Really unique concept for a puzzle game! A bit too mindbending for me as I got lost quite a bit. Maybe some more visual indicators connecting what affects what would have helped. Excellent vibes overall though!
gamedalphin
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Amazing work! The style and themeing is so good, perfectly charming while covering so much variety. The core idea is so fun and opens the door to so many possibilities for hidden secrets or sequence breaks. Each party member feels unique and contributes to combat in fun ways. The sound effects and juice are so good, and the adaptive music! Floored me absolutely floored me! I think some really cool additions for a bigger release would be more npcs, imagine a whole rpg town slowly joining your massive party, side quests and fetch quests to get party members, more hints for where to find new things. This game is so good I can't help but think more to add, absolutely stellar work!
I do like me some Outer Wilds! That being said, the music did get a bit grating after a while, maybe that's just a browser thing. I would've loved to have something to do on the planets. Maybe not a whole information gathering loop, but rather like collecting a piece of technology from each planet in one loop to escape the supernova or something. A very nice surprise to find some Outer Wilds love in the jam.
It kept going forward a day after I walked for only a bit but that fixed itself at some point so idk what was going on there. Also I think I got infinite energy on my first race some how??? Very ambitious mix of 2D and 3D and very fun art style but the bugs kinda took away from me getting immersed in the experience.
Very chill, almost hypnotic experience. Super satisfying effects and sound design. I would have loved some narrative context, maybe you're forging tickets for a concert and are graded by if you get in. Also a few nitpicks, "cinema" is spelled wrong and I think DecoratorColor and StubColor are assigned to the wrong tabs. Overall very fun concept that I'd love to see fleshed out more!
Works great! In terms of feedback, telling the player when they've sunk a ship would help the player not waste shots, and it would give the player more feedback for their actions. In terms of AI, I don't really know where to start, but maybe when it hits a ship, its random range could be restricted to a small area around the hit.
Awesome! You made a genuine VR run and gun in 9 days. The difficulty progression felt great, every gun felt fun to use, and the abundance of levels made this really replay-able. The constant switching from weapon to weapon was a really fun mechanic and use of the theme. I think you have each of them just long enough to feel like you didn't waste it if you missed. The movement felt great, especially the climbing. I did get stuck a couple of times, but it was never hard to get unstuck. Great job all around.
I liked the whole third person perspective but felt maybe there could have been some more VR interactions, like maybe you could have picked up and thrown the zombies or moved part of the environment. But overall, it was pretty fun trying to avoid the ever growing mob, especially as the meteors started falling. Also yeah the zombie noises did get a bit annoying over time.
Loved the different gameplay systems with the through line of knocking down the blocks. Especially the missile, it felt unlike anything else I've played in VR. I also thought the narration was well integrated and helped give the game a narrative through line and make it less of a solitary experience.













