Very nice work! Sound design and atmosphere are top-notch and it's insane this was made in such a short jam period. Also very cool to see more Scottish devs.
Recent community posts
Really nice work, the dog monster looks spot-on! Shame you didn't do the burn in with blue fog for the title tho, it's so iconic and you have volumetric fog there. Also you might want to disable all the VR plugins if this is not going to be a VR title. UE4 has them enabled by default on new projects and it causes Steam VR to try and launch the game in VR.
Thank you very much for taking the time to make such a deep video on Daemonologie and for all the research you clearly did for the subject! I really appreciate it and I watched the whole video with auto-subtitles. I'm so pleased you like the soundtrack too, I spent a lot of time making it.
Thank you so much! I'm currently prototyping a new version of it with more interesting mechanics around the violin, maybe something along the lines of Fatal Frame. I'm also pushing the visuals as far as I can and you can see an example of that over on my Youtube channel:
So glad you liked it and thanks for sharing! Couldn't agree more, my girlfriend and I are having our Halloween date seeing some cathedrals and graveyards and it's nice to know we're not the only weirdos out that that do this! XD There's a longer version of this in the works, but I'm sidetracked with another project right now.
Thank you so much for playing and sharing your video! It's really great to see people appreciate the beautiful side of horror. If you liked that then I'd also recommend my game Daemonologie - it's a 2D folk horror about the witch trials in Scotland and great for streamers as it encourages you to talk through your thoughts about the characters and who you trust.
Thanks very much! The violin is a VST instrument as I can't handle playing real stringed instruments without frets XD. It's Spitfire Solo Violin. I have the Cello as well and they are both fantastic sounding and very easy to play, switching between longs, shorts, trem and legato notes depending on how you press on the keys instead of clunky keyswitches.
Um, I'm not sure exactly what you mean. It is using the new Lumen GI, which as far as I understand is a software combination of raytraced and screenspace dynamic GI, but not using Nvidia RTX raytracing hardware so you don't require an RTX card to run it.
Really excellent work! Everything is well polished and the direction is excellent. It feels very professional in all aspects. For non-vr projects remember to disable the Oculus and SteamVR plugins in UE4. I have no idea why Epic have them enabled by default but it launches SteamVR when you start the game because of it.
Thanks for playing and your kind words! There are brightness controls in all 3 versions, written in the description and on a music stand right at the start of the game (unless you downloaded the very first upload a few weeks ago).
Thanks for playing and glad you enjoyed it! I did write the music and I have a link in the description above with the full song if you are interested in listening to it. I have to keep the mechanics simple or I never finish anything XD but I do have a few ideas on how I can expand the concept and the mechanics into a fuller experience, so you may see that in the future.
Thanks for playing and glad you enjoyed it! I completely agree about the confirmation to quit, it's a bad habit of mine to skip that in jam games because it seems like it should be simple but there is actually quite a lot of work. You have to implement UI, mouse pointer control and handle pausing, which is very difficult when I have so many synced audio files playing. I'll try and make sure I include it in future projects as I understand how frustrating it is when you have to start again.
Hey thanks for playing! Glad you appreciated the reverb change as you walk into the church, I created that effect with reverb samples I recorded in a church here in Edinburgh, such georgous accoustics!
Hope you enjoy the detuned edition too. :)
Thank you very much! That is very kind of you to say and I'm glad you found this project so interesting. I have a few ideas about taking this concept into something bigger so you may see it in the future.
I've thought about Kickstarter before but but I would have to be far enough along with a bigger project to be confident that I could finish it. Having a day job means money is not really the issue, I've already purchased most of the hardware and tools I need, it's time that is the problem.
Anyway thank you for your support and your English is excellent! :)
Thanks very much! I worked really hard on writing the music and sound design so it's great to hear that people really appreciate it! That's axcatly what I wanted - for playing the violin in the rain and with the orchestra to be kind of it's own reward and beautiful experience. I'm a terrible programmer so it's all audio, visual and atmosphere for me! Do you have any classical composers you would recommend? I've only really just started composing so it's always great to study from some awesome works.
Hi, thanks for stopping by and sorry the game is unlikely to run on your laptop. I live in Edinburgh, Scotland so that's why it rains all the time in the game XD, but probably quite similar in terms of gothic architecture to Prague. I've never been but I know Bloodborne's team took a lot from the city! It was also infulenced by Bram Stoker's Dracula (the 90s film), the comedy Young Frankenstein and the stories around the violinist Niccolò Paganini selling his soul to the devil.
I've not played a Call of Duty game since the first one in the early 2000s, but I think I know what you mean and that's very kind of you to say.
Thanks very much for playing and so glad to hear you enjoyed it! I got the idea from Young Frankenstein and if you haven't seen it then I highly recommend it. Very funny film with also a brilliant violin score. We need more games with instruments and a focus on audio!