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LordGT

12
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4
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A member registered Aug 05, 2019

Recent community posts

(1 edit)

Very nice little game! hope you continue it! also, this could easily work on mobile with a swipe to move control. make some more levels and some other ideas to iterate on and you could have a hit on your hands!

Really cool idea! I think the controls are a little weird (at least for me) but with some refinement I could really see this becoming a full game! also as you have it now with the controls might work on mobile? i could see this becoming a really cool puzzler on mobile.

Absolutely a brilliant game! My only suggestion is to maybe add a score for how "elegant" your solution is (maybe based on its footprint? or for how few factories you use?) Regardless, I had an absolute blast and will certainly look forward to seeing what else you all do!

Very nice game! 583 moves for me.

this game was great! I played all the way till I maxed all upgrades. My record was 238.98.

I'd love to see more added to this! (I know it's super polished and robust as is, but  it certainly left me wanting more!) Even if you don't release any more of this brilliant game, I'll certainly be following your stuff in the future!

Great game! would love to see this fully fleshed out! (could be good on mobile!? maybe swipe left right or down?) could see all kinds of different monsters and traps you could do, also maybe bosses and harder levels (for harder levels i would assume blocks would be higher chance of stone than dirt, then obsidian higher than both... maybe more block types? also more sparse torches but higher value gems?) either way, i'd pay for a full version of this game so i hope you pursue it!

One small exploit you should know about (you might already) is that if you start the countdown on a bomb and then enter a battle the bomb will go off while you are in the battle state and not harm you. This might be intentional, and if so its a cool mechanic. 

Loved the style, and loved the chief mechanic! i beat the game (barely) on my second play-through, and i enjoyed every minute of it. I know you all are working on another game right now (which i'm very excited for!) but if you ever wanted to return to this idea, i'd love to see this Health = your Level/Attack/currency for upgrades in a multiplayer game. it would be fun to balance fighting each-other with upgrading yourself... i know its quite the band wagon but i could see this working even as a Battle Royal style game (which i don't even play) just because it would incentivize taking out opponents for their shperes and then finding Labs to upgrade yourself... 

Anyway, all that to say I really enjoyed this game and plan on going back and beating it with other characters!

i feel like there is a cool idea under the hood here, that of parsing out your opponents strengths and weaknesses to decide if you want to continue in their shoes or stick with the body you have.... but the execution just makes this mostly randomly dying because you only have 1 or 2 moves before you are killed and its not enough time to really get what the enemies strengths are. With a bit of polish, there could be something here... maybe in future iterations you could make it to where its easier to live through the fight but at the end you HAVE to change out one stats and so its more about figuring out which aspect of your enemy was their greatest strength.

A fairly clever idea that currently lacks the polish to make it an intuitive experience. once you figure it out its a pretty cool idea, but i feel like you could add more complexity to the puzzles by changing up what type of block you have to deal with each level. 

This was a lot of fun! a bit more polish and i could see this being a nice addictive phone game. Just a thought but maybe make something where you could get more time? so maybe getting singles adds more to the board and adds more time but getting a group speeds up the time drain, making it a balancing act between building up a lot and then scoring as much as you can without running out of time.