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katanalevy

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A member registered Nov 17, 2016 · View creator page →

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Thank you so much, glad you enjoyed it! I've tried several times to make a bigger experience from it, it's always ended up pretty but I've never managed to expand the gameplay into something more interesting while still avoiding combat. One day hopefully!


Thank you very much, glad you enjoyed it!

Wow, huge fan of your work Airdorf! Much appreciated!

Thanks for playing and glad you loved the environments! 

I've started and stopped several iterations trying to find an interesting direction I could expand the concept into. Latest version has some much upgraded visuals and Fatal Frame style mechanics for dealing with ghosts:


Not entirely happy with the concept of fighting the ghosts tho so I want to finish up a much smaller sci-fi project I have first and come back to it again with a fresh pair of eyes.

Thanks for playing! The point is that nobody is a witch and that witch finders were paid to convict them based on some crazy religious evidence anyway. Exactly what really happened.

It was based on a painting I did a few months before of a strange sentient heart:

Wow, that's great to know! I hadn't tested this one on the Deck yet but Proton constantly amazes me at what it can run. Thanks for sharing that for others that might be interested.

Thank you very much and so glad to hear you had such an experience with it! There were plans to expand it into a more fleshed out experience but they are on hold for the moment. A toggle for playing rather than holding it would be one of the first things to add! The song is free to download on here and on Youtube if you want to listen to it without straining your finger :)

Great video and thanks very much for playing!

Very nice work! Sound design and atmosphere are top-notch and it's insane this was made in such a short jam period. Also very cool to see more Scottish devs.

Really nice work, the dog monster looks spot-on! Shame you didn't do the burn in with blue fog for the title tho, it's so iconic and you have volumetric fog there. Also you might want to disable all the VR plugins if this is not going to be a VR title. UE4 has them enabled by default on new projects and it causes Steam VR to try and launch the game in VR.

Thanks very much and thanks for the write up on your site!

Ha! Thanks so much for playing and glad you enjoyed it. Right on the money with the Beksinski and Giger influences :)

Thank you very much for taking the time to make such a deep video on Daemonologie and for all the research you clearly did for the subject! I really appreciate it and I watched the whole video with auto-subtitles. I'm so pleased you like the soundtrack too, I spent a lot of time making it. 

Sorry for the late reply, I was away travelling. I haven't tested on the itch.io app but you should be able to download the zip files directly from the game page: https://katanalevy.itch.io/thisishowfishingworks

Hope that helps!

Yeah, I just hope it doesn't take me the next 24 years to finish XD

Thank you so much! I'm currently prototyping a new version of it with more interesting mechanics around the violin, maybe something along the lines of Fatal Frame. I'm also pushing the visuals as far as I can and you can see an example of that over on my Youtube channel:

Thank you! It was made in 10 days so I didn't really have time to do much with it after I had made all the assets and music unfortunately, just a silly quick project.

Thanks for playing again and sharing your video! Glad you were laughing at the ending too XD

Thanks! I stumbled on this youtube channel and just studied their footage of the little rover at extreme depths: https://www.youtube.com/c/EVNautilus. Main thing I noticed is that there are little to no specular highlights underwater so reducing them really sold the look.

Thank you and glad you enjoyed it! Yeah I intended to make them do a bit more, but I've ran out of time unfortunately. I'm just happy it gave you the illusion the first time round. :)

Thank you! The engine is UE4, all the models made in Blender and Medium (VR sculpting), textures in Substance and music/SFX in Reaper. :)

Ha! Pretty much sums it up XD

Unfortunately not, it was just a short game made for a jam and I deleted the working files. Sorry about that.

Thank you for your very kind words!

So glad you liked it and thanks for sharing! Couldn't agree more, my girlfriend and I are having our Halloween date seeing some cathedrals and graveyards and it's nice to know we're not the only weirdos out that that do this! XD There's a longer version of this in the works, but I'm sidetracked with another project right now.

Thank you so much for playing and sharing your video! It's really great to see people appreciate the beautiful side of horror. If you liked that then I'd also recommend my game Daemonologie - it's a 2D folk horror about the witch trials in Scotland and great for streamers as it encourages you to talk through your thoughts about the characters and who you trust.

I have seen some of Chet Zar's work before and love it, but I hadn't heard of S.V. Mitchell, thanks for the tip!

Beksinski is my favourite painter so it's really great to see someone pick up on that. Eraserhead by David Lynch was the other big influence on this project. Glad you enjoyed it!

Ha, thanks very much!

Thanks very much! The violin is a VST instrument as I can't handle playing real stringed instruments without frets XD. It's Spitfire Solo Violin. I have the Cello as well and they are both fantastic sounding and very easy to play, switching between longs, shorts, trem and legato notes depending on how you press on the keys instead of clunky keyswitches.

Um, I'm not sure exactly what you mean. It is using the new Lumen GI, which as far as I understand is a software combination of raytraced and screenspace dynamic GI, but not using Nvidia RTX raytracing hardware so you don't require an RTX card to run it.

Nailed the PS1 look and feel! Definitely could have been a classic of the era.

Really excellent work! Everything is well polished and the direction is excellent. It feels very professional in all aspects. For non-vr projects remember to disable the Oculus and SteamVR plugins in UE4. I have no idea why Epic have them enabled by default but it launches SteamVR when you start the game because of it.

Thanks! Unfortunately not, I would have to buy a Mac just to be able to compile the game for Mac OS since that can't be done on a Windows machine.

Thanks for playing and your kind words! There are brightness controls in all 3 versions, written in the description and on a music stand right at the start of the game (unless you downloaded the very first upload a few weeks ago).

Thanks for playing and glad you enjoyed it! I did write the music and I have a link in the description above with the full song if you are interested in listening to it. I have to keep the mechanics simple or I never finish anything XD but I do have a few ideas on how I can expand the concept and the mechanics into a fuller experience, so you may see that in the future.

Thanks for playing and glad you enjoyed it! I completely agree about the confirmation to quit, it's a bad habit of mine to skip that in jam games because it seems like it should be simple but there is actually quite a lot of work. You have to implement UI, mouse pointer control and handle pausing, which is very difficult when I have so many synced audio files playing. I'll try and make sure I include it in future projects as I understand how frustrating it is when you have to start again.

Absolutely wonderful movie and score, thanks for reminding me about this one!

Oh yeah I love Philip Glass and some of the other modern minimalist composers like Steve Reich and Arvo Part. I'll definitely check out Marianelli tho, thanks for the tip!