Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

akumata

47
Posts
39
Followers
11
Following
A member registered Apr 20, 2022 · View creator page →

Creator of

Recent community posts

hey there :) i was wondering what program did you use to do the pixel art effect for the banner ? i really love the pixel art grading for the shadows and the whole thing looks amazing !

thank you for your feedback, this is a great idea ! Having stuff happening after a certain amount of dots are filled is something il be sure to expand on.

thank you for your feedback :)
I also think that more explanations on how the tracker work would have bean useful, but because of the lack of space i had to do some sacrifices. But people seem interested in a zine for MINERVE-II so i could potentially expand the idea there :)

i thank you for your feedback.
i apologize for the lack of polish as i wasn't able to get it read by someone else in the span of two days. I will improve on these and also add art once the the jam has concludes. i still felt like adding steps could help new wardens make a good psychoware for there table but i will probably extend the concept with another trifold or zine and add more examples for players to use after the jam :)

if you want i can put it in the comment section of your product once it is up =)

thank you for your feedback !

i would say it took so long because on one part you have all the clones (outside the small group of rebels) following the codex religiously making them shun those who don't follow it and mother who is authoritarian with big brother smothering there ideas and keeping them in check. Also the fact that clones who are "loyal" to mother get a early reunion with her and are switched  for other clones making for a combo that can keep control for very long. So the docking with Prosperos dream was the best moment for the opposition to act.

i hope that made it a bit more clear :)

thank you for your feedback

i must apologize for the spelling, typos and other mistakes who are present during your read of my module, i made this in two days and didn't had time to let someone els read it for me so il polish this after the release with some help from other people :)

Other people also want these to do more than pure numerical stat bonuses so il give it a look and find some extra powers or abilities to give these so to give the players something extra took look for.

thank you for your feedback :) to answer your questions:
1. on page 31 of the ship breakers toolkit you see the mention of a J9 drive in the section "dilatation of time" since its something for generation ships and something experimental i feel it fits well as it mentions they will never be seen again and MOTHER should have the plans of one in her memory somewhere and clearly want to keep control of her clones by going far far away.

2. well space is incredibly vast yes haha and with cryopods and the incredible large distances in space 3000 years doesn't sound that much to be honest. MOTHER  primary goal given to her was to first find a suitable planet, start the cloning process and colonize that planet. but with the failure of the jump-drive and only on basic propulsion she had no choice but to take the very slow route. MOTHER needed new material too be able to make a J9 drive so she took the risk to find a place where she could get credits, buy the material and build this thing before leaving as fast as possible.

3. yes you are right, its the same with some spots in APoF where its cyan on black, il do a alternative version to make it more readable and also printer friendly !

thank you ! i hope you will have fun using the factions for your bigger campaign ;)

thank you for your feedback, for why they don't leave mother stated in the timeline in the 800 years ago that letting them leave would leave MOTHER without purpose thus she has made BIG BROTHER to smother there ideas of the outside and keep them inside even after the docking :) the horror is indeed not as present as in other modules i agree, and don't forget about the corpos also wanting a piece of the cake !

thank you ! i am glad you think so !

i thank you very much for your feedback :) il be sure to add art and clean up the typos and spelling mistakes in the following weeks so you can enjoy it even more !

thank you i am glad to see these positive points from you, that's exactly what i wanted to portray !

thank you, i must apologize for the typos and spelling as well as grammar mistakes, i will improve those in the following week and add art as well. about the combat one i did add a damage bonus to the last version of my PDF and ill se for a extended version of this module if there is the demand for it ;)

yes, i must apologize for the spelling and typos, i did this in under two days and that's why art is missing as well, i will improve the module in the following weeks and add art as soon as i can :)

i am glad to hear it <3 i will improve the module with art and correct spelling mistakes in the following weeks so stay tuned for more!

thank you, i hope this will make for great endings for player who still wish to live on in some way :)

  • ahh and for the "piece de resistance" the last one i have to rate:
  • great color it really feels like i am hold a neon sign haha
  • love to see all the changes that you brought in from the discord
  • FUNICULAR YAY!

a classic, stealing from a museum i like it.
made me think of what happened recently at the Louvre museum recently  hahaha

(2 edits)
  • great solo play module !
  • nice map mechanics !
  • objects your find are interesting and people you meet too, same for the locations !

all the items are great and love the logos.

android jailbreak is really good and i will use it.

city plan is nice !

great concept for transporting people using a app and where they are "independent workers"  but i think adding medical and transport in the mix might have spread the idea a bit too wide but its still great to see really makes me think of cyberpunk 2077.

  • i like the idea of this collective hallucinating world, can be put in a campaign at any moment so very good.
  • colors are trippy and goes well with the rest of the content
  • good choice of font 
  • the people you meet are interesting
  • the entity is a chill dude ! i like him already
  • fan number 1, i declare it now !
  • making a idol was a great idea it really surprised me in a good way !
  • all the things that happen behind the scene are a good setting all that perfection must come from somewhere !
  • i like all the content on all the rolling tables, great job.
(1 edit)
  • love the idea of a automated hotel this is great !
  • love the addition of prices and sizes for the drones, same for the services  and not to forget the "what happens during a shutdown" is great.
  • the font and text all look amazing to me.
  • honestly this is a great hotel setting i really like it.
  • made me think of interstellar with the time passing faster  for them
  • map size is great.
  • i like that the felon tried to convince the players he is not wrong, it changes from just pure evil monster of the month.
  • the fact that the people age when the device is destroyed is terrifyingly good, back to dust !
  • i love the theme of the hotel and the conference room really makes it feel like a real event someone booked so great!
  • the map has just the good amount of information and wants me to explore every room.
  • love all the throwing tables and there content, the secret objectives, the twists and critical threat make it really interesting !
  • great location and makes me want to visit it one day.
  • love the addition of references/inspiration
  • the color goes well with the setting
  • water bending !
  • this will for sure help in those moments when death takes to long and makes a player unable to play for a while.
  • i like the idea of looking more into gang wars and whats going on there.
  • the device sure is strong it clearly would freak out people with lots of cyber ware.
  • like that you can go to different places and uncover different things.
  • appreciate the extra pdf with explanation of the art you used, its beautiful and great to learn about art pieces we might never have heard of before.
  • the font the style the color it feels exactly like a luxurious beauty product add it is really well done.
  • map icons to represent the people are good and understandable.
  • the colors and modifications you added to the paintings/drawings are really good they all blend together and all colors feel like they belong there.
  • great visuals and color scheme.
  • love the idea of the overwhelming heat from the sun be used in this scenario it is really something il be playing for sure.
  • you feel the danger of traversing the ship while it is literally burning into a crisp.
  • its nice you can possibly work things out with the charred version of your players and not just attack.
  • great food and references, appreciate the complimentary tea !
  • can be ported in a one shot or in a campaign so thats great and all the information i need is there.
  • incredible cool mascot, color pallet and location it all blends together.
  • incredible art and color pallet, the grunge is also great !
  • the cyberware of the demon are great ! with price and all the information you need.
  • rumours with true and false one always a great addition.
  • dojo on top of a high rise is incredible and cant wait to fight the demon !
  • love this ! feels like a stumbled upon a random even in a video game with dottie talking to us when we get closer.
  • i like the investigation aprt the content in the rolling tables are really good.
  • love the combination of rolling table and events also that you can help clean up or silence witnesses feel like great options you don't see often.
  • honestly i love jig, he is going to be my favorite fixer for the next gigs for my players.
  • love all the details, from incriminating evidence too the scapegoating and what you can learn from subtle evidence and what happens afterwards it all works well together.
  • love the claws that pull you deeper into another room really makes me think of those from DR octopus in spiderman and yeah dragging someone from room to room a classic
  • The genome and clones are really great too, this jam has seen some good content about clones.
  • art looks great and i love the color pallet !
  • very cool the monsters fit perfectly with Mothership in description and art and i was surprised to see a spaceship to use as well !
  • i like the esoteric little shop with strange artifacts
  • the maze is good, it took me a while to get the rules right but once i understood them it was looking good!
  • the visuals are nice and its a fun one shot or random event for a running campaign it can work in both so that's nice.
  • cool concept and nice mission
  • this fordon freeman guy looks cool we should make a game about him sometimes !
  • cool module for a one shot might be harder to put in a running game.