Love this. Tasty writing, good interactions, excellent graphics and design. I want to run/play it immediately.
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Icarus: A Hot Mothership One-Shot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #2 | 4.293 | 4.293 |
| FAVORABILITY — how much do you personally like the submission? | #2 | 4.333 | 4.333 |
| GAME DESIGN — How good is the game balance or concepts there in? | #2 | 4.143 | 4.143 |
| WRITING — How does this read? does it emanate with horror, humor, drama...? | #2 | 4.476 | 4.476 |
| UTILITY — Does complexity inspire game prep? Or Is it very "Pick-up-n-Play"? | #2 | 4.381 | 4.381 |
| LAYOUT — How well does the module get across information? | #3 | 4.476 | 4.476 |
| THEME — How well is the jam theme used? | #7 | 3.810 | 3.810 |
| ART — How good is the art/graphic design? | #9 | 4.429 | 4.429 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I will admit, I think I preferred the simpler layout without the blood smears. Maybe a "singed" look would be more suitable?
That being said, holy smokes! This is great. The writing, the horror, the decision making. It's good stuff.
I agree with LionHeart's comments about child endangerment. If I were running this, I'd age Sarah up and make her less integral to the solution. I also don't think you need the Cannibalism/Zombification of The Charred. Without it, there's still so much horror and conflict, but it would open up more room for creative problem solving and roleplay.
I'm still so impressed on how you fit that whole "The Experiment" section into your pamphlet module. It really highlights your writing chops. And the cover art is still soooo creative. Good work!
I love this submission, it's MOTHERSHIP as hell. A perfect one shot adventure that's up there with the best of them. It got me thinking about all the interesting things I could do in a game and that's what it's all about.
Constructive Feedback:
1. I think there are some readability issues with the textures and the text for the area names but otherwise a clean, tried-and-true format.
2. The science lab intellect check for basic information is probably not needed. More a quibble than anything.
A beautiful and highly polished module about driving your spaceship directly into the sun, and why this is a bad idea. The module is extremely information-dense, with the location descriptions doubling as a map, and clever use of highlighting and bolded text to denote important information. The idea of charred doppelgängers is fantastic.
The spaceship art is gorgeous (reminds me of the one in Sunshine), but with the information this dense, it would help with reading to give the room textboxes a bit more background opacity (or make them fully opaque, as with Room 3). Most of the information delivery works great, but there are a few points that I could have used a bit more clarity on. Are the two Sarah’s the only children on board? It seems likely but is never explicitly mentioned. Is Eng. Patch an android? Room 8 mentions him being reprogrammed, but this is never said explicitly.
These are all minor things though, in what is an extremely well-produced and exciting module.
Really great submission!
My one real problem with it (and thing i’ll have to figure out when I inevitably run this) is Sarah. on the smaller side i’m not huge on child endangerment, but that i can get past… what I have real trouble with is why on earth she is here? I get that the Trillionaire doesn’t care, sure, I get that she is needed as a “Key” to the too small vent puzzle, I get that she ramps up tension because there is a child present… but in what world are we doing an experimental testflight and we have the Trillionaire and his Daughter on board… I can sorta get there for Gil Reed himself (classic Elon style nonsense) but it just feels like one step to far for me.
This makes it sound like i didn’t like the module, quite the contrary I think the module is great, which is why this one point that I see as a flaw sticks out so much to me…
A really strong contender! Can’t wait to see what you write next!
(+) Very evocative and cinematic read-a-loud passages to really help set the scene and the stakes at hand
(+) Great layout with an appealing color palette and sparse use of effective art
(+) Great location details with easy to implement story beats and player moments
This one feels very polished and complete, and the charred are a great spin on the doppelganger horror.
The art and clean layout elevates this so much! I love that the spaceship line art in the background is visible, but light enough that it doesn't get in the way of the readability. Well done (pun intended)!
The Spacewalk is brutal and awesome, and the Ship Stress Table is very trope-y in all the best ways!
- great visuals and color scheme.
- love the idea of the overwhelming heat from the sun be used in this scenario it is really something il be playing for sure.
- you feel the danger of traversing the ship while it is literally burning into a crisp.
- its nice you can possibly work things out with the charred version of your players and not just attack.




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