-i like the art and design a lot, there is a good work there.
-chef's kiss for the map.
-i like the premise and setting and it is overall pretty good !
akuma
Creator of
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i didn't knew about snipe hunting , i think i saw it in some American cartoon once but didn't gave it more thought so learning its a real thing is interesting !
+ Points for using puffins in your intro.
- I had a hard time reading the hand written stuff, i do zoom in but the writing is so thin that it still is hard to read, i would recommended to use a bigger pen size.
-i was confused at first as i didn't saw a table for the body before i saw it was in the snipe adaptation under each number 2 letters each time. maybe this would need some rework as it doesn't read naturally.
thank you for giving me feedback. Yes indeed, i can see that the colors might be hard to notice in the map, i will experiment with other options to see if i can make the color pop a little more. i played with the inmates having each a mythical name, mostly on Greek mythology. I did consider the prison a sort of myth (altho not based on anything real) and from another person comment i could add some rumors about the place and maybe a time-frame to give it that mythical status.
thank you for your feedback. Indeed i lacks more information about the prison itself and maybe if i had managed the space a bit better i could have squeezed in some rumors. Il give it a look after the jam to see if i can't change some stuff around and give those rumors and myths a little more space :).
i thank you for your feedback.
i apologize for the lack of polish as i wasn't able to get it read by someone else in the span of two days. I will improve on these and also add art once the the jam has concludes. i still felt like adding steps could help new wardens make a good psychoware for there table but i will probably extend the concept with another trifold or zine and add more examples for players to use after the jam :)
thank you for your feedback !
i would say it took so long because on one part you have all the clones (outside the small group of rebels) following the codex religiously making them shun those who don't follow it and mother who is authoritarian with big brother smothering there ideas and keeping them in check. Also the fact that clones who are "loyal" to mother get a early reunion with her and are switched for other clones making for a combo that can keep control for very long. So the docking with Prosperos dream was the best moment for the opposition to act.
i hope that made it a bit more clear :)
thank you for your feedback
i must apologize for the spelling, typos and other mistakes who are present during your read of my module, i made this in two days and didn't had time to let someone els read it for me so il polish this after the release with some help from other people :)
Other people also want these to do more than pure numerical stat bonuses so il give it a look and find some extra powers or abilities to give these so to give the players something extra took look for.
thank you for your feedback :) to answer your questions:
1. on page 31 of the ship breakers toolkit you see the mention of a J9 drive in the section "dilatation of time" since its something for generation ships and something experimental i feel it fits well as it mentions they will never be seen again and MOTHER should have the plans of one in her memory somewhere and clearly want to keep control of her clones by going far far away.
2. well space is incredibly vast yes haha and with cryopods and the incredible large distances in space 3000 years doesn't sound that much to be honest. MOTHER primary goal given to her was to first find a suitable planet, start the cloning process and colonize that planet. but with the failure of the jump-drive and only on basic propulsion she had no choice but to take the very slow route. MOTHER needed new material too be able to make a J9 drive so she took the risk to find a place where she could get credits, buy the material and build this thing before leaving as fast as possible.
3. yes you are right, its the same with some spots in APoF where its cyan on black, il do a alternative version to make it more readable and also printer friendly !
thank you for your feedback, for why they don't leave mother stated in the timeline in the 800 years ago that letting them leave would leave MOTHER without purpose thus she has made BIG BROTHER to smother there ideas of the outside and keep them inside even after the docking :) the horror is indeed not as present as in other modules i agree, and don't forget about the corpos also wanting a piece of the cake !
thank you, i must apologize for the typos and spelling as well as grammar mistakes, i will improve those in the following week and add art as well. about the combat one i did add a damage bonus to the last version of my PDF and ill se for a extended version of this module if there is the demand for it ;)
- made me think of interstellar with the time passing faster for them
- map size is great.
- i like that the felon tried to convince the players he is not wrong, it changes from just pure evil monster of the month.
- the fact that the people age when the device is destroyed is terrifyingly good, back to dust !
- i love the theme of the hotel and the conference room really makes it feel like a real event someone booked so great!
- the map has just the good amount of information and wants me to explore every room.
- love all the throwing tables and there content, the secret objectives, the twists and critical threat make it really interesting !
- appreciate the extra pdf with explanation of the art you used, its beautiful and great to learn about art pieces we might never have heard of before.
- the font the style the color it feels exactly like a luxurious beauty product add it is really well done.
- map icons to represent the people are good and understandable.
- the colors and modifications you added to the paintings/drawings are really good they all blend together and all colors feel like they belong there.
- great visuals and color scheme.
- love the idea of the overwhelming heat from the sun be used in this scenario it is really something il be playing for sure.
- you feel the danger of traversing the ship while it is literally burning into a crisp.
- its nice you can possibly work things out with the charred version of your players and not just attack.
- love this ! feels like a stumbled upon a random even in a video game with dottie talking to us when we get closer.
- i like the investigation aprt the content in the rolling tables are really good.
- love the combination of rolling table and events also that you can help clean up or silence witnesses feel like great options you don't see often.





