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Tunnel Rat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| GAME DESIGN — How good is the game balance or concepts there in? | #26 | 3.005 | 3.176 |
| THEME — How well is the jam theme used? | #29 | 2.114 | 2.235 |
| UTILITY — Does complexity inspire game prep? Or Is it very "Pick-up-n-Play"? | #30 | 2.726 | 2.882 |
| WRITING — How does this read? does it emanate with horror, humor, drama...? | #31 | 2.504 | 2.647 |
| FAVORABILITY — how much do you personally like the submission? | #31 | 2.281 | 2.412 |
| ART — How good is the art/graphic design? | #33 | 2.059 | 2.176 |
| LAYOUT — How well does the module get across information? | #33 | 1.947 | 2.059 |
| Overall | #33 | 2.377 | 2.513 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like the core concept and how it can potentially change an encounter drastically. I've also enjoyed the writing and illustrations - chuckles were had.
I like the idea behind integrating the tunnel system in the back page of the pamphlet and making it playable, however I think making the "interactive" parts more distinct from the text would make the page easier to parse.
(+) Cool toolkit that allows players to lay out an ambush for hordes
(+) Interesting choices to make on how to plan the ambush
(+) Dynamic roll tables to throw in complications for the ambush and final fight
This pamphlet introduces an ambush minigame to handle chases against larger enemy forces. It’s a great idea, but I think the presentation could use some work.
Having the inside of the pamphlet double as a game board is a cool idea, but in its current version, it makes both the rules and the board hard to parse, and the text imposed over the illustrations is hard to read. I think this supplement could be refined into something really fun, but would greatly benefit from being freed from the restriction of fitting everything on a trifold, e.g. I imagine having a clean map as a hand-out document would work wonders.
Okay so its rough around the edges but I really like the heart of what you have here! If you are interested in spending time on a post jam version, DM me on discord and I’ll write out some thoughts of how to polish it up!
Great way to pack in a ton of information in a trifold! I would love to see a player handout with just the map and no text, just to clarify what the players are looking at.
I like the concept! It's a hard scene to simulate in RPG but I know exactly the trope you're emulating. It is hard for me to rationalize the mini-game in world. I think having a list of "traps" and having a procedure not tied to an actual map might be nice.
Also, I really do like the cover image and the Sergeant. Very unique style.
Larry Hama would be proud! Love the bear-sized wasps!
I absolutely adore this concept and how the pamphlet suggests reskinning it for a variety of scenarios. It's excellent...
...unfortunately, I can't really parse the map that actually using it revolves around, which is a bit of a significant problem. A bit of art/layout cleanup would make this into something I can easily imagine tons of campaigns really benefiting from.
If a sympathetic reader can't follow it, I have to admit that a major rework is in order. Fail better and all that.