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Boxed In Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - How well executed the game is. | #8 | 4.071 | 4.071 |
Concept - How interesting or unique the game is. | #10 | 4.000 | 4.000 |
Enjoyment - How much you enjoyed playing this game. | #14 | 3.571 | 3.571 |
Overall | #14 | 3.679 | 3.679 |
Use of Theme - How well the game incorporated the given theme. | #46 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
All interaction code is made from scratch
GENERAL
"hands animation" (https://skfb.ly/6TNPB) by hugo colauto is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
NOIR SCENE :
"Investigator Office" (https://skfb.ly/6wWq9) by Vincent is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Door" (https://skfb.ly/6WOrY) by Casco is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"90s Dad" (https://skfb.ly/K9py) by PencilFluke is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Simple Ceiling Fan" (https://skfb.ly/6zxpA) by Blender3D is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Blind Pack" (https://skfb.ly/6zWyy) by 3DFoxHound is licensed under CC Attribution-NonCommercial-NoDerivs (http://creativecommons.org/licenses/by-nc-nd/4.0/).
ORIGINAL OFFICE SCENE :
"Office Supplies Pack" (https://skfb.ly/osNX6) by FrodoUndead is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Office Props Pack" (https://skfb.ly/6yYK8) by seenoise is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Paper Bag Lowpoly UV" (https://skfb.ly/6uqyS) by j.sparrow59 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
BOSS SCENE :
"Wood Boss Office Table" (https://skfb.ly/6RFoz) by Jansan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Office Table" (https://skfb.ly/otQ8M) by Dylan Jade is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Office Chair Modern" (https://skfb.ly/6AZuq) by thethieme is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Office Cubicle" (https://skfb.ly/ovQRA) by Sinko Peso is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Open cardboard box" (https://skfb.ly/otQBu) by 1-3D.com is licensed under Creative Commons Attribution-ShareAlike (http://creativecommons.org/licenses/by-sa/4.0/).
"Desk Name Plaque (2 kinds)" (https://skfb.ly/69VuW) by abdillaamy is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Paper Low" (https://skfb.ly/68HYp) by bargin_bill_bradly is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Rubber stamp from Poly by Google" (https://skfb.ly/6YQEK) by IronEqual is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
SPACESHIP SCENE :
"New Futuristic Combat Jet Cockpit (Wip-1)" (https://skfb.ly/6TDO8) by 3DHaupt is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
Some meshes from thebasemesh.com
Spaceships from kenney.nl
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Comments
Another arthouse game in the jam! There are many good scenes!
Stamps are fun. The noir scene is my favorite!
Thank you!
Very cool atmosphere, it was a bit unclear on what to do but then I saw the pin.
Felt like a fever dream, loved it !
Thank you!
THe game have three scenes, not counting the animation sequence and intros.
To progress from the office scene, throw box employees into the wastebasket until it fills up.
You can also ignore the directions on the paper, you'll just get a buzzer warning
Thanks! That helps.
Super cool and original opening sequence! I tried playing it a couple of times but the stamping mechanic didn't work reliably for me.
Thank you! Could you mind telling me how it's not working so I can fix it? You could try slamming the stamp on the paper
I played it a couple of times and in the first instance, the stamp went a bit crazy. I think I pushed it too far into the collider below it because it stamped several times in a second. But, did nothing. When I tried it again, it worked for the first sheet of paper, but not the second. So, I'm not exactly sure what was happening.
The multiple stamping doesn't effect the gameplay.
I think it's because I didn't write the instructions clearly. When a worker's performance is too low(indicated by the bar) you have to fire them by throwing them into the bin. The game will wait for you to do that, regardless of if you stamped the to-be-fired employee correctly or not.
Hoped that helped!
Loved the trippy experience and risky decisions about continous movement. My colleague and I did our best in one week but you have done it in half the time, amazing job. Have to play it twice since I got crashed in the approval/decline part, but restart and then went smoothly :)
Super original and aesthetically polished!
Thank you! Your game was incredibly polished as well!
Super creative & surreal experience!
Thank you!
One of the best looking games of the jam! Loved the trippy dream sequence at the beginning and the creativity in the gameplay. And it was all made in 3 days?! Brilliant.
Thank you so much!
Nice experience!
I felt a bit nauseous at first, but I'm really weak to this kind of movment :p
The art story telling is great, lunch tasted good, 100% approved!
Tested on occulus rift with 1060 3g.
Thank you!
I'm assuming you meant the spaceship scene? We should've tuned the shake down a bit, haha XD
Please download version 1.3.
We fixed some bugs and added support for more controllers, especially SteamVR ones
Running SteamVR with an Index I couldn't get any trigger interactions to work. Though the environment looks amazing and I'd love to explore this one further!
I'll try to get a fix out, making other controllers work in OpenXR is always so annoying!
Also it would be great to tell me what other buttons are not working:
Can you grab the glitched cup? or set the floor height?
I was able to set floor height and grab the cup!
And boy do I hear you on OpenXR... We had some last minute issues with grip button specifically for Oculus Quest Link users. Cross platform VR needs to be easier!
Each time I create a new project I just pull this up: https://docs.unity3d.com/Manual/xr_input.html
But this still only works about 50 percent of the time... Unity whyyy
I updated the game with Valve Index support.
Download 1.3 and check if it works now!
Mindblowingly good. Seriously great stuff, loved the surrealness of it. The camera work for the conversation worked so well in VR. More devs need to take chances like this.
Thank you so much! The artist of our team really just made whatever she wanted with no restrictions, and I tried to match it as closely as possible in VR. We actually made a rigged box model with more expressive and cartoony facial expressions, but that was unfortunately cut because of time constraint.
The visual story telling was amazing! Great job combining those unsettling environments into a game.
Thank you!