That was awesome. I love the looping your firing pattern idea.
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That was awesome! It took me forever but I beat all of it. Really well balanced and great strategy! I really liked having to balance gravity wells with the shape of the track and trying to figure out what fit best. Also just some fun strategies with how you order the cars.
Hey thanks! That was one of my main goals so I'm glad you liked it. The throwing is mostly controlled by the "Throwable" script that's actually included in the SteamVR plugin, and there are lots of included options to get it to feel exactly how you want it. The auto-aim is inspired by a similar mechanic in the game Pistol Whip. Essentially if you are off target <30° or so it kicks in and uses a trajectory calculation to hit the closest target. I added a trail renderer and the "swoosh" audio for some polish.
Nice work on the orb control! I loved just tossing it around and snapping it back into my hand. Was really cool to see all of the things it could do as well!!! Impressive amount of progress.
Awesome pilot mechanics! Plethora of enemies! And I love seeing the ships guns moving with my head. The stars / dust moving at a different speed than the environment objects made me a little motion sick :P
I feel like I almost got to the end, but got stumped! Really cool idea messing around with the objects material. Tons of potential as there are so many possibilities -- a great concept for a puzzle game. Great work!
Niiiiiiiiiiiiiiiiiice!!!! What an epic and intense battle! I gotta hand it to you!!! eheh
I tried to make a mad dash and rush for the end and was met with a keyboard!! And then subsequent death...Haha what a great way to keep people from blowing past.
Really impressive experience from start to finish!
A very simple and effective mechanic! I also liked how the bullets were slow so you had to line up your next shots before you could confirm a hit, forcing you to juggle lots of numbers! Very engaging.
Ah relaxing tentacles... :D haha but really the wavy movement is super fluid and feels great. I can totally see this growing into a really unique way to interact with stuff! Giant squid? Tentacle monster? Squid simulator? the possibilities are endless!
That was great!! I like how the way you cast the different elements is the same, but they all behave differently. The effect of attuning to a new power source was really cool too! Who was the mysterious person up on the rocks??? :)
Yeah that's how it's supposed to work. I'm bummed it quirked out, but I think I found a fix. Deleting and reassigning the grab-pinch action on your steamVR controller bindings should fix it. Either way thanks so much for trying it out and letting me know!
There was a weird issue with the Oculus bindings I'm figuring out right now - if you delete the "Grab Pinch" action and then reassign it -- it should fix it -- also to use bombs with your right controller you have to turn off mirror mode and assign it as well -- Sorry about that issue!!,, but thanks for playing!!!