Couldn't get this to launch on my Vive with SteamVR unfortunately. Wish I could, gameplay video looks fun!
Play game
Lend Me A Hand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.000 | 4.000 |
Overall | #5 | 4.182 | 4.182 |
Fun | #5 | 3.909 | 3.909 |
Overall | #6 | 3.970 | 3.970 |
Gameplay | #8 | 3.818 | 3.818 |
Originality | #13 | 4.000 | 4.000 |
Graphics | #17 | 3.909 | 3.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Posted up a Vive build for ya here ;) https://drive.google.com/file/d/1H14y5Sp_Q0Ydk8CEe--L5avIU3LW5WqZ/view?usp=sharing
Just tried it out, great experience! Intro was well done, the hand mechanics were cool, and the Glados-like character with the hand-reference humor throughout was done just enough to be really funny/enjoyable. Took me a little bit to get used to controls (the bow) as I assume it wasn't made with Vive controllers but still worked fine once I got the hang of it.
The music stopped playing for me about halfway through the second to last level (I took my time). I also got stuck on the last level as it seemed I couldn't pick anything up - I carried my bow in there with me and the other bow/hands were on the ground but I couldn't pick them up; when I shot enemies their dropped hands weren't available for pickup either so I didn't get to complete it.
Thanks for building a Vive version so I could try it!
Loved this game! I really liked how your ammo (hand arrows), actual hands, and health were all tied together, it was a very creative choice!!! The game also looked and sounded amazing with great humor. A minor nitpick which I'm sure given just a bit more time y'all could easily fix: I think the game gave too many hands, I never felt worried about running out of hands which as a consequence made me never need to moisturize (unless I wanted to hear the voice line which was a pretty valid reason), and the hand positioning on index controllers was a bit awkward too since I had to aim the bow down to be able to aim it at enemies. I really loved this project though and would be psyched to see you guys pursue it further as everything else was amazing!
Niiiiiiiiiiiiiiiiiice!!!! What an epic and intense battle! I gotta hand it to you!!! eheh
I tried to make a mad dash and rush for the end and was met with a keyboard!! And then subsequent death...Haha what a great way to keep people from blowing past.
Really impressive experience from start to finish!
Awesome! Visuals are amazing. Macabre and cheesy puns. Port it to Oculus Quest with handtracking and it will blow!
I'm on Oculus cv1 all i see is a black and white vignette. I was standing when playing.. Ok I lifted me headset up a bit when I spawned and it fixed it. Very cool game!
This game is awesome! It's executed really well and follows the jam theme perfectly. You get 5 stars for the music ALONE! Although, there was a bug I encountered that are pretty easy to fix:
Obviously this is not working as intended and it's easily fixed in unity by marking the player on a custom layer "Player" and interactable objects on an "Interactable" layer. Then in Project Settings -> Physics you need to stop the Player layer from interacting from the Interactable layer and the bug will be fixed :)
It's more of a nitpick rather than a complaint with the game, I could just see it being exploited to pass levels really fast. Awesome game nonetheless!
That is one CRAZY game. Haha. Really fun to play though, and the minimalist color scheme works well for it. Nice one! :)
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