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A jam submission

Lend Me A HandView game page

Hands are the greatest tool of humanity. Or rather, they were.
Submitted by lsvrmatt — 2 hours, 29 minutes before the deadline
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Lend Me A Hand's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#44.0004.000
Overall#54.1824.182
Fun#53.9093.909
Overall#63.9703.970
Gameplay#83.8183.818
Originality#134.0004.000
Graphics#173.9093.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Couldn't get this to launch on my Vive with SteamVR unfortunately. Wish I could, gameplay video looks fun!

Developer(+1)

Posted up a Vive build for ya here ;) https://drive.google.com/file/d/1H14y5Sp_Q0Ydk8CEe--L5avIU3LW5WqZ/view?usp=sharing

Submitted

Just tried it out, great experience! Intro was well done, the hand mechanics were cool, and the Glados-like character with the hand-reference humor throughout was done just enough to be really funny/enjoyable. Took me a little bit to get used to controls (the bow) as I assume it wasn't made with Vive controllers but still worked fine once I got the hang of it.

The music stopped playing for me about halfway through the second to last level (I took my time). I also got stuck on the last level as it seemed I couldn't pick anything up - I carried my bow in there with me and the other bow/hands were on the ground but I couldn't pick them up; when I shot enemies their dropped hands weren't available for pickup either so I didn't get to complete it.

Thanks for building a Vive version so I could try it!

Submitted (1 edit) (+1)

Loved this game! I really liked how your ammo (hand arrows), actual hands, and health were all tied together, it was a very creative choice!!! The game also looked and sounded amazing with great humor. A minor nitpick which I'm sure given just a bit more time y'all could easily fix: I think the game gave too many hands, I never felt worried about running out of hands which as a consequence made me never need to moisturize (unless I wanted to hear the voice line which was a pretty valid reason), and the hand positioning on index controllers was a bit awkward too since I had to aim the bow down to be able to aim it at enemies. I really loved this project though and would be psyched to see you guys pursue it further as everything else was amazing! 

Developer(+1)

thanks for the terrific feedback! Yeah we had a ton of fun making it and will probably take some of the great feedback we’ve gotten and push a few updates to fix some of the balancing and controller stuff. Thanks again for playing and glad you had fun!

Jam HostSubmitted

Fun idea! Environments look cool, and great art for the hands.

Submitted(+1)

Niiiiiiiiiiiiiiiiiice!!!! What an epic and intense battle! I gotta hand it to you!!! eheh

I tried to make a mad dash and rush for the end and was met with a keyboard!! And then subsequent death...Haha what a great way to keep people from blowing past.

Really impressive experience from start to finish!

Submitted

Awesome! Visuals are amazing. Macabre and cheesy puns. Port it to Oculus Quest with handtracking and it will blow!

Developer(+1)

thanks! Our team definitely talked about that but didn’t think we could pull that off in 7 days having never done it before. I think it would be awesome though too!

Submitted (1 edit)

I'm on Oculus cv1 all i see is a black and white vignette. I was standing when playing.. Ok I lifted me headset up a bit when I spawned and it fixed it. Very cool game!

Developer

yeah! Such a bummer this bug exists and definitely uploading a fixed build after the judging. So glad you were able to figure out a workaround! Thanks for playing :)

Submitted

If you don't mind me asking what did you use for your vignette? I tried to use vr tunneling pro and it worked in the unity editor but once I did my windows build the vignette wasen't there.

Developer

I used VR Tunneling pro too but it was super buggy and I couldn’t figure out why. Like it would unexpectedly turn off. Have to follow up about that. I was using the mobile shader version with URP. 

Submitted (1 edit)

Thanks ill have to try that. I couldn't get vr tunnel pro to render in the windows build but would work in the editor.

Submitted(+1)

This is damn good! That menu layout/font is sexy XD and everything here has been well crafted. Music is also top-notch. Very well done.

Developer(+1)

thank you! Your game looks phenomenal and is something I’ve always wanted to do. Can’t wait to play it!

Submitted

This game is awesome! It's executed really well and follows the jam theme perfectly. You get 5 stars for the music ALONE! Although, there was a bug I encountered that are pretty easy to fix:

Obviously this is not working as intended and it's easily fixed in unity by marking the player on a custom layer "Player" and interactable objects on an "Interactable" layer. Then in Project Settings -> Physics you need to stop the Player layer from interacting from the Interactable layer and the bug will be fixed :)

It's more of a nitpick rather than a complaint with the game, I could just see it being exploited to pass levels really fast. Awesome game nonetheless!

Developer(+1)
Hahaha what a crazy bug! Thank you so much for letting me know and I’ll definitely fix it. Yeah I’m sure there are a ton of things that don’t work. I plan on updating the game after the judging period to fix bugs, add another level, and teleport and southpaw options. Really glad you enjoyed it and thanks again for checking it out :)
Submitted

You should totally continue this into a full game! It's such an interesting concept!

Submitted (1 edit) (+1)

For the epic music alone you get 5 stars. EPIIIIIIIIIIIIC! 

Sound Design and Gameplay is really nice! Where did you get the music assets from?

While you are here I've played yours, so please check my game out in the button below. I wonder if you can play it with your headset.

Submitted(+1)

That is one CRAZY game. Haha. Really fun to play though, and the minimalist color scheme works well for it. Nice one! :)

Developer

I LOVE the art style of your game. Nicely done!

Submitted (1 edit)

The game comes to this and then nothing happens...  :'(
*I use an Oculus Rift on windows 10

Developer(+1)

Oh no! I think you are falling :( It's possible that depending on the height it might put you outside of the level. Can you try resetting your guardian/tracking and trying again?

Submitted(+1)

I tried to stand up this time, it works much better :D
Thank you!

Good game by the way, this concept is awesome!