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Great game! would love to see this fully fleshed out! (could be good on mobile!? maybe swipe left right or down?) could see all kinds of different monsters and traps you could do, also maybe bosses and harder levels (for harder levels i would assume blocks would be higher chance of stone than dirt, then obsidian higher than both... maybe more block types? also more sparse torches but higher value gems?) either way, i'd pay for a full version of this game so i hope you pursue it!

One small exploit you should know about (you might already) is that if you start the countdown on a bomb and then enter a battle the bomb will go off while you are in the battle state and not harm you. This might be intentional, and if so its a cool mechanic. 

Thanks a lot for playing the game and for your suggestions! I had all of these in mind when making the game but ran out of time for the boss & harder levels unfortunately. Definitely something I want to explore if I get back on this project.

This "bomb exploit" was indeed intentional: I didn't want the player to feel frustrated by getting hurt by the bomb while they were in combat or getting blown up as soon as they returned to the digging.