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A jam submission

Faint Crawl - Mothership 1E SettingView project page

Trek through the oxygen derived wasteland of the derelict Downtown to turn a profit with salvage.
Submitted by Doc — 7 minutes, 1 second before the deadline
Rated by 20 people so far

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Faint Crawl - Mothership 1E Setting's itch.io page

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Comments

Jam Judge(+1)

I'm a big fan of Depth Crawls and I just wanted to say it's really impressive that you were able to distill it down to a pamphlet format.

Developer(+1)

Thank you! It was quite the challenge to fit in all the essentials.

HostSubmitted(+1)

Doc, you have another banger on your hands… even with giving you a 1 in theme (the lowest you can give) you still managed to be among the higher scores i’ve given in my personal notes (where i can rate things with .5s as God intended!)

I will sit down and give you detailed notes as promised once the Jam is over, but my quick note is, you currently have a few points of “Blank” space that look a little odd, and i think with some creative reworking of where things are located in the layout might be able to fit together to actually give you a little more writing space.

And to that point, the extra writing space could be used to create some suggestions on how to journal, or maybe some rules as to gaining integrity via journalling or some such…

regardless you’ve made another fantastic module! congrats!

Developer(+1)

Thank you, that means a lot! I'll have to show the newest version of the module, because the new font change has taken up lot more space. But, makes it a lot easier to read through now. I'm still keen to hear these notes, as I may still be able to shuffle and trim things around.

Submitted(+1)

Dude this is so cool. Everything about the module feels crafted to inflict melancholy and drama as you pull yourself across the wastes. Yet there are points of light in the darkness and the potential for interactions with the other wanders are boundless. I think this is a really special one. 

The font and background contrast worked for me. No readability issues. 

I did feel a like the description of the hex crawl mechanics lose me a bit, but with the diagram I got what you're going for. 

I don't really see a connection with the theme. The size scale is pretty massive so I struggle to see how this would be on a space station, perhaps a moon or something though? 

Developer (1 edit) (+1)

Thank you! That is the exact atmosphere I was going for; a world of darkness with pockets of hope if you look for it. I'm also glad the diagram helps with the Sector setup.

As for the theme, I have commented that wasn't the priority for my entry; a zero for my Theme is very justified. I instead put effort into the Prospero Dream focus. That said, the scale was also commented on, which I didn't catch the Sink is actually a lot smaller. So, I've revised the size scale to still be big for a person to travel, but a lot more to scale for a colony station.

Submitted

A supplement providing a framework for hexcrawling in the sink, and tables for randomly generating the content of hexes, and a system for playing solo. It is absolutely gorgeous, making use of great art and colour for a hugely atmospheric pamphlet. Unfortunately, the font’s thin lines makes it quite a struggle to read on the non-uniform dark background.

There are also a few inconsistencies: the description of integrity mentions starting with a maximum of 5, but the diagram and illustration below implied a maximum of six. The 10km hexes are also incompatible with the description of Prospero’s dream, which gives the diameter of the entire station (not just the central part containing the Choke) at 13km. The random tables are good however, and can be used for expeditions to the Choke regardless of whether the hexcrawl mechanics are used.

Developer(+2)

Thank you! 

Yes, I am aware the font is too thin. For some reason, the final export of the Canva final made it alot thinner than what the preview showed. But I've also darkened the background slightly to help with clarity. I will be changing out the font regardless. The inconsistent number was also something I noticed literally a minute after the deadline ahaha. But it has been fixed; it should have been 6. The diameter of the station is one I did not catch and I'll look to revise it accordingly; thanks!


Submitted(+2)

So good! I want to play this and make a video about it. I hope you don't mind if I incorporate some of Thousand Empty Light into it.

Developer(+2)

Thanks, and I don't mind at all! I know it's very common to utilize other Oracles in various settings and systems. So feel free to use Thousand Empty Light's expansive Oracle!

Submitted(+2)

I see myself playing this as a solo / journalling experience. The game system seems quite complete for that. 

Developer(+1)

Thank you! Although it can be used as a travel generator for the Sink or Sink-adjacent locations, it was primarily designed as a GM-less journaling game.

Submitted(+1)

Beautifu artl! I've never tried solo play but looking at this trifold inspires me.

Developer (1 edit) (+1)

Thank you! Art is the forefront priority in this module, so I'm glad it's to your liking. 

Solo play is well worth the try, letting you conjure your imagination to play out the movie of a session you're building. Once I make the blank map pages, I'm hoping this module can be an easy to entry solo play for those new to the genre. 

Submitted(+1)

Wow! This is exactly the type of thing I didn't know I wanted, but now that I have it I'm super stoked to use it!

Funnily enough, Mothership is what made me grok soloplay so now that you've made this little oracle I'm so excited to use it. The art and layout are so good too! I especially love the shakey text for "The Whispers grow loud." There's also  some very very evocative writing and art in here.

I'm failing to see how this relates to the Theme, but other than that I absolutely love this (and don't think it needs to relate to the theme at all btw).

Developer(+1)

I'm glad to hear that! The Oracle will need a bit of tweaking in terms of swapping a couple prompts for more appropriate ones to the setting. But it is such a system that made solo games feel accessible for me. 

In terms of the theme, you are very correct because it was not something I put consideration into. I mainly used the jam for the Prospero Dream focus and something to drive finishing this module. If the rating system could award you zero stars, I very much expect for people to do so for the Theme here haha. 

Submitted(+1)

I have no experience with solo play, but this looks very intriguing. And it easily turns into a dungeon crawl. Very nicely done!

Developer(+2)

Thanks! Solo play is indeed a beast on its own. It often never meets the full narrative expectations that a GM run game can have because it falls on you to expand on the narrative as you see fit. I am admittedly not very good at that, despite loving solo games. My hope with this module is that, even if you don't spend a lot of effort on the narrative, you will still come away with a unique map and string of encounters; something to call your own.

Submitted(+3)

Looks like I will be playing some mothership solo.

Developer(+1)

Excited to hear what encounters you find!

Submitted(+1)

Beautiful work - I'm shocked how much you fit into a trifold without it feeling cramped! Solo-friendly rules for hexcrawling in the Choke is exactly the sort of thing I hoped this jam would produce, and you've exceeded all expectations. I hope folks love this one!

Developer(+1)

Glad to hear it! It's so enticing to keep adding more and more, with how vast the Sink can be. 

Submitted (2 edits) (+2)
  • great solo play module !
  • nice map mechanics !
  • objects your find are interesting and people you meet too, same for the locations !
Developer

Great to hear! None of the module can work well if those three core parts don't work. 

Submitted(+2)

frickin epic.

Developer

Cheers, appreciate you checking out my entry.

Submitted(+1)

Ya, I was so tired when I commented initially. I love the wardenless tools. faint crawl a good and actually useful addition to the dream.

Developer

Haha all good. Even knowing time was spent giving this modules some eyes is still appreciated. I'm glad to hear there's great use for the Dream here!