Thanks for playing and so glad you enjoyed it! You were spot on with your movie references.
katanalevy
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Yeah it uses a lot of advanced UE5 features and Lumen ray tracing is turned on by default so switching that off at least can help a lot! Also image scaling is off so you get your monitor's full resolution. Turning on TSR, DLSS or FSR and adjusting the resolution percentage will have a huge impact.
I've been trying to stay on top of optimisation for the game, but I'll be spending more dedicated time on it before the full game comes out.
Hey thanks for playing, great video! I think your system may not be able to handle the game at full settings while you are streaming at the same time. I'd recoomend turning down some of the graphics options. You can also adjust mouse sensitivity from in there too. Also it would be great to know if you were running the game from a mechanical hard drive or from an SSD? I think the video stuttering may be cuased by the game trying to stream video from the hard drive and also recording your stream at the same time.
Thanks for playing! Sorry to hear you had some issues with the capture. It's probably something to do with it streaming the video media file from the hard disk to play it, if OBS is trying to write to that same hard drive at the same time. Or perhaps even a codec conflict. Glad you managed to get it working in the end and hopefully there will be some alkthroughs up when the full game comes out as there will be a few more puzzles in the game!
Thanks very much for playing and your feedback spotting those bugs! I've managed to solve both of them so I'll be updateing the demo soon. It's wild that in months of testing those puzzles hundreds of times I've never seen that interaction issue before but at least two people saw it here within 24hours! It was a really tiny window of oppertunity when certain variables were set that caused it but thanks for pointing it out so that I was able to plug that hole.
What was feeling unresponsive about the gun to you? Was it the aiming feeling sluggish or perhaps the fire rate too slow?
Hey, sorry for the late reply, I somehow missed this comment. I rearranged various snippets from a Gaelic vocal library so thanks for letting me know the origin of this song. Moddey Dhoo is the Manx version of the ghostly black dog legends, right? Turned out to be a pretty fitting choice for the witcher finder riding into town if so! I lived on Skye for a number of years so I had more Skye on my mind making the game but I'm sure Isle of Man would have been a perfect setting as well. Thanks very much for playing and sharing the info about the song!
Thank you! There is a remake version on Steam with brand new stop-motion style nightmares: https://store.steampowered.com/app/3048140/Daemonologie
Thanks for playing and glad you loved the environments!
I've started and stopped several iterations trying to find an interesting direction I could expand the concept into. Latest version has some much upgraded visuals and Fatal Frame style mechanics for dealing with ghosts:
Not entirely happy with the concept of fighting the ghosts tho so I want to finish up a much smaller sci-fi project I have first and come back to it again with a fresh pair of eyes.
Thank you very much and so glad to hear you had such an experience with it! There were plans to expand it into a more fleshed out experience but they are on hold for the moment. A toggle for playing rather than holding it would be one of the first things to add! The song is free to download on here and on Youtube if you want to listen to it without straining your finger :)
Really nice work, the dog monster looks spot-on! Shame you didn't do the burn in with blue fog for the title tho, it's so iconic and you have volumetric fog there. Also you might want to disable all the VR plugins if this is not going to be a VR title. UE4 has them enabled by default on new projects and it causes Steam VR to try and launch the game in VR.











