

(1 edit)

Mine is a mix between hammer, flashlight and item changing tool, as you can see in my title picture of the game :)

I tried, but cant find the right spot :/

Great! Now its working! What did you change?

My roommate dont like it that I steal all the cake - nice xD

Wow thanks for this huge answer!

1) jea the haptics are something personal. My girlfriend dont lik it totally, for me its ok in this heaviness.

2) Thanks! Music and colors are one of the most important thing. Feeling sells, not features.

3) Interact with robochan? You have the items to guide him his way, you dont have to interact with hin? What do you mean by that?

4) We used a palette of 4 colors. My designer friend is strict with this and I love it. Jea I should have designed the levels more like "you start and see where the robochan have to go". Distraction is a great tool for immersive the player and stretch the playtime ;-) . In my other game I did this with the teleportareas to limit the player. Thanks for your feedback and suggestions.

Have a nice day!

Jea it wasnt like a black wall which fades after I leave the collider or trigger. I simply push myself back and thats fantastic! Please tell me how you did the " not walk through walls" code. I'm searching for this for a long time. I can share other scripts with you or what do you want :D

No problem! Thanks, please tell me in the comments what you think of it and if no 5 stars in a topic what i can improve :)

Just contact me next time, I can help testing :)

Thank You so much!!!

Jea it was really basic, but still you did something and thats more than most do. More than 500 said they will participate and under 100 projects are created. DOING is the key!

Nice, tell me in the comments what you think about it :)

If you have any ideas how to structure this, I'm glad I can help

I dont know if it runs on the quest, I think it wont because I dont have a apk?

I've to test this! Thanks! So Easy but so much effect!

well, so I cant recharge?

nice, I'm happy you  enjoyed it :)

(1 edit)

ATTENTION PLEASE:

We all did a great job with our 7day projects. Please take the time and write a comment on where you've found your Sounds, Models and helpful ressources. I think it will help anyone here.

I've used:

[Sound] Soundsnap.com & leshylabs.com

[3D Models] Unity Assetstore Sci fi & sketchfab &  cgtrader.com & Cinema4D

[Coding] SteamVR Plugin & my c# Scripts

I have a riddle database with nearly 100 riddles. The pure essence of all the escape rooms in the Google playstore. My girl and I play any and each one of them. If there is a nice riddle, I put it in my database :D

There will sure come new escape rooms. The only shortcut I have are models for scenes. If anyone knows good packs or wanna do a trade with packs, just contact me :)

Cool! Thanks for snaps, didnt know this. Snaps prototypes in unity asset store look amazing. And zapsplat is also a nice website. Thanks! Do you own many assets from snaps?